As it stands, the following will be the HS options in the Legions Codex:
Note the absence of the Defiler, and (less notable) the Chaos Dreadnought. At the moment, I am planning for those to be Fast Attack and Elite, respectively.
Without much further ado then, the Rules for Chaos Marks!
Mark of Nurgle: Models with the Mark of Nurgle benefit from the following USRs: Feel No Pain, Slow and Purposeful. They also gain one to their T value - generally making them T4(5)
Mark of Chaos Glory: Models with the Mark of Chaos Glory increase their Ld to 10, and benefit from the Stubborn USR.
Mark of Tzeentch: Models with the Mark of Tzeentch gain a 3++ Invulnerable Save.
Mark of Slaanesh: Models with the Mark of Slaanesh gain one to their base I value, and gain the Fearless USR.
Mark of Khorne: Models with the Mark of Khorne gain one Attack, and benefit from the following USRs: Fearless, Furious Charge.
Legion Mark: Models with a Legion Mark benefit from the First Founding special rule.
[DESIGNERS NOTES - Cult Troops (ie, Zerks) don't actually 'bear' their respective Marks, and often get slightly different net results - this is intentional.
Also, the Legion Mark interacts with characters such as a Disciple of Ecstasy, Warsmith, or Herald of Nurgle to replace 'First Founding' with whatever bonus I give that Legion (see here
) in that Character's Special Rules.]
Now, on to Heavy Support. I have a double-dose for tonight, you lucky lucky people are getting first Havocs and then Oblits!
Havocs I took a strange direction with, so a little blurb:
I want the army to be mostly about killing Marines. Heresy broke out, most Legions dumped their Hand Flamers, cos the Xenos killing part was done - and they grabbed Plasma. So the army is slightly centred around Plasma alternatives to genuine anti-tank.
Also, I was thinking partly of the old Tarantula, Rapier Laser Destroyer and Mole Mortar...and I didn't want Chaos to be left out on the retro-style fun of the Thunderfire, without mimicking the unit. Feedback even more appreciated than usual.
: 100 points.
: WS4 BS4 S4 T4 W1 I4 A1 Ld7 Sv3+
: WS4 BS4 S4 T4 W2 I4 A3 Ld7 Sv3+
: WS4 BS5 S4 T4 W1 I4 A2 Ld9 Sv3+
: 5 Havocs
: Boltgun, Bolt pistol, CCW, Power Armour, Frag and Krak Grenades.
: [email protected]
: Add up to 7 additional [email protected]
Up to 4 models may replace their Boltgun with one of the following:
; Plasmagun at 10pts ; [email protected]
; [email protected]
; Missile [email protected]
; Heavy [email protected]
; [email protected]
; Plasma [email protected]
; Reaper [email protected]
One model may be upgraded to a Havoc [email protected]
A Champion may replace any of his weapons with: Power [email protected] ; Power [email protected] ; Plasma [email protected] ; Lightning [email protected] ; Plasma [email protected]
Two models may be replaced with a Havoc [email protected]
. A Havoc Team is armed with a Havoc Missile Launcher, Bolt Pistol, CCW, F&K Grenades and wears Power Armour. In addition, it is Relentless
, and Bulky
One model may carry an Icon of the [email protected]
Every model in the unit may purchase a Mark of the Gods
at the points cost below:
[email protected]/model ; [email protected]/model ; [email protected]/model ; [email protected]/model ; [email protected]/model ; Legion [email protected]/model.
- All models must bear the same Mark.
: 60 points.
: WS4 BS4 S5 T6 W2 I2 A3 Ld10 Sv3+/5+
: 1 Obliterator
: Fearless, Slow and Purposeful, Deep Strike.
: Power Fist, Obliterator Weapons.
: Add up to 4 [email protected]
Each turn (decided in the Shooting Phase) the weapons configure themselves into one of the following (this effect applies until the end of the owning player's next Movement Phase) :
Plasma Cannon ; Twin-Linked Plasma Gun ; Lascannon ; Multi-Melta ; Twin-Linked Meltagun ; Twin-Linked Flamer ; Power Fist.