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post #1 of 3 (permalink) Old 01-05-11, 12:42 PM Thread Starter
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Default Grey Knight Fandex

Im a massive Grey Knights fan, and due to the obselence of Daemonhunters codex (Bar a few quaint rules) friends and I have started using this Fandex to have more enjoyable games.

Anyways I was suggested to put it up on here for other people to use if they wish. Furthermore, being a GK player it is probably too beardy so I would love some critique to comment on how it should be changed/imporved/tuned down if needs be.

Anyways, I hope its a good read, its just a fandex though.

In basic, it aims to just bring the codex up to the level of Codex:Space Marines. In short:
-Storm Shields are now 3+ rather than 4+ (In line with C:SM)
-Psychic powers are as C:SM/C:DH/C:WH (and more available as all GK are meant to be Pyskers......)
-Vehicles as per C:BA
-Points for certain Units have increased or decreased to bring them in line with 5Ed Codexs

Latest edition uploaded:
Less Powerful daemohammer
More Equipment and Options
Special Characters! :D
Toned down special rules

@ Bishop 5
Thanks for the support, Hope it was useful. Thanks for Advice, I have moved Dreadnought entry. Also swapped over Paladin and Brother captain rank as it seemed to make more sense, But I kept the 1 wound HQ as the codex currently has one and i thought it would be useful for Skirmish/Kill team/>500pt games.

@Fergio 07 points for Psychic powers not included, and the Psychic dread can now actuly take pyschic powers lol

Also, heard great news about April!!!!!!!

Makes this fandex seem a bit pointless!
Attached Files
File Type: pdf Grey Knight Fandex.pdf (185.0 KB, 14 views)

Last edited by OrdoMalleus; 01-12-11 at 03:55 PM.
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post #2 of 3 (permalink) Old 01-06-11, 02:28 PM Thread Starter
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Other Main changes:
-HQ`S ARE WS6 to come inline with C:SM
-HQ costs have gone up, and a 2 wound BC is availble
-Pyscannons and Incinerators for PAGK are cheaper as you have to get rid of your SB/NFW
-GK Teleport attack have AKA jump packs to make them useful as a fast attack.
-Holocaust Pyschic power is a lot more powerful ( as it should be) but will kill everything under the template Friend or Foe! (As it should do....)

Coming soon...
Vehicle options
Equipment refinements

Last edited by OrdoMalleus; 01-12-11 at 03:56 PM.
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post #3 of 3 (permalink) Old 01-06-11, 02:49 PM
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Just finished reading that - looks good! Might have to give it a try.

I would like to point out that you have two different units called Brother Captain - one as an HQ choice and one as a Terminator leader... I would probably just drop the HQ choice as the only difference compared to a Paladin is an extra wound.

You could also save a bit of space by not having the GK Dreadnought's options down twice and just have (see Heavy Support) for the Dread bodyguards.

Other than that - nice work.

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