Im a massive Grey Knights fan, and due to the obselence of Daemonhunters codex (Bar a few quaint rules) friends and I have started using this Fandex to have more enjoyable games.
Anyways I was suggested to put it up on here for other people to use if they wish. Furthermore, being a GK player it is probably too beardy so I would love some critique to comment on how it should be changed/imporved/tuned down if needs be.
Anyways, I hope its a good read, its just a fandex though.
In basic, it aims to just bring the codex up to the level of Codex:Space Marines. In short:
-Storm Shields are now 3+ rather than 4+ (In line with C:SM)
-Psychic powers are as C:SM/C:DH/C:WH (and more available as all GK are meant to be Pyskers......)
-Vehicles as per C:BA
-Points for certain Units have increased or decreased to bring them in line with 5Ed Codexs
Latest edition uploaded:
Less Powerful daemohammer
More Equipment and Options
Special Characters! :D
Toned down special rules
@ Bishop 5
Thanks for the support, Hope it was useful. Thanks for Advice, I have moved Dreadnought entry. Also swapped over Paladin and Brother captain rank as it seemed to make more sense, But I kept the 1 wound HQ as the codex currently has one and i thought it would be useful for Skirmish/Kill team/>500pt games.
@Fergio 07 points for Psychic powers not included, and the Psychic dread can now actuly take pyschic powers lol
Also, heard great news about April!!!!!!!
Makes this fandex seem a bit pointless!