CSM Codex: Soul Reapers - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #1 of 16 (permalink) Old 10-19-09, 06:36 PM Thread Starter
Heresy Blog Network
 
BDJV's Avatar
BDJV's Flag is: USA
 
Join Date: Dec 2008
Location: NorCal USA
Posts: 289
Reputation: 1
CSM Codex: Soul Reapers

For the past 6 months my gaming group and I have been playtesting a "mini-dex" for my Soul Reapers Chaos Marines. Included at the bottom is one of my custom Special Characters, he has been playtested in at least 30 games and seems balanced to my gaming group.

We have three more Special Characters written but they haven't been completely tested for balance. I will add them once they have been extensively tested.

Here is the preliminary list of changes to the CSM codex for my Codex: Soul Reapers

Looking at what the new 5th ed books are bringing us, it sure feels like GW have decided that the background/fluff is important to the army list entries now.

This will be more of a supplement than an actual codex, as I have no desire to breach GW IP. So unless I make a new unit all unit stats and upgrades will be referenced from the Codex: CSM.

I appreciate all feedback, if you like or hate something we've done let me know. All I ask is to please keep it constructive.

Thanks,
Jim

Soul Reapers Special Rules


The models in a Soul Reaper army use a number of special rules that are common to more than one unit, as specified in the entries that follow. Given here are either the details of those rules or where to find them.

Fear is for the weak: Soul Reapers have been in service the Chaos for ten millennia and know that the Dark Gods watch over them.

Because of this the Soul Reapers never have their leadership reduced by more than –2 Ld as the result of losing an assault. If the Unit loses the assault by more than two, take any remaining modifiers as armor saves. They may attempt to regroup even if the squad has been reduced less than half strength through casualties.

Quote:
Originally Posted by Our goal
We were looking to create a unique rule with a flavor of its own, not some cheap cliché rip-off of ATSKNF or Fearless. We ultimately determined after looking at the Space Wolves and the Codex Space Marines made the decision not to add any points to the units.

For example look at the Space Wolves Grey Hunter; they are 15pts each with the same weapons load out as the basic CSM, plus they have three Special rules, with a base Leadership of 8. So taking into account the basic CSM base leadership of 9, we have given the non-fearless models in the Chaos Marine army one special rule. We have no intention of messing with the points for special weapons, like GW did with the Wolves.
Undivided We Stand:The Soul reapers detest the though of becoming single-minded minions of any particular Chaos God. Because of this the Soul Reapers do not use Cult marines dedicated to any particular God.

A Soul Reapers army my not contain any units of Berzerkers, Rubric Marines, Noise Marines, or Plague Marines.

Icons of Chaos: The Soul Reapers make no use of icons dedicated to individual Chaos Gods. They may only take the Icon of Chaos Glory as listed in the Codex Chaos Space Marine.


Listed below are the Units from Codex Chaos Space Marines with the changes to their entry. Any unit not listed below is used as they are listed in the Codex Chaos Space Marines.


HQ

All the Special Characters and the Daemon Prince entry in the Chaos Space Marine Codex are not available to a Soul Reapers army.

Chaos Sorcerer: Gains Fear is for the Weak

Elite

Chaos Chosen Space Marines: Gain Fear is for the Weak

Chaos Terminators: Gain Fear is for the Weak

Possessed Chaos Space Marines: Roll for their Daemonkin abilities at the beginning of the game before deployment.

Quote:
Originally Posted by Our goal
Possessed just make sense this way. I am also considering adding an upgrade for two models in the squad. Daemonic Fire: two models in the Possessed squad may upgraded to breathe unholy fire for 10 points. Daemonic fire has the same stats as a Heavy Flamer, found in the summary on page 104 of Codex CSM
Troops

Chaos Space Marines: Gain Fear is for the Weak

Fast Attack

Chaos Raptors: Gain Fear is for the Weak

Chaos Bikes: Gain Fear is for the Weak, and the point value drops from 35 to 28 points per model.

Quote:
Originally Posted by Our goal
This brings bikes more in line with other comparable units while still accounting for the extra CCW and increased leadership.
Chaos Spawn: Gain the Feel no Pain special rule for no additional cost.

Quote:
Originally Posted by Our goal
I have no idea what GW was thinking when they pointed the spawn entry. Feel no Pain makes these 40 point behemoths viable.
Heavy Support

Chaos Havocs: Gain Fear is for the Weak


Soul Reaper Special Characters

Titus the Butcher

The Daemon Prince Titus the Butcher started out as the second in command of the World Eaters seventeenth Grand Company. He was and is still the armored fist of Lord Krüg, when there is something impossible to do Titus is unleashed to resolve the problem.

Titus earned the title the Butcher and ascended to Princedom on the planet Lambosia on the far Eastern Fringe. It was during a campaign to reclaim one of the Salmora artifacts, that Titus was tasked with holding the Star Phantom Space Marines back while the Sorcerer Xusia preformed the rituals to locate the artifact. Titus lead an elite unit of Reavers from Lord Krügs handpicked Terminator bodyguard into a mountain pass to bock the path of the Star Phantoms. During the fight the Reavers were whipped out and Titus was left surrounded by the lackeys of the Emperor. He had already been mortally wounded, but refused to succumb to his wounds and fail Lord Krüg. Titus grabbed a second power sword from one of his fallen comrades and proceeded to charge headlong into the remaining Star Phantoms. When the dust settled the Star Phantoms were either dead or routing from the field, Titus collapsed knowing that his task was complete.

As he lay there dying he heard the whispers of the Dark Gods. They were pleased with his dedication and the carnage he had done to his foes. They offered him untold power and a chance to fight again exacting his revenge on the Imperium for the greater glory of Chaos. He accepted the offer and rose up as a mighty Daemon Prince of Chaos.

Since his ascension Titus is always found leading his troops from the front, rushing forward headlong into the enemy, he has been known to outpace the warbands transports and tanks. Unlike most Daemon Princes Titus has not been gifted with wings or psychic powers, instead he uses his powerful legs to rush across the battlefield with insane speed. The fusing of his flesh with his armor and his favor with the Dark Gods has made him extremely hard to kill, he is capable of shrugging off wound that would banish other Daemon Princes back to the warp.

Titus the Butcher
Daemon Prince: 200 points

War Gear:
Personal Icon
The Butchers Blade

Special Rules:
Fearless
Eternal Warrior
5+ invulnerable save
Feel no Pain
Fleet

The Butchers Blade is the massive sword carried by the Daemon Prince Titus. His brutality is know and feared throughout the Eastern Fringe. Titus can usually be found standing atop a pile of corpses in the middle of the enemy lines. He is very good at cutting large groups of his foes down with one mighty swing of the Butchers Blade.

To represent this in the game Titus may give up his normal attacks to make single strength 5 attack against all enemy non-vehicle models in base contact. This is an all or nothing attack with a single die roll to hit; if there are multiple WS’s involved the roll to hit is against the highest WS. If successful roll to wound; with the wounds allocated among those models in base contact with Titus.

Last edited by BDJV; 11-26-09 at 09:18 PM.
BDJV is offline  
Sponsored Links
Advertisement
 
post #2 of 16 (permalink) Old 10-19-09, 07:28 PM
Senior Member
 
solkan's Avatar
solkan's Flag is: USA
 
Join Date: Apr 2008
Location: Moorhead, MN
Posts: 596
Reputation: 1
Default

Just two comments about the Butcher.

When I first looked at his abilities, ninety points above the stock daemon prince seemed a bit low. After thinking about it for a bit, it seems okay, but it's hard to shake that initial impression.

For the weapon special attack, you need to address what to do if there are multiple to hit values involved. Just to cover all of the issues:
The guy charges a vehicle, and because of some funky rule on the vehicle he's going to need 4+ to hit the vehicle.
While that fight is going on, some guys with WS2 (3+ to hit those).
Then some other guy with a funky rule charges your guy (5+ to hit him).
So, if the prince uses his special rule and rolls a '4', what happens?

Fight for freedom against the undead Emporer!

Last edited by solkan; 10-19-09 at 07:31 PM.
solkan is offline  
post #3 of 16 (permalink) Old 10-19-09, 07:29 PM
Senior Member
 
Deus Mortis's Avatar
 
Join Date: Jun 2009
Location: In a cell for revealing sensitive information regarding the Inquisition
Posts: 2,071
Reputation: 37
Default

Do you get saves from The Butcher Blade, because the wording would suggest you didn't?
Deus Mortis is offline  
 
post #4 of 16 (permalink) Old 10-19-09, 08:24 PM
Senior Member
 
piemaster's Avatar
piemaster's Flag is: United Kingdom
 
Join Date: Oct 2009
Location: Stirling, Scotland
Posts: 1,040
Reputation: 2
Default

Quote:
Originally Posted by BDJV View Post

Ancient Enemies: The Soul Reapers have been fighting their loyalist brothers for ten thousand years; they have become accustomed to their combat doctrines. Because of this all Soul Reapers are subject to the ‘Preferred Enemy’ USR found on page 75 of the MRB, when fighting any Space Marines loyal to the Emperor.
I like this. You might reword this to encompass non-loyalists but using the SM codex. This then covers renegades new to the ruinous powers but still using the SM codex as they turned only recently. Although this is nit-picking on my part I'm afraid. I like the look of it and will read the rest after tea (mmm... pie and beans)
piemaster is offline  
post #5 of 16 (permalink) Old 10-19-09, 09:06 PM Thread Starter
Heresy Blog Network
 
BDJV's Avatar
BDJV's Flag is: USA
 
Join Date: Dec 2008
Location: NorCal USA
Posts: 289
Reputation: 1
Default

Thanks for the fast, great feedback.

Solkan,

This is how I determined the points for Titus:

110 base DP
40 for Eternal Warrior
15 for FNP
10 for Fleet
15 for the Butchers Blade

I'd easily be willing to bump him up another 10 or 15 points if it really feels needed.

Now that is one funky combat situation! Nice way to put me and the Blade to task.

I never intended the rule to be used against vehicles and hadn't thought about multi-WS's; because it there is an HQ in a unit he must be specifically targeted as pre the MRB.

So how about this as a revision to the rule:

To represent this in the game Titus may give up his normal attacks to make single strength 5 attack against all enemy non-vehicle models in base contact. This is an all or nothing attack with a single die roll to hit; if there are multiple WS’s involved the roll to hit is against the highest WS. If successful roll to wound each model in base to base contact with Titus.

Deus Mortis,

He is a Monstrous Creature, so no armor saves are allowed.

piemaster,

Good point, how about I add the following at the end of the text?

(this rule applies to armies built from Codex Space Marines, Codex Dark Angels, Codex Black Templars, Codex Blood Angles and Codex Space Wolves)
BDJV is offline  
post #6 of 16 (permalink) Old 10-20-09, 12:17 AM
Banned
 
Blue Liger's Avatar
 
Join Date: Apr 2008
Posts: 2,023
Default

The "Fear is for the weak" special rule I think would actually be a good rule for CSM in the next Official CSM codex - in a way it is similar to ATSKNF of the SM. It's not overpowered either a 7/8LD is still a hard test to pass when loosing combat and then before they even take it to see if they pass they take casualties for anything over -2 losses in CC, I mean a unit of say 15 CSM take 5 losses you then after that force them to take 3 more saves menaing a possible 8 losses to thier side it's a good well thought rule + REP
Blue Liger is offline  
post #7 of 16 (permalink) Old 10-20-09, 01:12 AM Thread Starter
Heresy Blog Network
 
BDJV's Avatar
BDJV's Flag is: USA
 
Join Date: Dec 2008
Location: NorCal USA
Posts: 289
Reputation: 1
Default

Wow, thanks a lot. This is the 3rd and what I am calling the final version of the rule. It started out being way too close to ATSKNF, which is what my gaming group thought I should use wholesale, I didn't.

I then tried Stubborn, but it only made one playtest, because it was too good with the IoCG. I might as well have made them fearless, which there was no way I wanted to be that guy.

I decided to jot down any ideas that popped into my head, then like a bolt of lightning, the current rule was written on my notepad. The rule was an instant success with the group, finally giving an identity of their own, befitting the Basic Chaos Marine.

Cheers,
Jim
BDJV is offline  
post #8 of 16 (permalink) Old 10-20-09, 02:04 AM
Senior Member
 
solkan's Avatar
solkan's Flag is: USA
 
Join Date: Apr 2008
Location: Moorhead, MN
Posts: 596
Reputation: 1
Default

Quote:
Originally Posted by BDJV View Post
Thanks for the fast, great feedback.

Solkan,

This is how I determined the points for Titus:

110 base DP
40 for Eternal Warrior
15 for FNP
10 for Fleet
15 for the Butchers Blade

I'd easily be willing to bump him up another 10 or 15 points if it really feels needed.
You over charged your model for Eternal Warrior, since it's part of the Daemon Prince package, but I think you undercharged it for FNP and Fleet, so that all balances out. As I said, after thinking about the other models, it looks okay. At worst, I think I would have just suggested 5 or 10 points to pay for the personal icon.

Quote:
Now that is one funky combat situation! Nice way to put me and the Blade to task.

I never intended the rule to be used against vehicles and hadn't thought about multi-WS's; because it there is an HQ in a unit he must be specifically targeted as pre the MRB.

So how about this as a revision to the rule:

To represent this in the game Titus may give up his normal attacks to make single strength 5 attack against all enemy non-vehicle models in base contact. This is an all or nothing attack with a single die roll to hit; if there are multiple WS’s involved the roll to hit is against the highest WS. If successful roll to wound each model in base to base contact with Titus.
It did take me a bit to try to come up with a situation where a vehicle and two other different to-hit numbers were needed, and even then I had to make up special rules to make it work more easily. Auto-hit, 3+ and 4+ would have been the more plausible target numbers.

A followup on the new rule, though. "Roll to wound each model in base to base contact." That makes it sound like the models in base contact are being wounded, unless there's either a phrase like "with the wounds allocated among those models' units as normal" at the end.

Fight for freedom against the undead Emporer!
solkan is offline  
post #9 of 16 (permalink) Old 10-20-09, 02:11 AM
Banned
 
Blue Liger's Avatar
 
Join Date: Apr 2008
Posts: 2,023
Default

BDJV - personally I cant stand fearless as a unit of 10 men with one wound lose combat by say 3 - they are down to seven they now take 3 more svaes meaning a possible loss maximum of 3 taking them down to 4 men left - there goes a whole lot of punch in that squad for CC if the enemy has beaten you that badly to they have enough men to slaughter you next round (especially if your playing marines). I prefer stubborn or in my case being DE the chance to run I have a high iniative and with the ability to take large squads I'll take my chance in CC and running
Blue Liger is offline  
post #10 of 16 (permalink) Old 10-20-09, 02:50 AM Thread Starter
Heresy Blog Network
 
BDJV's Avatar
BDJV's Flag is: USA
 
Join Date: Dec 2008
Location: NorCal USA
Posts: 289
Reputation: 1
Default

Slokan, Yeah I wiffed that points breakdown bigtime, but it still works out.

Is this more like what you were suggesting?
Quote:
If successful roll to wound; with the wounds allocated among those models' units as normal
Blue Liger,
I am with you, I feel that Fearless is slightly overrated. Stubborn is nice, but I was also looking for something that had a downside, for balance sake.
BDJV is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Rules Discussion > Houserules and Homebrews

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome