Dark Eldar Talos Generator mkII - Wargaming Forum and Wargamer Forums
 
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post #1 of 3 (permalink) Old 06-28-09, 02:53 PM Thread Starter
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Default Dark Eldar Talos Generator mkII

Ok, my first attempt at this was met with some interest, but was inevitably broken.

Here is my second attempt.

Dark Eldar Talos

Heavy support choice

Cost: 50

Ws - 5
Bs - 3
S - 7
T - 7
W - 3
I - 5
A - D6 (roll at the start of each close combat phase)
Ld - 10
Sv - 3+

Arms:
Must choose 1 option from the following list:

- Scissor Claws (+ 1A) for + 35 points
- Tormentor Lashes (enemies in base contact at -1 attack, to a minimum of 1) for + 20 points
- Thresher Scythes (may re-roll 'to hit' rolls) for + 30 points
- Dual Blasters (as Blaster except assault 2, -1 stength and attack to a minimum of 1) for + 30 points
- Dual Shredder (as Shredder except assault 2, -1 stength and attack to a minimum of 1) for + 40 points
- Dual Splinter Cannon (as Splinter cannon but assault 8, -1 stength and attacks to a minimum of 1) for + 40 points

Tail:
Must choose 1 option from the following list:

- Power Sting (+1A) for + 20 points
- Talos Sting for + 20 points
- Twinlinked Blaster for + 30 points
- Twinlinked Shredder for + 35 points
- Dark lance for + 45 points
- Disintegrator for + 50

Custom:
The following options are one per army and a Talos may only choose 1 option from this list

- Enhanced Targetting Matrix (+1 BS, -1 WS) for + 10 points
- Torture amps (enemies within 12" at -1 Ld) for + 15 points
- Night Shield (Talos gains a 5+ cover save) for + 20 points
- Wraithbone armour (armour save is now 2+) for + 18 points

Rules:
- Skimmer
- Relentless
- Monsterous creature
- Fearless

-----------------------------

There, this one is much more balanced in my view.

C&C please :D

Last edited by Orochi; 06-28-09 at 04:17 PM.
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post #2 of 3 (permalink) Old 06-28-09, 03:52 PM
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Unstoppable advance should just be relentless. Grinding attacks + DCCW + power sting will destroy vehicles, especially stationary ones,perhaps a bit too well, though it's probably expensive enough to be balanced. I can't see anything saying it's a Monstrous Creature, so just add: Unit Type- Monstrous Creature.

Looks good other than that.
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post #3 of 3 (permalink) Old 06-28-09, 04:19 PM Thread Starter
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Edited:

-Lost DCCW from the options
-Removed 'Grinding attacks' rule
-Added Monsterous creature rule
-Added +1 Strength (totalling 7)
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