There are 3 types of cover:
1. Light (forests, craters, shrubs, fences and other sparse or pliable hidey holes)
2. Medium (ruins, aegis defence lines etc.)
3. Heavy (fortifications, yada yada)
Each type of cover gives a penalty to the BS of any enemy unit targeting the unit in cover equal to the number in front of it (light is 1 cover, medium is 2 cover and heavy is 3 cover). So, for example, if a unit of Space Marine Scouts is shooting a unit of Guardsmen in a ruin (medium cover) the Scouts will have an effective BS of 1 (3-2), while the Scout sargeant will have an effective BS of 2 (4-2).
Any unit with at least one model in cover is considered to be “in cover” and the whole unit benefits from the highest save. However, if there are models in the unit with differing saves the firing unit may choose one of those groups and target only them (this is called focus fire), in which case the BS penalty incurred upon the firing unit is that of the target group (note that there is no obligation on the firers part to focus fire the group with the lowest cover save and that this also, obviously, cannot be done with models completely out of sight). Subsequently only models from that group may take wounds from that units shooting and any excess wounds are wasted.
For example, a unit of Ork Boyz has just moved into two different pieces of cover (while staying within unit coherency of course). Not all of them have made it though and while 10 Boyz have made it into a ruin and another 9 and the Nob are taking cover in a nearby forest unfortunately the other 10 Boyz are left stranded in the open. Next player turn comes and a nearby unit of Dire Avengers choose to shoot at the Squad of Boyz. From their point of view they cannot see the Boyz in the ruins so they have 3 options, they can either shoot the whole unit (excluding those out of LOS) incurring a -1 penalty to their BS, focus fire the Boyz in the open at full BS or focus fire the 9 Boyz and Nob in the forest at -1 BS again. Note again that whatever the Eldar player chooses to do the models out of LOS cannot be harmed by them.
On a model-by-model basis a model will always get the highest save from any given unit. If a model gets a medium, a light and no cover save from different models in the same firing unit, its save will be medium (2).
[I know this is a long one but I feel it will help tone down shooting slightly, while also giving benefits to any unit seeking cover (not just light infantry), being more realistic (bullets hit cover first) and hopefully more intuitive. It definitely gives it a bit more of an Infinity feel but I don't see that as a bad thing.]
Power Sword - +1 WS, +1 A (+1 more if paired with another ccw), AP3, 1h
Power Axe - +1 S, -2 I, AP2, 1h
Power Spear - +2 I, AP3, 2h
Power Maul - +2 S, AP4, concussive, 1h
Thunder Hammer – x2 S, AP2, +1 S when charging (before? doubling), concussive, 2h
Chainsword – AP5, 1h
Chainaxe – +1S, -2 I, AP4, 1h
[The 1h, 2h thing is shorthand for 1 or 2 handed weapons, which basically means 1h is your normal melee weapon which can benefit from +1 attack by having another 1h or pistol and 2h means that not only can this weapon not be used in tangent with any other but the model may not fire any shots on a turn it wishes to charge or fire overwatch][eventually we're gonna change the codicies to reflect this but the idea behind the power weapons is 10 points for a basic sargeant +5 points for every additional wound the characters who's taking it has on his profile]
Heavy Bolter – 36”, S 5, AP4, Salvo 4/2
Storm Bolter – 24”, S 4, AP5, Assault 3
Hand Flamer (or any other races equivalent) – template, S 4, AP 6
Flamer (or any other races equivalent) – 3” template
Heavy Flamer – 6” template
Last edited by moshpiler; 03-06-14 at 06:22 AM.