Codex: Marvel Heroes and Marvel Villains (Updated 24/05/12) - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 27 (permalink) Old 05-07-12, 07:46 PM Thread Starter
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I'm working on that as you speak. That's a great idea for the Latverian robots, I'll have to include them. Dr Doom's already being worked on, so watch this space!

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post #12 of 27 (permalink) Old 05-07-12, 07:50 PM
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Awwwwsome! He my favorite marvel charecter of all time.
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post #13 of 27 (permalink) Old 05-10-12, 08:20 PM Thread Starter
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So here it is:

CODEX: Marvel Villains


Comments and criticism would be greatly appreciated.
I'm now working on some "bonus" units related to the two codexes, and in the not too distant future.

Attached Files
File Type: pdf Codex_Marvel villains.pdf (386.7 KB, 29 views)

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post #14 of 27 (permalink) Old 05-11-12, 07:08 AM
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Nice, thats some SWEET work there sir! Doom is hardcore angry and that makes me all happy inside. Im also a fan of the robots and hydra making up a lot of units is pretty cool to. I was thinkin that the punisher should be a choice for both heries and villians since hes more of a antihero anyways. But ether then that theres some food stuff here
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post #15 of 27 (permalink) Old 05-11-12, 01:02 PM Thread Starter
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Ok, some additional Apocalypse-only units now.

For the heroes:

Squirrel Girl - 80

WS BS S T W I A LD SV
6 4 3 3 2 5 3 10 4+

Special Rules:
• Squirrel Commander: May summon 2D6 squirrel bases per turn
• Agile
• Fleet, Move Through Cover

Wargear:
• Squirrel Claws (rending)
• Nut pouch: Feel No Pain
• Attack Squirrels:

WS BS S T W I A LD SV
4 0 3 3 4 6 4 10 -

Special Rules:
o Furious Charge, Fleet
o (Beasts)
o Swarms (Vulnerable to Blasts/Templates)
o Overwhelm: For every base within 6” of each other, they gain +1 S, T and attack

Wargear:
o Rending Claws



Desak:


WS BS S T W I A LD SV
10 7 6 6 4 7 4 10 2+/3++

Special Rules:
• Fearless, Eternal Warrior
• God Hunter: Desak must always target god units before he can target any other
• Preferred Enemy: Gods

Wargear:
• Godkiller: Power weapon that always wounds gods on a 2+, ignoring invulnerable saves
• Amulet of Power: 18” S9 AP2 Assault 3



Ultimate Marvel:

Team Captain - 600:


WS BS S T W I A LD SV
6 5 5 4 3 6 3 10 4+/2++

Wargear:
 Vibranium Shields (Power weapon, 2++, S6 AP2 Assault 1 12”)
 Sidearms (S4 AP5 Pistol)

- Captain America: Counter Attack
- Captain Britain: Feel No Pain
- Captain France: Furious Charge
- Captain Spain: Infiltrate
- Captain Italy: Fleet

Special Rules:
 Follow Me: The entire formation gains one of the special rules of the Captains
 Fearless
 Commanders: All other units within 12” are stubborn.

Ultimates:

These units are upgrades for the units of the same name found in Codex: Marvel Heroes.

- Nick Fury +75

WS BS S T W I A LD SV
7 8 4 5 4 6 4 10 3++

Special Rules & Wargear as before
Special Ability:
 Precision Strike Strategic Asset

- Ghost Rider +75

WS BS S T W I A LD SV
9 7 7 5(6) 4 6 4* 10 3++

Special Rules & Wargear as before
Special Ability:
 Hellstorm template S10 AP1 Heavy 1




- Hulk +95

WS BS S T W I A LD SV
8 3 8 8 6 6 6 10 4++

Special Rules & Wargear as before
Special Ability:
 Super-smash: D3 destroyer hits in CC

- Iron Man +55

WS BS S T W I A LD SV
6 8 5 5 4 6 4 10 2+/4++

Special Rules & Wargear as before
Special Ability:
 Heavy Missile Pod: Apocalyptic barrage (6) S8 AP2 72”

- Thor +65

WS BS S T W I A LD SV
9 6 6 4 4 6 4 10 2+/3++

Special Rules & Wargear as before
Special Ability:
 Thunder Wrath: All enemy units on the field suffer D6 S7 AP4 hits. Vehicles are hit on their side armour.

- Hawkeye +65

WS BS S T W I A LD SV
6 10 4 4 4 7 3 10 3+

Special Rules & Wargear as before
Special Ability:
 Anti-matter arrows: Inflict instant death 48” SX AP1 Heavy 1 Sniper

- Black Widow +85

WS BS S T W I A LD SV
8 6 4 4 4 9 4 10 3+

Special Rules & Wargear as before
Special Ability:
 Flank March

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
Originally Posted by Mossy Toes View Post
Spanner's got some great advice as well... Listen to that wise man.

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post #16 of 27 (permalink) Old 05-11-12, 01:04 PM Thread Starter
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And for the Villains, I went a bit nuts:

Galactus - 4000

WS BS S T W I A LD SV
6 0 10 10 10 4 6 10 2++

Special Rules:
• Destroyer of Worlds: Close combat attacks count as destroyer hits
• Eternal Warrior
• Hungry: Galactus must destroy a unit every turn or lose a wound, and have -1 to T and S
• Heralded. Galactus may only arrive from deep strike, and only if his herald is present.

Wargear:
• Atomiser: Any terrain that Galactus moves through is removed on a 2+

Options:
• Galactus must choose at least one herald from the following list:
o Silver Surfer - 170:

WS BS S T W I A LD SV
6 4 4 4 3 6 2 10 3++

Special Rules:
 Herald: On a 4+, Galactus may enter from reserve T2 onwards
 Surfboard: Absorbs any S6+ attacks

Wargear:
 Cosmic Pulse: S6 AP- all models within 18” – count as difficult terrain
 Power weapon
 Herald’s Swiftness

o Destroyer - 160:

WS BS S T W I A LD SV
6 4 4 4 3 6 2 10 3++

Special Rules:
 Herald
 Inanimate: cannot be affected by psychic powers

Wargear:
 Strikes at S10 in CC
 S8 AP3 template Assault 1
 Herald’s Swiftness

o Fire Lord - 200:

WS BS S T W I A LD SV
6 4 4 4 3 6 2 10 3++

Special Rules:
 Herald
 Immune to all flamer, melta and plasma based weaponry

Wargear:
 Staff of Fire: relic blade, and S6 AP3 Assault 1 hellstorm template
 Herald’s Swiftness

o Stardust – 200:

WS BS S T W I A LD SV
6 4 4 4 3 6 2 10 3++

Special Rules:
 Herald
 Cosmic entity: Cannot be locked in close combat

Wargear:
 Axe-blade: relic blade and S8 AP1 Blast Assault 1
 Herald’s Swiftness




The Dark Gods:

Perrikus - 240

WS BS S T W I A LD SV
10 6 7 6 4 7 4 10 2+/3++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back
 Psyker

Wargear:
 Spear of the Dark: Master-crafted force weapon that ignores invulnerable saves
 Dark Matter Pulse: on a 2+, night fighting rules are activated for that turn


Tserron - 200

WS BS S T W I A LD SV
8 6 6 5 3 6 3 10 2+/5++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back

Wargear:
 Serpentine Body: May re-roll failed armour saves
 Dark Matter Claws: power weapons that ignore invulnerable saves


Adva - 225

WS BS S T W I A LD SV
8 6 6 6 7 6 3 10 2+/5++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back

Wargear:
 Dark Matter Manipulator: on a D6 score of 6, remove one piece of wargear from a model within 12”
 Dark Matter Staff: relic blade that ignores invulnerable saves


D’Chel - 250

WS BS S T W I A LD SV
7 6 7 7 4 5 3 10 2+/3++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back

Wargear:
 Deceptive: Before the game starts, secretly randomly select one enemy unit. Every turn, on a 2D6 score of 10 or higher, that unit is now controlled by the Dark Gods
 Dark Matter Sword: power weapon that ignores invulnerable saves


Majeston Zelia - 300

WS BS S T W I A LD SV
10 8 8 7 5 5 3 10 2+/3++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back
 Dark Matter Entity: If all 5 of the other gods are within 6” of Zelia, on a successful psychic test on 3D6, the gods combine to form the One Dark God
 Psyker

Wargear:
 Dark Matter Hammers: twin thunder hammers
 Dark Matter Storm: All terrain on the board is treated as difficult and dangerous for enemy units for the next turn. Additionally, all enemy units must pass a morale check within 12” at -4LD. Finally, S- AP- 7” blast, vortex unlimited range.



[One Dark God:]

WS BS S T W I A LD SV
10 10 10 10 10 10 10 10 2+/2++

Special Rules:
 Eternal Warrior
 Dark God: All enemy units within 12” must pass a LD check or fall back
 Psyker
 Plus all other Dark God rules

Wargear:
 Strikes at S D in close combat
 May Use the Dark Matter Storm psychic power
 Unstable: Must pass a psychic test every turn on 3D6 or return to the normal Dark Gods.

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
Originally Posted by Mossy Toes View Post
Spanner's got some great advice as well... Listen to that wise man.

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post #17 of 27 (permalink) Old 05-12-12, 03:30 PM Thread Starter
Spanner in the works...
 
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On a side note, I have started work on the Codex: DC World. It's going to be one codex, but when you write your list, you must choose to be villains OR heroes. However, the issue I've come across is simply the fact that I don't know enough about the DC universe to write a codex that will reflect the characters well enough. I am mostly familiar with the Batman franchise, but am slacking with Flash, Superman, Wonder Woman, the Green Lantern etc etc.

Anyone willing to help me out?

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

Quote:
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Spanner's got some great advice as well... Listen to that wise man.

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post #18 of 27 (permalink) Old 05-12-12, 06:00 PM
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Very interesting. Get yourself an agent and start talks with Marvel and DC. They need a new game system and a model for Galactus would be quite intriguing.

"Fetch me another plaything. This one seems to have broken." -Urien Rakarth

Space Marine- "This planet is ours, witch."
Eldar- "No ... This planet is theirs ..."
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post #19 of 27 (permalink) Old 05-12-12, 06:19 PM Thread Starter
Spanner in the works...
 
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Not a bad idea Dan. Maybe in the future - I have exams/uni to worry about first.
And for Galactus, would the model be like the figure from the comics, or the entity from the Fantastic Four film?

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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post #20 of 27 (permalink) Old 05-12-12, 06:56 PM
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Well there are multiple of each, i think there are three wonder women. Donna, Diana, and Circi, oh and wonder girl. For superman theres Superboy, Steel and Cyberborg Superman and i rhink one more. Obviosly theres several green lanterns, hal jordan, john sonethin, guy gardner, kyke rayner and literaly thousands more. With the flash theres barry allan, bart west(i think thats his name) kid flash and i believe other speedsters that affiliate with them. Fir the bats ya got bruce wayne and dick gracin, tim drake is now red robin and im nit sure who is the current robin. Theres a ton more justice league members as well.

Ah crap it just dawned on me that DC just did there reboot and they changed up a bunch of stuff but thats where it was before i stopped reading DC. I wasnt and an still nit a fan if a universe wide reboot.
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