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post #1 of 6 (permalink) Old 04-22-12, 10:02 AM Thread Starter
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Default Tharrus Draw's Mercenary Warband

So, I got the creative bug yesterday, and decided to write a mini-codex for a mercenary warband. Bear in mind it's rough work and I've only done the fluff for Draw himself as of yet.

C&C would be great.
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The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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post #2 of 6 (permalink) Old 04-22-12, 08:19 PM Thread Starter
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Got an updated version of the codex which now contains fluff on the main warband, plus a "Kill Team" section, which is basically a breakdown of the major squads into characters that can be used for Kill Team missions. Still working on some units e.g. the Lone Wolf and the Arkangel Sisters.

Again, C&C would be great
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The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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post #3 of 6 (permalink) Old 04-24-12, 04:25 PM Thread Starter
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OK, I had a though about how to make my troops more unique. As the warband is a scavenging group, using whatever they find to make weapons/armour etc, wouldn't it make sense for them to fight for whatever wargear they can find. Note - I renamed them Scavengers rather than Draw's Crew to make it more apt. Just so you don't have to trawl the entire PDF, here's their entry:

Scavengers (10 models) - 90

WS BS S T W I A Ld Sv
4 3 3 3 1 3 1 7 5+

Rules: Transport: Chimera
Follow the Leader
Hardened Fighters

Wargear:
Lasgun/close combat weapon
Las Pistol
Frag & krak grenades

Options:
Up to 10 more models at 9pts each
Any model may take a bolter +5, shuriken catapult +5, splinter rifle +5, pulse rifle +10, gauss flayer +10
One model per 5 may take a flamer +5, melta +10, plasma +15, big shoota +5
One model per 10 may take a heavy bolter w/ suspensor, missile launcher, multimelta, heavy flamer, shuriken cannon, splinter cannon, gauss cannon +15, a plasma cannon or rail rifle +20, lascannon, reaper launcher, dark or bright lance +25
Up to 3 models may take a power weapon or poisoned weapon +15, lightning claw +20, power fist +25, thunder hammer or pair of lightning claws +30.
One model may take meltabombs +5

One model in the army may be upgraded to Veteran Sergeant Kean (40):

WS BS S T W I A Ld Sv
5 4 3 3 2 4 2 10 4+

Rules:
Gunfighter
Stubborn (conferred)

Wargear:
Dual Plasma pistols (count-as power weapons in CC)
Frag & Krak grenades
Vox Caster

Follow the Leader If Draw is present, they may use his Ld, and are stubborn within 6 of him
Hardened Fighters Every miss against this unit in CC results in a S4 hit to the attacking unit
Gunfighter May use both pistols and move in one turn


Here's the idea:

Scavengers - if a unit of scavengers kills an enemy unit in close combat, roll a D6. On a 4+ the place where that unit was before the models were removed, a marker is placed to represent an additional objective that can only be claimed by Scavengers. In Annihiliation games, a captured scavenger objective counts as an additional kill point.

Too good? Or needing a tweak? Also, are there any comments you'd make on the wargear options or statline? I think the CC weapons need to be adjusted, so a) they're points appropriate, and b) they reflect weapons not just from Imperial armies - they are scavengers after all.

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post #4 of 6 (permalink) Old 04-26-12, 09:26 PM Thread Starter
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OK, so here's the final version of the codex as of now, with all fluff and rules entries completed. Any feedback on any of it would be much appreciated *hinthint*
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File Type: pdf Draw's Warband.pdf (438.7 KB, 6 views)

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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post #5 of 6 (permalink) Old 07-11-12, 09:38 PM
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Is T9 on the Wraithlord a mistake? Also hardened fighters should hit at S3, or like Obyron's Cleaving counter blow give an extra attach (S3 as well)
Do the transports come included in the points (Draw's vendetta as an example). Finally why is Draw's strength 3(6)?
Despite theses critisms/ questions great work.

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post #6 of 6 (permalink) Old 07-11-12, 09:49 PM Thread Starter
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Yar, Wraithlord should be T8 - good spot.
Again a good spot - essentially I sorta nicked the idea from Gabriel Seth's "vicious instincts" or whatever it's called.
The transports have their own points, found in their entries under the Transports section.
Draw strikes at S6 in combat due to his genetic enhancements (necrodermis arm).


Cheers for the feedback, I'll get that stuff edited. Also reminds me, I need to update all my homebrew dexes for 6th edition.

The Black Typhoons | Dark Angels 3rd Company | Tharrus Draw's Warband | Dark Angels' Corner | Codices: Marvel Heroes and Marvel Villains

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