Founding Fathers/Figures of Legend
Who are the Warband's heroes?
Every Warband has its founding fathers- the tyrants that founded them and kept them together. These might be warriors that came from a Traitor Legion, or a Renegade Space Marine from a loyalist Chapter, or they might be the warriors of the Warband itself.
- Traitor Marine/Renegade (From a Traitor Legion or a Renegade from a loyalist Chapter who founded the Warband. Roll again on Table 1.10 to determine what type of warrior he was)
- Corrupted Chaplain/Dark Apostle* (* = Word Bearers only)
- Specialist (your choice- Acolyte, Dreadnought, Specialist Marine (Khorne Berzerkers, Plague Marines, Noise Marines, etc), driver, pilot, etc)
Deeds of Legend
71-73|Void Master Chaos Lord
91-99|Chaos Space Marine
100|Specialist[/table](To determine secondary figures- such as the hero's companions and peers, or later heroes- roll on the table again)
In addition to the question of who these heroes were is the question of why are they so venerated? Did they defeat a particular foe, did their deeds grant the Warband it's name, reputation, or glory from the Gods? All these possibilities provide the bedrock of the Warband's legends.
- Ork's Bane (The figure is remembered as the bane of the Orks, to such an extent that his name is known to the barbarian greenskins even to this day)
- Scourge of the Imperium (The individual was a prominent warrior in the Eternal War and destroyed an Imperial planet/system or inflicted spectacular damage to the Imperium in another way.)
- Loyalist Destroyer (The hero led a glorious campaign against a loyalist Space Marine Chapter, destroying the foe and killing their Chapter Master.)
- Eldar Slayer (The figure led an action against an Eldar Craftworld, boarding it and inflicting grevious casualties before withdrawing. The souls gathered that day earned him Slaanesh's favour.)
- Ascended (The hero gained so much favour that he earned the ultimate reward. Eternity. Granted Daemonhood by the Chaos Gods he either continued to lead his warband or left for the Warp and parts unknown and unimaginable.)
- Unholy Crusader (The hero led a crusade against an entire planetary system and through attrition and faith, was able to convert the populace to the worship of Chaos. His name is still remembered there by the servants of Chaos.)
- Martyr (The hero led his Warband in many glorious campaigns, slaying hundreds of the enemy's greatest champions. In the end he was brought down by a champion of the enemy, slain before his greatest victory. He is still remembered as a hero of the Eternal War and many still invoke his name.)
What type of planet is the Warband's Home World or Base of Operations?
26-50|Scourge of the Imperium
91-100|Daemon World[/table]If your Chapter recruits from more worlds than just its home world, or its home world is uninhabited or the Chapter is fleet-based, roll again as many times as you like to determine what types of planets it uses. (Note: Space-Based means to have a base in space, rather than a fleet it could be a space station, asteroid or a hidden nebula/warp storm.)
Home World Predominant Terrain
91-100|Dead[/table]Note that whilst plenty of these category types can be combined with the categories in Table 1.12, some are mutually exclusive.
All worlds that Chaos takes a direct hand in are corrupt, but with a distant or absent rule the world can maintain its purity and have a normal environment. But if your world is directly used by Chaos, I.E they land on it for long periods and worship on it, the planet will become corrupt. The environment can be the same, it just needs a chaotic twist.
Relationship with Home World
How does the Warband govern it's home world? Chaos Space Marine Warbands with a home world are its ultimate masters, usually viewed as gods, with total control over the domain and any peoples living there. The Warband holds the same powers as a god, few will ever question their will and those who do question it will not survive long.
Whilst most Warbands take little part in the affairs of the population of their home world, preferring to just make annual sweeps for recruits, some involve themselves to varying degrees.
- Direct Rule (The Warband lords over its home world and subject peoples directly, and its leaders are regarded by them as living gods, or they may be perfectly aware of what their masters are and worship them as true servants of Chaos.)
- Stewardship (Some Warbands appear only before selected individuals, like a ruling class drawn from the populace, issuing broad commands but maintaining their distance.)
- Distant Rule (Many Warbands lay claim to a particular home world, yet are rulers in name only. In practice, they take no hand in the affairs of their subjects and allow them to run themselves, only appearing when they must)
- Absent Rule (Some Warbands choose not to affect a world at all, but rather to make some kind of presence known and establish a recruitment method to weed out the weak. They come only to collect the recruits and could care less if the entire world burned.)
What organisation does the Warband maintain?
The vast majority of Chaos Space Marine Warbands are disjointed groups and have little organisation except for the Chaos Lord, individual champions and those who follow them, however some choose to maintain the system of companies/grand companies and ordered squads to keep the Warband together.
Some warbands choose to maintain order but deviate in some areas, altering numbers in companies and squads to suit them, or to show divine devotion.
Finally, there are a small number of Warbands who hold strict regiments and follow the same organisation they did as Imperials.
- Disjointed Warband (The Warband has virtually no organisation except for the clear indication of who is in charge and who is not.)
- Orderly Warband (An orderly Warband is one that keeps a clear system in use for its organisation. Squads and their leaders are kept active and some may use a system of grand companies to organize large numbers of troops. Though some may follow a more Chaos-oriented path than an Imperial version, such as the Word Bearers large numbers of Possessed Marines.)
- Ordered Warband (A perfectly ordered Warband with a clear system of grand companies, companies, and squads of all different types. These Warbands are rare but are among the most devastating as the one thing they almost never have to fight is each other.)
How does the Warband prefer to fight? Although the Adeptus Astartes are by definition the masters of every aspect of war, many Warbands come to favour one style of combat over another.
Every Warband is unique and they will favour methods of combat over the other based on what their Chaos Lord prefers, what they have at their disposal and what Chaos Gods they favour.
- Close Combat (The Warband favours assault troops and tactics to win the battle. Such Warbands love to spill blood up close and will try to win every battle with a final slaughter of melee combat, for them the grinding of chainblades and spray of blood is the best method of victory.)
- Ranged Combat (The opposite of the Close Combat doctrine, some Warbands prefer to gun down their enemies with overwhelming firepower. For these Warbands the roar of gunfire and the sight of enemies being blown apart by bolters, scorched by plasma weaponry and charred by heat weaponry is their eternal goal in battle, aside from victory.)
- Massed Cultists (Some Warbands field incredibly large numbers of Chaos Cultists, using them as meat-shields, slave armies or onslaught troops. They are mainly used to draw the enemy's fire while taking as many of the enemy as they can with them, while the Chaos Space Marines handle the more important tasks, and reap the greater glory of battle.)
- Daemonic Assault (Some Warbands who have enough power in the Warp favour an all out assault utilizing mass numbers of Daemons. With cackling Daemonettes prancing through the enemy while roaring Bloodletters hack through them, many enemies drop their weapons and flee rather than face such horrors.)
- Specialist Attack (Most devoted Warbands have a large number of troops who devote themselves to a Chaos God and receive his blessings. These Warbands use these Aligned Warriors, Khorne Berzerkers, Plague Marines, Noise Marines and Rubric Marines, to devastating effect,.)
- Infiltration (Chaos is a versatile tool that can acheive victory without warfare. Some Warbands prefer to utilize it that way and infiltrate planets and societies, corrupting them slowly with Chaos until they have achieved complete domination. Some go overt after this but some prefer to remain in the shadows and weave a complicated web of corruption.)
- Sorcerous Might (A sorcerous assault involves utilizing large amounts of sorcery to achieve incredible results on a battlefield, large amounts of Sorcerers are needed but very few can stand against the full force of the Warp.)
- Siege (Some Warbands have historically excelled at siege tactics, or are temprementally suited to a type of war that is a unquie mix of science and murder. Breaking down defences and venting their murderous rage on the enemy is a speciality of many Warbands, though some use Daemons behind the scenes of the main siege.)
- Corruption (Rather than bloody themselves in protracted conflicts, some Warbands prefer to convert their enemy or the indigenous populace to their cause through indoctrination or prolonged exposure to Chaos. This provides them with a heavy slave army that they can expend against the enemy while their own warriors perform the more important tasks and significantly lessens casualties amongst the Chaos Space Marines.)
- Terror (Some Warbands build their tactics around the notion of inspiring fear in thier foes, even above that they already invoke. Savouring every scream and cry for help the Warband harvests terror as much as souls, allowing the fear of their enemies to drive them into a frenzy.)
One thing that sets a Warband apart from another are the individual pieces of equipment that the Warband prefers to carry into battle. Table 1.18
presents some ideas that the created Warband will favour.
- Tainted Weapons (The Warband favours weapons tainted by the Warp, enhanced with their power. Choose a particular type of tainted weapon to fill this role.)
- Corrupting Icons (The Warband enjoys using symbols of the Warp and the Dark Gods to cause various disorienting effects on the enemy.)
- Mutated Gear (Many Warbands specialise in using wargear that has mutated, such as weapons contaminated with the Obliterator virus or Jump-packs that have developed real wings in place of metallic ones.)
- Beastial Companion (More common from those Warbands who recruit from feral worlds, some Warbands enjoy using monsters to hunt down enemies, the more dangerous the monster the better. Some even use Warp predators like the Khymera or the more beastial Daemons.)
- Ancient Weaponry (Whether through luck or sheer age, the Warband has access to many stores of potent Great Crusade/Horus Heresy era weaponry and armor.)
- Chaos Artefacts (Many Warbands have collected large amounts of Chaos Artefacts over their centuries of experience. These artefacts can be wielded by those with the knowledge for great power, even greater reward, and even greater risk.)
- Daemonic Mount (Many Warband Champions and Chaos Lords use Daemonic Mounts, earned as a symbol of favour. However this Warband uses them in large scale, enough that most Champions and Chosen have one, and many others are close to getting one of their own.)
- Special Vehicle (Due to their connection to the Traitor Legions many Warbands have vehicles not used in the Imperium for ages, or their own unique vehicle variant created through experimentation or the warping influence of Chaos.)
- Preferred Fighting Style (The Warband has a specific way in which it goes about massacring the enemy in the name of the Dark Gods of Chaos.)
- Modified Weaponry (When the Warband's corrupted forges produce a weapon, they produce them in a style that is specific to their Warband or forge of origin.)
81-90|Preferred Fighting Style