Founding Fathers/Figures of Legend
Who are the Chapter's heroes?
Every Chapter has its founding fathers- the heroes that wrote the opening passages of its glorious history. These might be warriors seconded from another Chapter, perhaps even a First Founding Progenitor, or they might be the true sons of the Chapter itself.
- Seconded (from a previous generation Successor or even the First Founding Legion that provided the new Chapter's gene-seed. Roll again on Table 1.10 to determine what type of warrior he was)
- Company Captain (roll D10 to determine which Company)
- Squad Sergeant (roll D10 twice to determine Company and Squad)
- Battle-Brother (roll D10 twice to determine Company and Squad)
- Specialist (your choice- Librarian, Chaplain, Techmarine, driver, pilot, etc)
[Heresy's Space Marine Name Generator may be of use to you with this section]
61-70|Master of Sanctity
71-73|Master of the Forge
74|Master of the Fleet
100|Specialist[/table](To determine secondary figures- such as the hero's companions and peers, or later heroes- roll on the table again)
Deeds of Legend
In addition to the question of who these heroes were is the question of why are they so venerated? Did they defeat a particular foe, did their deeds grant the Chapter it's name, livery, or home world? All these possibilities provide the bedrock of the Chapter's legends.
- Ork's Bane (The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day)
- Enemy of Chaos (The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince)
- Imperial Glory (The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the Emperor's light)
- Eldar Slayer (The figure led an action against an Eldar Craftworld, boarding it and inflicting grevious casualties before withdrawing. He and his Chapter are especially hated by the capricious Eldar)
- Warp Accident (The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he still lives and may one day return to them in glory)
- Crusader (The hero was the first to face some newly discovered alien race, and ultimately responsible for it's total destruction. Centuries later only the Chapter remembers the name of the race, so utterly was it and its works cast down)
- Martyr (The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy's greatest champions. In the end he was brought down through treachery, slain by an Imperial Assassin's bullet on the field of battle. Why he was targeted was never discovered but the Chapter harbours a special hatred for the Officio Assassinorum to this day)
What type of planet is the Chapter's Home World?
26-50|Enemy of Chaos
91-100|Fleet-Based[/table]If your Chapter recruits from more worlds than just its home world, or its home world is uninhabited or the Chapter is fleet-based, roll again as many times as you like to determine what types of planets it uses.
Home World Predominant Terrain
91-100|Temperate[/table]Note that whilst plenty of these category types can be combined with the categories in Table 1.12, some are mutually exclusive.
An ocean Hive-World might feature air-sealed hives, or an urban Death World might occur when the planet's malevolent ecology has risen against its population, and the once-populace cities are reduced to post-apocalyptic ruins.
But it would take a mighty stretch of the imagination to create a dead/airless Feral World, for example.
Relationship with Home World
How does the Chapter govern it's home world? Space Marine Chapters with a home world are its ultimate masters, with total control over the domain and any peoples living there. The Chapter holds the same powers as a Planetary Governor, indeed potentially more because of the political and militaristic influence an Astartes Chapter can wield.
Whilst most Chapters take little part in the affairs of the population of their home world, some involve themselves to varying degrees.
- Direct Rule (The Chapter rules over its home world and subject peoples directly, and its leaders are regarded by them as the ultimate authority)
- Stewardship (Some Chapters cede the administration of their subjects to a ruling class drawn from the populace, issuing broad directives but maintaining their distance)
- Distant Rule (Many Chapters lay claim to a particular home world, yet are rulers in name only. In practice, they take no hand in the affairs of their subjects)
How closely does the Chapter follow the Codex Astartes?
The vast majority of Space Marine Chapters are descended from the Ultramarines, and as such adhere to the dictates of the Codex Astartes. he Ultramarines themselves follow the codex to the letter, and this is true of other Ultramarines Successor who strive to follow their example.
Other Chapters adapt the teachings of Guilliman according to their own genetic or cultural heritage, and while they may stray from it in some areas, generally follow the teachings in the codex.
Finally, there are a small number of Chapters whose organisation and methods bear little resemblance to those prescribed in the Codex Astartes.
- Codex Chapter (A Codex Chapter follows the Codex Astartes almost to the letter. The Codex offers a lot of leeway on many subjects, offering not a single solution to a given problem, but many potential courses of action)
- Divergent Chapter (A divergent Chapter is one that strays from the Codex Astartes, but not by a huge degree. Such deviation includes the fielding of specialised formations, such as the Dark Angels' 1st and 2nd Companies, and such Chapters normally follow the Codex in other areas. Some Chapters field a proportion of specialised units that differs from that favoured in the Codex, such as favouring Assault squads over Tactical squads)
- Unique Organisation (Only a very small number of Chapters can be described as truly unique, and even they share many qualities with plenty of other Chapters. Some Chapters deviate in character as much as organisation and tactics, such as the savage yet gregarious Space Wolves, while others break some fundamental principle of the Codex, such as the Black Tempars. An Ultramarine Successor straying this far from the Codex is likely to be estranged from its Progenitor and shunned by its brother Successors)
9-10|Unique Organisation[/table][table]Table 1.16|Ultramarines Successor
How does the Chapter prefer to fight? Although the Adeptus Astartes are by definition the masters of every aspect of war, many Chapters come to favour one style of combat over another.
The Codex Astartes teaches a balanced approach to war, and so any Chapter sired by the Ultramarines or their line is unlikely to pursue one form of combat doctrine at the expense of others, but there are a thousand Chapters or more, and no 2 are identical.
- Codex Combat Doctrine (The Chapter follows the dictates of the Codex Astartes, fielding a balanced mix of Tactical, Assault, and Devastator Squads, in addition to the prescribed complement of support units. In the execution of battle plans, the Chapter's leaders remain flexible, and are willing and able to change approach at a moment's notice)
- Close Combat (The Chapter favours assault troops and tactics to win the battle. Such Chapter may appear superficially to follow the organisational doctrines of the Codex, yet focus on close combats when it comes to delivering victory)
- Ranged Combat (The opposite of the Close Combat doctrine, Chapters prefer to gun down their enemies with overwhelmnig firepower. For some this is a matter of of the controlled, almost scientific application of long-range fire, while others display a preternatural instinct for locating their foe's weak points and striknig from afar)
- Armoured Assault (Some Chapters field a higher proportion of armoured vehicles, and integrate them far more into their tactics than others, becoming masters of the mechanised assault. The Chapter can take objectives with terrifying speed or bear down on an entrenched foe before he even has time to mount a defence)
- Stealth (There are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form. Some Chapters utilise subtle modification to armour and weaponry, shielding them from detection till the last moment)
- Lightning Strike (A lightning strike is an assault carried out with such overwhelming force, from such an unexpected quarter, that no defence is possible and the enemey is smashed aside and utterly defeated. Chapters that specialise in the tactic tend to maintain highly mobile forces, eschewing heavy firepower for manoeuvrability)
- Drop Pod (Some Chapters specialise in this tactic, honing to perfection so that the first and last thing an enemy sees of the Space Marines' attack are the black contrails of dozens of drop pods streaking through the air, and Battle-Brothers disembarking inside his lines to gun him down with ruthless efficiency)
- Thunderhawk Assault (A Thunderhawk assault is in effect a variation on the drop pod method of insertion, sacrificing a measure of surprise for the overwhelming firepower the gunships themselves are able to bring to bear)
- Siege (Some Chapters have historically excelled at siege tactics, or are temprementally suited to a type of war that is a unquie mix of science and murder)
- Shock And Awe (When possible, many Space Marine assaults are precluded by a bombardment staged by strike vessels or battle barges in orbit over and enemy position. Some Chapters have honed this ability to such a degree that the mere appearance of thier vessels in system space is sufficient to bring about an enemy's total collapse. Some Chapters have become a little too skilled at this tactic for their own good, and are so wont to bring about such devastation that their aid is not sought in the liberation of captured cities)
- Terror (Some Chapters build their tactics around the notion of inspiring fear in thier foes, even above that they already invoke)
Note that most Chapters follow the balanced and flexible Codex Combat Doctrine. If yours does not, select the doctrine that most appeals or roll for it on Table 1.17
9|Shock And Awe
One thing that sets a Chapter apart from another are the individual pieces of equipment that the Chapter prefers to carry into battle. Table 1.18
presents some ideas that the created Chapter will favour.
- Traditional weapons (The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter's traditional weapon)
- Totemic Charms (The Chapter has strong beliefs in the icons of either the Emperor or their Primarch)
- Modified Jump-Pack (Primarily seen in Chapters that favour the Assault combat doctrine)
- Beastial Companion (More common from those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle)
- Rare Weaponry (Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst other Chapters)
- Blessed Wargear (It is common for members of this Chapter to have thier Wargear blessed by a Chaplain before battle)
- Special Mount (While other Chapter's may keep animals as companions, this Chapter uses them for what they were intended for- transportation)
- Special Vehicle (While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as a primary transport)
- Preferred Fighting Style (The Chapter has a specific way in which it goes about killing the enemy in the name of the Emperor of Mankind)
- Modified Weaponry (When the Chapter's forges produce a weapon, they produce them in a style that is specific to their Chapter)
81-90|Preferred Fighting Style
1-40|Revere the Primarch
41-65|The Emperor Above All
66-75|Honour The Ancestors
86-90|Purity of Man
91-95|Steel Over Flesh