The Chapter Background Generator - Wargaming Forum and Wargamer Forums
Reply
 
LinkBack Thread Tools Display Modes
post #1 of 75 (permalink) Old 02-23-11, 02:20 AM Thread Starter
Senior Member
 
Baron Spikey's Avatar
Baron Spikey's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Cheshire/Staffordshire
Posts: 5,934
Reputation: 5
Default The Chapter Background Generator

Having read Deathwatch: Rites of Battle I thought I'd translate its extensive Chapter Creator into a simplified version for Heresy, it's a fantastic aid for establishing the basic structure of your Chapter.

It Covers all the bases from Origins to Current Status and everything in between. I wont go into detail with what each choice is, though I'll attempt to provide at least some explanation, you'll have to buy the book fora full description (something I recommend as it's chock-a-block with info) or things which I won't mention like Aspirant Trials for example.

Note: my explanations are likely going to be generalisations, for example in the case of a Chapter created as a Counter- I put that it's on the express order of the High Lords of Terra but that's not always the case, simply the most common.

--------------------------------------------------------------------------
You can choose anything from the following tables, or roll from them it's entirely up to you- here's the Online Dice Roller I use.

-This is a guide not something set in stone, so use which ever parts you want in whatever way you want.

Origins


Why was the Chapter Founded?
  • Strategic Prognostication (created in order to oppose some future prophesised/anticipated event)
  • Counter (created at the express order of the High Lords of Terra to counter a specific threat/race)
  • Standing Force (created to operate in a specific region)
  • Crusade (created to crusade and expand the Imperium's borders or defeat a certain foe)
[table="head"] Table 1.1|

D10 Roll|Reason

1-4|Strategic Prognostication
5-6|Counter
7-8|Standing Force
9-10|Crusade
[/table]


When was the Chapter Founded?


[table="head"] Table 1.2|

D100 Roll|Period New Chapter Founded

1|31st Millennium
2-5|32nd Millennium
6-10|33rd Millennium
11-20|34th Millennium
21-30|35th Millennium
31-40|36th Millennium
41-50|37th Millennium
51-60|38th Millennium
61-70|39th Millennium
71-80|40th Millennium
81-95|41st Millennium
96-100|Unknown
[/table]


Gene-Seed


Progenitor


[table="head"] Table 1.3|

D100 Roll|Result

1-50|Ultramarines
51-65|Blood Angels
66-80|Dark Angels
81-85|Imperial Fists
86-90|White Scars
91-94|Raven Guard
95-98|Iron Hands
99|Space Wolves
100|Salamanders
[/table]


Gene-Stock Purity

While some Chapters are created using the "pure" gene-seed of the Progenitors, others are created using later generation Successors of the same Legion.
  • Pure (a direct descendant of it's Progenitor. The Chapter is likely to maintain close ties with it's Progenitor and many brother Successors, as well as follow the traditions of it's peers closely. They follow the same Chapter Demeanour as their Progenitor)
  • A New Generation (attempts have been made to "breed out" real or perceived flaws in the Progenitor's gene-stock, introducing some divergence. Some links maybe maintained with it's Progenitor but it's just as likely to strike out on it's own. Instead of using the Progenitor's Chapter Demeanour, choose or roll on Table 1.5 to select one of the Codex Demeanours)
  • Altered Stock (For whatever reason, the Chapter's gene-seed has subtly altered, causing some zygotes to become deficient. While some links are maintained with the Progenitor, the Battle-Brothers of the Chapter maybe shunned. Follow the same Chapter Demeanour as their Progenitor but roll on Table 1.7: Gene-Seed Deficiencies)
  • Flawed (A major flaw has been introduced, marking the Chapter apart from it's brother Successors. Chapters suffering some kind of flaw are often forced to forge their own destiny, either embracing their fate or raging against it. Have a 50/50 chance of their Progenitor's Chapter Demeanour or a Codex Demeanour from Table 1.5. In additon they must roll on Table 1.8: Chapter Flaws)
[table="head"] Table 1.4|
D10 Roll|Result
1-5|Pure
6-7|A New Generation
8-9|Altered Stock
10|Flawed
[/table]


Progenitor Demeanours
  • Ultramarines: Honour The Codex
    (In all of their duties, from battle to study, the Ultramarines are thorough, analytical, and attentive to every detail. They are slow to anger and rarely make a rash decision.
    An Ultramarine is likely to turn to the vast tracts of the Codex Astartes that he has memorised for the solution to a problem.)
  • Blood Angels: The Red Thirst
    (Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood hunger that must be held in abeyance every waking moment. The Red Thirst, though, brings with it a humility and understanding of their own failings which make the most noble of the Adeptus Astartes.)
  • Dark Angels: Sons Of The Lion
    (The Dark Angels are notoriously aloof, uncommunicative, even to Brother Astartes, and intolerant of abhuman warriors or alien races. They are highly suspicious of outsiders.
    Their taciturn nature and stubborn refusal to accept anything other than total victory over their foes has served the Imperium well.)
  • Imperial Fists: Sons Of Dorn
    (In temperament the Imperial Fists are driven and focussed. They study the tenets of the Codex Astartes with almost as much dedication as the Ultramarines, yet there are certain passages their very nature makes it hard for them to fully comprehend. Whereas the Codex teaches the wisdom of a tactical re-deployment, the Imperial Fists will fight on, all but blind to the consequences. They quite literally prefer death to the perceived dishonour of admitting the remotest possibility of defeat.)
  • White Scars: Sons Of The Steppes
    (The combat doctrines of the White Scars Chapter reflect those of the Chogorian nomads, though expanded to encompass every type of warfare, but it is in the field of manoeuvre warfare and fast assault that they truly excel. Evoking the nomad cavalry, the White Scars conduct lightning attacks, vehicle-borne infantry squads preceded by a wave of bike squadrons. Just like the bow-armed light cavalry of Chogoris, they bear down upon their foe and unleash a fearsome torrent of close range fire before rapidly re-deploying to attack again from a different quarter.)
  • Raven Guard: Sons Of Night
    (The Raven Guard are masters of stealth, infiltration and sabotage, they are extremely patient, biding their time and never acting rashly. They appear to be motivated by some inner darkness and to shun the light, metaphorically and often literally. While they do fight alongside other Space Marine Chapters they have often been accused of failing to share the full extent of their plans with their allies, leading to disagreement and overt conflict on numerous occasions.When fighting in the same theatre of operations as conventional forces such as Imperial Guard and local militia units, the Raven Guard have been known to use their allies as bait in elaborate traps, launching ambushes against common foes, but not always before the unknowing bait has been taken.)
  • Iron Hands: Iron And Hate
    (Iron Hand brethren abhor any trace of weakness, even more so than other Chapters. They are extremely puritanical in their drive to identify and purge weakness, and they are damning when they perceive it in others. In battle, the Battle-Brothers of the Iron Hands are at once ferocious and terrifyingly controlled. They advance relentlesslyand fight fuelled by 10,000 years of anger, hatred, and bitterness. Yet, they never lose control or become slaves to their emotions. Every blow they strike is made stronger by the anger behind it. Though the same could be said of many Chapters, the Iron Hands are utterly without mercy, slaying the enemies of the Imperium with a cold, mechanical resolve entirely divorced of any sort of doubt or weakness.)
  • Space Wolves: The Sons Of Russ
    (The Battle-Brothers of the Space Wolves are ferocious and aggressive warriors. Though far from mindless berserkers they are certainly possessed of a feral exuberance for battle. They have an overriding sense of duty and honour, and are driven ever onwards by a desire to right the many wrongs that have befallen the Imperium of Man.
    They abhor pretension and despise politicking, they are honest to a fault, and demand the same quality in those those they fight alongside.)
  • Salamanders: Promethean Cult
    (While all Space Marines are stubborn and resolute in pursuing their objectives, the Salamanders display this trait to the point of obstinacy. They are stubborn in defence and relentless in attack, though this sometimes leads to them taking disproportionate casualties when others would have withdrawn to pursue alternative tactics. In addition to these essential qualities of the Promethean Warrior, the Salamanders are extremely sturdy, and their favoured fighting styles promote toughness and the ability to stand in the face of overwhelming odds over those of speed or manoeuvrability. They train their bodies relentlessly, building constitution and muscle density in favour of reaction time.)

Codex Demeanours
(Pure Chapters don't need to roll in this section)
  • Brothers In Battle (There is nothing a Battle-Brother from this Chapter would not do for a fellow Astartes, including dying so that his companion may live. The downside of such a trait is that they make look down upon those outside the Astartes)
  • Cleanse And Purify (Chapters who display this trait believe that no trace of the enemy should be left behind to stain the ground on which he was slain. Going so far as to destroy worlds in order to cleanse them of taint, Chapters such as these often favour weaponry that immolates, incinerates, or atomises their foes)
  • No Mercy, No Respite (Some Chapters can become so embroiled in ther missions that all else becomes secondary, stubborn and courageous in the face of adversity but also to the detriment of the larger strategic situation at times)
  • Purity Above All (The Chapter has no patience whatsoever for any hint of genetic deviation. They regard allied Abhumans as monsters and refuse to fight alongside them, and sometimes even extend this notion to brother Chapters with unusual genetic traits)
  • Scions of Mars (Some Chapters maintain unusually close links to the Adeptus Mechanicus giving them access to more complex and/or rarer materials)
  • See, But Don't Be Seen (The Chapter understands well the value of maintaining a silent, unseen vigil on the foe, striking only when his target is at its weakest and most vulnerable)
  • Swift As The Wind (The Chapters excels at rapid strikes and lightning raids, but the trait extends to every facet of the Chapter. Battle-Brothers are as quick to anger as they are to jest. They can be impatient but show remarkable initiative)
  • Suffer Not The Alien To Live (Some Chapters have suffered at the hands of ravening aliens, and harbour a special hatred for a particular xenos strain, or all aliens)
  • Suffer Not The Works Of Heretics (The teaching of the Chapter's Cult focus on the many crimes committed against humanity by heretics and rebels. And so the Chapter has developed a special hatred for those who would turn from the light of the Emperor. Furthermore the Chapter is often intolerant of the more unusual expressions of the Imperial Creed or fellow Astartes cults and wage a war of persecution on them)
  • Uphold The Honour Of The Emperor (The Chapter trusts that the Emperor will guide them in all things and eschew the use of stealthy tactics, preferring to make bold, frontal assaults so that the enemy knows the Emperor's Angels of Death approach)
[table="head"] Table 1.5|

D10 Roll|Result

1|Swift As The Wind
2|Cleanse And Purify
3|No Mercy, No Respite
4|Purity Above All
5|Scions of Mars
6|See, But Don't Be Seen
7|Suffer Not The Alien To Live
8|Suffer Not The Works Of Heretics
9|Brothers In Battle
10|Uphold The Honour Of The Emperor
[/table]


Gene-Seed Deficiencies (Optional if not an Altered Stock Chapter)

Gene-Seed deficiencies normally only arise after rolling on Table 1.4, but Table 1.6: Chance of Gene-Seed Mutation exists to add further depth to your background if you so wish it- even a "pure" source such as the Ultramarines could exhibit deficiencies due to external factors such as damage caused by mutating environments, failed genetic manipulation, or even xenos influence.

[table="head"] Table 1.6|

Progenitor|% chance of Deficiency

Ultramarines|10%
Blood Angels|50%
Dark Angels|10%
Imperial Fists|10%
White Scars|20%
Raven Guard|20%
Iron Hands|20%
Space Wolves|75%
Salamanders|90%
[/table]
(Table 1.6 should only be used if you rolled anything other than Altered Stock on Table 1.4)

If by using the above Table it's determined a mutation exists- by rolling a D100 and checking to see if you rolled within the Progenitor's chances [i.e because Iron Hands are 20% only Pure/A New Generation/Flawed successor Chapters rolling 1-20 would result in a mutation for an Iron Hands successor whereas 21-100 wouldn't]- then there is a 90% chance that the mutation will be exactly the same as the Progenitor's.

So for an Ultramarine Successor to have a mutation that wasn't present in the Progenitor they would have to Roll 1-10 on a D100 (because they only have a mutation rate of 10%) and then a further 1-10 (or 91-100) on a D100 to be eligible to roll on Table 1.7: Gene-Seed Deficiencies. (again because there's a 90% chance the mutation will be exactly the same as the Progenitor's)
  • Hyper-stimulated Omophagea (Having tasted the flesh of the foe once, the Chapter's Battle-Brothers develop an addiction to the processes allowed by the Omophagea)
  • Oversensitive Occulobe (The organ that allows Space Marines to see in low light conditions has become overly sensitised, working exceptionally well in the dark but suffering in full light conditions)
  • Mutated Catalepsean Node (The implant that allows the Battle-Brother to enter a half-sleep in which he can remain alert for danger has become dangerously mutated.The Space Marine is unable to sleep normally and stays awake for days, even weeks without effect. However, when sleep does come it is wont to last for days on end)
  • Oolitic Secretions (The Chapter's Oolitic Kidney function is imbalanced in such a way that the Battle-Brother's skin is turned an unusual colour due to it's secretions)
  • Disturbing voice (Due to a malfunction in or related to the function of the Betcher's gland, the Chapter's brethren exhibit unusual vocal characteristics. The inability to speak above a sibilant whisper for example)
  • Lost Zygote (One of the Chapter's zygotes has ceased to function entirely. Choose one or roll on Table 1.9)
  • Doomed (The Chapters has lost the ability to replicate either the Black Carapace or Progenoids, without the former future generations of Space Marines will be unable to interface with their power armour and without the latter there will be no future generations)
  • Multiple Instabilities (Roll D3 times on Table 1.7, re-rolling any duplicate results including this one)
[table="head"] Table 1.7|

D10 Roll|Result

1|Hyper-stimulated Omophagea
2|Oversensitive Occulobe
3|Mutated Catalepsean Node
4|Oolitic Secretions
5|Disturbing voice
6-8|Lost Zygote
9|Doomed
10|Multiple Instabilities
[/table]


Chapter Flaws
(Only Flawed chapters need to roll here)

Some Chapters are afflicted by a flaw that transcends mere zygote mutation and comes to totally define them. sometimes the flaw is linked to a nigh-catastrophic genetic malfunction, but just as often it is tied to the Progenitor's Primarch, the stock from which they recruit, or some other inexplicable factor.
The flaws presented in Table 1.8: Chapter Flaws are a general foundation not the be all and end all list.
  • We Stand Alone (For a variety of potential reasons, the Chapter's Battle-Brothers are either distrusted by other Imperial forces, or they themselves shun contact)
  • Pride In Colours (While all Chapters take great pride in their badge and livery, some take this pride to such an extreme they regard anything that hides them as a form of cowardice)
  • Faith In Suspicion (There are some Chapters that hold many other arms of the Imperium in great contempt, whether sanctioned psykers, bureaucrats, the Ecclesiarchy, or even the Inquisiton. Perhaps there has been strife between the groups or the Chapter simply considers itself so superior as to hold others in contempt)
  • Eye To Eye (The Chapter sees no honour in in any other form of combat than man to man, eye to eye. It eschews many other aspects of war, and always seeks to deliver the killing blow in person, at the very speartip of battle)
  • Chapter Cult (Every Chapter venerates the Emperor, it's Progenitor Primarch and it's own heroes according to it's own traditions. This Chapter has developed rituals so exotic or extreme that even fellow Space Marines baulk at the sight of them)
[table="head"] Table 1.8|

D10 Roll|Result

1-2|We Stand Alone
3-4|Pride In Colours
5-6|Faith In Suspicion
7-8|Eye To Eye
9-10|Chapter Cult
[/table]


Limited or Missing Zygotes


If Lost Zygote is rolled on Table 1.7, or Altered Stock is rolled on Table 1.4 then there is the option to roll on Table 1.9: Missing or Inactive Zygotes to determine which organs are not functioning or are absent entirely.

[table="head"] Table 1.9|

Roll D100|Result

1-8|Catalepsean Node
9-17|Preomnor
18-26|Omophagea
27-35|Occulobe
36-44|Lyman's Ear
45-53|Sus-an Membrane
54-62|Oolitic Kidney
63-71|Neuroglottis
72-80|Mucranoid
81-89|Betcher's Gland
90-98|Melanchromic Organ
99-100|Roll Twice On This Table
[/table]

Last edited by Baron Spikey; 12-07-11 at 11:17 AM.
Baron Spikey is offline  
Sponsored Links
Advertisement
 
post #2 of 75 (permalink) Old 02-23-11, 02:21 AM Thread Starter
Senior Member
 
Baron Spikey's Avatar
Baron Spikey's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Cheshire/Staffordshire
Posts: 5,934
Reputation: 5
Default

Founding Fathers/Figures of Legend


Who are the Chapter's heroes?

Every Chapter has its founding fathers- the heroes that wrote the opening passages of its glorious history. These might be warriors seconded from another Chapter, perhaps even a First Founding Progenitor, or they might be the true sons of the Chapter itself.
  • Seconded (from a previous generation Successor or even the First Founding Legion that provided the new Chapter's gene-seed. Roll again on Table 1.10 to determine what type of warrior he was)
  • Chapter Master
  • Chief Librarian
  • Master of Sanctity
  • Master of the Forge
  • Master of the Fleet
  • Chief Apothecary
  • Company Captain (roll D10 to determine which Company)
  • Squad Sergeant (roll D10 twice to determine Company and Squad)
  • Battle-Brother (roll D10 twice to determine Company and Squad)
  • Specialist (your choice- Librarian, Chaplain, Techmarine, driver, pilot, etc)
[table]Table 1.10|

D100 Roll|Result
1-20|Seconded
21-50|Chapter Master
51-60|Chief Librarian
61-70|Master of Sanctity
71-73|Master of the Forge
74|Master of the Fleet
75|Chief Apothecary
76-85|Company Captain
86-90|Squad Sergeant
91-99|Battle-Brother
100|Specialist[/table](To determine secondary figures- such as the hero's companions and peers, or later heroes- roll on the table again)

[Heresy's Space Marine Name Generator may be of use to you with this section]


Deeds of Legend

In addition to the question of who these heroes were is the question of why are they so venerated? Did they defeat a particular foe, did their deeds grant the Chapter it's name, livery, or home world? All these possibilities provide the bedrock of the Chapter's legends.
  • Ork's Bane (The figure is remembered as the bane of the Orks, to such an extent that his name is known to the vile greenskins even to this day)
  • Enemy of Chaos (The individual was a stalwart enemy of the servants of Chaos, and slew a Daemon Prince)
  • Imperial Glory (The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the Emperor's light)
  • Eldar Slayer (The figure led an action against an Eldar Craftworld, boarding it and inflicting grevious casualties before withdrawing. He and his Chapter are especially hated by the capricious Eldar)
  • Warp Accident (The hero was lost to his Chapter in a warp accident, yet his descendents have cause to believe he still lives and may one day return to them in glory)
  • Crusader (The hero was the first to face some newly discovered alien race, and ultimately responsible for it's total destruction. Centuries later only the Chapter remembers the name of the race, so utterly was it and its works cast down)
  • Martyr (The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy's greatest champions. In the end he was brought down through treachery, slain by an Imperial Assassin's bullet on the field of battle. Why he was targeted was never discovered but the Chapter harbours a special hatred for the Officio Assassinorum to this day)
[table]Table 1.11|
D100 Roll|Result
1-25|Ork's Bane
26-50|Enemy of Chaos
51-70|Imperial Glory
71-85|Eldar Slayer
86-90|Warp Accident
91-95|Crusader
96-100|Martyr[/table]

Home World



What type of planet is the Chapter's Home World?


[table]Table 1.12|
D100 Roll|Result
1-25|Hive World
26-45|Feral World
46-60|Death World
61-70|Medieval World
71-80|Civilised World
81-90|Uninhabited World
91-100|Fleet-Based[/table]If your Chapter recruits from more worlds than just its home world, or its home world is uninhabited or the Chapter is fleet-based, roll again as many times as you like to determine what types of planets it uses.


Home World Predominant Terrain


[table]Table 1.13|
D100 Roll|Result
1-25|Jungle
26-50|Desert
51-60|Ice
61-65|Ocean
66-75|Wasteland
76-80|Urban
81-85|Dead
86-90|Airless
91-100|Temperate[/table]Note that whilst plenty of these category types can be combined with the categories in Table 1.12, some are mutually exclusive.

An ocean Hive-World might feature air-sealed hives, or an urban Death World might occur when the planet's malevolent ecology has risen against its population, and the once-populace cities are reduced to post-apocalyptic ruins.
But it would take a mighty stretch of the imagination to create a dead/airless Feral World, for example.


Relationship with Home World

How does the Chapter govern it's home world? Space Marine Chapters with a home world are its ultimate masters, with total control over the domain and any peoples living there. The Chapter holds the same powers as a Planetary Governor, indeed potentially more because of the political and militaristic influence an Astartes Chapter can wield.
Whilst most Chapters take little part in the affairs of the population of their home world, some involve themselves to varying degrees.
  • Direct Rule (The Chapter rules over its home world and subject peoples directly, and its leaders are regarded by them as the ultimate authority)
  • Stewardship (Some Chapters cede the administration of their subjects to a ruling class drawn from the populace, issuing broad directives but maintaining their distance)
  • Distant Rule (Many Chapters lay claim to a particular home world, yet are rulers in name only. In practice, they take no hand in the affairs of their subjects)
[table]Table 1.14|
D10 Roll|Result
1|Direct Rule
2-4|Stewardship
5-10|Distant Rule[/table]

Organisation



How closely does the Chapter follow the Codex Astartes?

The vast majority of Space Marine Chapters are descended from the Ultramarines, and as such adhere to the dictates of the Codex Astartes. he Ultramarines themselves follow the codex to the letter, and this is true of other Ultramarines Successor who strive to follow their example.
Other Chapters adapt the teachings of Guilliman according to their own genetic or cultural heritage, and while they may stray from it in some areas, generally follow the teachings in the codex.
Finally, there are a small number of Chapters whose organisation and methods bear little resemblance to those prescribed in the Codex Astartes.
  • Codex Chapter (A Codex Chapter follows the Codex Astartes almost to the letter. The Codex offers a lot of leeway on many subjects, offering not a single solution to a given problem, but many potential courses of action)
  • Divergent Chapter (A divergent Chapter is one that strays from the Codex Astartes, but not by a huge degree. Such deviation includes the fielding of specialised formations, such as the Dark Angels' 1st and 2nd Companies, and such Chapters normally follow the Codex in other areas. Some Chapters field a proportion of specialised units that differs from that favoured in the Codex, such as favouring Assault squads over Tactical squads)
  • Unique Organisation (Only a very small number of Chapters can be described as truly unique, and even they share many qualities with plenty of other Chapters. Some Chapters deviate in character as much as organisation and tactics, such as the savage yet gregarious Space Wolves, while others break some fundamental principle of the Codex, such as the Black Tempars. An Ultramarine Successor straying this far from the Codex is likely to be estranged from its Progenitor and shunned by its brother Successors)
[table]Table 1.15|
D10 Roll|Result
1-5|Codex Chapter
6-8|Divergent Chapter
9-10|Unique Organisation[/table][table]Table 1.16|Ultramarines Successor
D10 Roll|Result
1-7|Codex Chapter
8-9|Divergent Chapter
10|Unique Organisation[/table]

Combat Doctrine


How does the Chapter prefer to fight? Although the Adeptus Astartes are by definition the masters of every aspect of war, many Chapters come to favour one style of combat over another.
The Codex Astartes teaches a balanced approach to war, and so any Chapter sired by the Ultramarines or their line is unlikely to pursue one form of combat doctrine at the expense of others, but there are a thousand Chapters or more, and no 2 are identical.
  • Codex Combat Doctrine (The Chapter follows the dictates of the Codex Astartes, fielding a balanced mix of Tactical, Assault, and Devastator Squads, in addition to the prescribed complement of support units. In the execution of battle plans, the Chapter's leaders remain flexible, and are willing and able to change approach at a moment's notice)
  • Close Combat (The Chapter favours assault troops and tactics to win the battle. Such Chapter may appear superficially to follow the organisational doctrines of the Codex, yet focus on close combats when it comes to delivering victory)
  • Ranged Combat (The opposite of the Close Combat doctrine, Chapters prefer to gun down their enemies with overwhelmnig firepower. For some this is a matter of of the controlled, almost scientific application of long-range fire, while others display a preternatural instinct for locating their foe's weak points and striknig from afar)
  • Armoured Assault (Some Chapters field a higher proportion of armoured vehicles, and integrate them far more into their tactics than others, becoming masters of the mechanised assault. The Chapter can take objectives with terrifying speed or bear down on an entrenched foe before he even has time to mount a defence)
  • Stealth (There are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form. Some Chapters utilise subtle modification to armour and weaponry, shielding them from detection till the last moment)
  • Lightning Strike (A lightning strike is an assault carried out with such overwhelming force, from such an unexpected quarter, that no defence is possible and the enemey is smashed aside and utterly defeated. Chapters that specialise in the tactic tend to maintain highly mobile forces, eschewing heavy firepower for manoeuvrability)
  • Drop Pod (Some Chapters specialise in this tactic, honing to perfection so that the first and last thing an enemy sees of the Space Marines' attack are the black contrails of dozens of drop pods streaking through the air, and Battle-Brothers disembarking inside his lines to gun him down with ruthless efficiency)
  • Thunderhawk Assault (A Thunderhawk assault is in effect a variation on the drop pod method of insertion, sacrificing a measure of surprise for the overwhelming firepower the gunships themselves are able to bring to bear)
  • Siege (Some Chapters have historically excelled at siege tactics, or are temprementally suited to a type of war that is a unquie mix of science and murder)
  • Shock And Awe (When possible, many Space Marine assaults are precluded by a bombardment staged by strike vessels or battle barges in orbit over and enemy position. Some Chapters have honed this ability to such a degree that the mere appearance of thier vessels in system space is sufficient to bring about an enemy's total collapse. Some Chapters have become a little too skilled at this tactic for their own good, and are so wont to bring about such devastation that their aid is not sought in the liberation of captured cities)
  • Terror (Some Chapters build their tactics around the notion of inspiring fear in thier foes, even above that they already invoke)
Note that most Chapters follow the balanced and flexible Codex Combat Doctrine. If yours does not, select the doctrine that most appeals or roll for it on Table 1.17

[table]Table 1.17|
D10 Roll|Result
1|Close Combat
2|Ranged Combat
3|Armoured Assault
4|Stealth
5|Lightning Strike
6|Drop Pod
7|Thunderhawk Assault
8|Siege
9|Shock And Awe
10|Terror[/table]

Special Equipment


One thing that sets a Chapter apart from another are the individual pieces of equipment that the Chapter prefers to carry into battle. Table 1.18 presents some ideas that the created Chapter will favour.
  • Traditional weapons (The Chapter favours one specific weapon over all others. Choose one specific weapon to serve as the Chapter's traditional weapon)
  • Totemic Charms (The Chapter has strong beliefs in the icons of either the Emperor or their Primarch)
  • Modified Jump-Pack (Primarily seen in Chapters that favour the Assault combat doctrine)
  • Beastial Companion (More common from those Chapters whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle)
  • Rare Weaponry (Whether through the blessing of the Adeptus Mechanicus or sheer good fortune, this Chapter has a large stock of weaponry that is considered rare amongst other Chapters)
  • Blessed Wargear (It is common for members of this Chapter to have thier Wargear blessed by a Chaplain before battle)
  • Special Mount (While other Chapter's may keep animals as companions, this Chapter uses them for what they were intended for- transportation)
  • Special Vehicle (While the traditional Space Marine vehicle is the Rhino, other Chapters may use more rare vehicles as a primary transport)
  • Preferred Fighting Style (The Chapter has a specific way in which it goes about killing the enemy in the name of the Emperor of Mankind)
  • Modified Weaponry (When the Chapter's forges produce a weapon, they produce them in a style that is specific to their Chapter)
[table]Table 1.18|
D100|Result
1-10|Traditional Weapon
11-20|Totemic Charm
21-30|Modified Jump-Pack
31-40|Beastial Companion
41-50|Rare Weaponry
51-60|Blessed Wargear
61-70|Special Mount
71-80|Special Vehicle
81-90|Preferred Fighting Style
91-100|Modified Weaponry[/table]

Chapter Beliefs


[table]Table 1.19|
D100 Roll|Result
1-40|Revere the Primarch
41-65|The Emperor Above All
66-75|Honour The Ancestors
76-80|Death Cult
81-85|Totem Creature
86-90|Purity of Man
91-95|Steel Over Flesh
96-100|Esoteric Beliefs[/table]

Last edited by Baron Spikey; 05-28-11 at 05:50 PM.
Baron Spikey is offline  
post #3 of 75 (permalink) Old 02-23-11, 02:22 AM Thread Starter
Senior Member
 
Baron Spikey's Avatar
Baron Spikey's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Cheshire/Staffordshire
Posts: 5,934
Reputation: 5
Default

Current Status


What is the current status of your Chapter?

Throughout the ten thousand year history of the Imperium, many Chapters have risen to glory before receding into obscurity. Some burn brightly, but are consumed in the fires of their own victories, while others are struck down by the fickle hand of fate.

Most Chapters strive to maintain a standing force of 1,000 Battle-Brothers, plus additional officers and specialists, but the tides of war and disaster rarely allow such a luxury. In the aftermath of an arduous campaign a Chapter may be well below half strength and require several years or even decades to fully recover.

A related point to consider is how the Chapter is deployed across the Galaxy. Some Chapters concentrate their efforts in and around one region, whislt others regard it as their duty to dispatch strike forces to every corner of the Imperium.
  • Endangered (The chapter numbers only a handful of Companies or less having suffered devastating losses in combat, accident, or dramatic genetic instability)
  • Under Strength (The Chapter is recovering from a defeat or accident that occurred several decades ago, or has recently suffered heavy but not irrecoverable losses)
  • Nominal (The Chapter can field a full 10 companies, each with ten squads)
  • Over Strength (Some Chapters maintain more than the prescribed ten companies, though it is rare for more than a handful more to be fielded)
[table]Table 1.20|
D10 Roll|Result
1|Endangered
2-4|Under Strength
5-9|Nominal
10|Over Strength[/table]

Friends and Enemies

While the Space Marines stand aloof from the bulk of humanity, the long millennia of war have often brought about unlikely alliances and rivalries.

[table]Table1.21|Friends
D100 Roll|Result
1-5|Administratum
6-15|Adeptus Arbites
16-30|Adeptus Astartes Chapter
31-35|Adeptus Astra Telepathica
36-45|Adeptus Mechanicus
46-50|Adepta Sororitas
51-55|Adeptus Titanicus
56-58|Astropaths
59-60|Chartist Captains
61-65|Ecclesiarchy
66-75|Imperial Guard (specific World)
76-79|Imperial Navy
80-85|Inquisition
86-88|Navigators
89-91|Officio Assassinorum
92-93|PDF (specific World)
94-98|Rogue Trader Dynasty
99|Schola Progenium
100|Scholastica Psykana[/table][table]Table 1.22|Enemies
D100 Roll|Result
1-2|Roll On Table 1.21
3-31|The Orks
32-42|The Eldar
43-51|The Tyranids
52-68|Chaos Space Marines
69-79|Daemon Prince/Daemon/Disciple of Chaos
80-87|Chaos-aligned Group
88-96|Dark Eldar
97-98|The Tau
99-100|Other[/table]

--------------------------------------------------------------------------


[Example Chapter]

Why was the Chapter Founded: [Roll D10, Result= 3] Strategic Prognostication

When was the Chapter Founded
: [Roll D100, Result= 88] 41st Millennium

Progenitor: [Roll D100, Result= 10] Ultramarines

Gene-Stock Purity: [Roll D10, Result= 1] Pure

Chapter Demeanour: (ok because I'm a Pure Ultramarines successor I'm going to stick with my Progenitor's Demeanour) Honour The Codex

Gene-Seed Deficiencies
: [Roll D100, Result= 7] (Because anything within the Progenitor's percentage chance requires another roll...) [Extra Roll D100, Result= 67] (under 90 so nothing changes) No Deficency

-Because I rolled a Pure Chapter I'm not going to roll on the Chapter Flaws section

Who are the Chapter's heroes: [Roll D100, Result= 73] Master of the Forge

Using the Heresy Name Generator- Hephaestus Catroux


Deeds of Legend
: [Roll D100, Result= 89] Warp Accident

What type of planet is the Chapter's Home World
: [Roll D100, Result= 11] Hive World

Home World Predominant Terrain: [Roll D100, Result= 89] Airless

Relationship with Home World
: [Roll D10, Result= 8] Distant Rule

How Closely Does the Chapter follow the Codex Astartes
: Using Table 1.16 [Roll D10, Result= 4] Codex Chapter

Combat Doctrine: I want the Chapter to have a slight specialisation despite using the Codex Combat Doctrine primarily [Roll D10, Result= 1] Close Combat

Special Equipment
: [Roll D100, Result= 59] Blessed Wargear

Chapter Beliefs: [Roll D100, Result= 18] Revere the Primarch

What is the current status of you Chapter: [Roll D10, Result= 4] Under Strength

Friends: [Roll D100, Result= 47] Adepta Sororitas

Enemies: [Roll D100, Result= 56] Chaos Space Marines (I think I'll choose Iron Warriors)

Using Space Marine Chapter Name Generator-
Chapter Name: Emperors Sentinels

--------------------------------------------------------------------------


That took all of 10 minutes and now all that's left is to flesh out the Chapter and decide on a Livery & Heraldry and my new Chapter is ready!

I hope this Generator will be of some use in your endeavours and I can't wait to see what you come up with!

Baron Spikey

Last edited by Baron Spikey; 02-27-11 at 10:29 AM.
Baron Spikey is offline  
 
post #4 of 75 (permalink) Old 02-23-11, 04:13 AM
Deathwing Commissar
 
Phoebus's Avatar
Phoebus's Flag is: USA
 
Join Date: Apr 2010
Location: Wandering...
Posts: 1,846
Reputation: 23
Default

I like!

One thing I found odd, though, was that Deathwatch proposed the second highest percentage roll for Blood Angels and Dark Angels, leaving the Imperial Fists, White Scars, and the Iron Hands behind. I say this because the Blood Angels have serious Geneseed issues that are known to the Imperium, and the Dark Angels' fluff doesn't seem to drive toward too many Successors that aren't themselves part of the Unforgiven. By contrast, the White Scars have untainted Geneseed and no baggage.... Yes, the Imperial Fists do lack certain zygotes, but on the other hand their pedigree seems high, and the number of Successors they have outnumbers that of the Dark Angels. The Iron Hands I do kind of get, since they tend to be aloof, hold to their own ideals, etc.

EDIT: I wish I could rep you for this, man!
Phoebus is offline  
post #5 of 75 (permalink) Old 02-23-11, 07:50 AM Thread Starter
Senior Member
 
Baron Spikey's Avatar
Baron Spikey's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Cheshire/Staffordshire
Posts: 5,934
Reputation: 5
Default

Quote:
Originally Posted by Phoebus View Post
I like!

One thing I found odd, though, was that Deathwatch proposed the second highest percentage roll for Blood Angels and Dark Angels, leaving the Imperial Fists, White Scars, and the Iron Hands behind. I say this because the Blood Angels have serious Geneseed issues that are known to the Imperium, and the Dark Angels' fluff doesn't seem to drive toward too many Successors that aren't themselves part of the Unforgiven. By contrast, the White Scars have untainted Geneseed and no baggage.... Yes, the Imperial Fists do lack certain zygotes, but on the other hand their pedigree seems high, and the number of Successors they have outnumbers that of the Dark Angels. The Iron Hands I do kind of get, since they tend to be aloof, hold to their own ideals, etc.

EDIT: I wish I could rep you for this, man!
Well look at how many Successors the Blood Angels and Dark Angels actually have, I can certainly name more descended from them than the IF, RG, WS, and IH put together. In that way it sort of makes sense, but it's only a guide you don't have to follow it and I imagine a fair few people will purposely choose rather than roll a Progenitor just to avoid the Ultramarines


Right, I've finished the Gene-Seed section and the next one I'll be doing Is Founding Fathers (nice short section) followed by Home Worlds (sadly quite long, for me at least).
Baron Spikey is offline  
post #6 of 75 (permalink) Old 02-23-11, 11:57 AM
Unhinged Hobo
 
GrimzagGorwazza's Avatar
GrimzagGorwazza's Flag is: England
 
Join Date: Aug 2010
Location: Hampshire, UK
Posts: 2,341
Reputation: 70
Default

Quote:
Originally Posted by Baron Spikey View Post
Well look at how many Successors the Blood Angels and Dark Angels actually have, I can certainly name more descended from them than the IF, RG, WS, and IH put together. In that way it sort of makes sense, but it's only a guide you don't have to follow it and I imagine a fair few people will purposely choose rather than roll a Progenitor just to avoid the Ultramarines

I love this generator, i've designed 3 new chapters this morning with it but i will agree that i feel the chance of rolling ultras and blood angels is too high. They take up fully 2/3rds of the options and a lot of people will be using this generator to inject some variance into their armies. Whilst BA and UM have a lot of successors i would rather role one of the more obscure first founders just for a bit of variance. In the end if i had stuck completely to the list i would have ended up rolling two ultramarines successors and a white scars successor. I decided to keep rolling on the second ultra one and finally eneded up with Dark Angels. Whilst you're correct it's a lot more likely fluff wise to end up with BA or Ultras, people who would use this table are creating custom chapters so surely you would want to take them away from the norm.

GrimzagGorwazza is offline  
post #7 of 75 (permalink) Old 02-23-11, 12:21 PM Thread Starter
Senior Member
 
Baron Spikey's Avatar
Baron Spikey's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Cheshire/Staffordshire
Posts: 5,934
Reputation: 5
Default

Quote:
Originally Posted by GrimzagGorwazza View Post
I love this generator, i've designed 3 new chapters this morning with it but i will agree that i feel the chance of rolling ultras and blood angels is too high. They take up fully 2/3rds of the options and a lot of people will be using this generator to inject some variance into their armies. Whilst BA and UM have a lot of successors i would rather role one of the more obscure first founders just for a bit of variance. In the end if i had stuck completely to the list i would have ended up rolling two ultramarines successors and a white scars successor. I decided to keep rolling on the second ultra one and finally eneded up with Dark Angels. Whilst you're correct it's a lot more likely fluff wise to end up with BA or Ultras, people who would use this table are creating custom chapters so surely you would want to take them away from the norm.
It's a basic generator with everything at the sort of levels that is supported by background info, if I'd made a version where you could have other Progenitors more easily- like an even-ish split between all 9- I would have run into the problem where the people who wanted to make a Chapter that was "accurate" wouldn't have had a proper generator.

It's easier to alter the rolling tables to exclude the Ultramarines (remove them and double the ranges for the other chapters, still roll a D100 but more chance to get something else, like my first example below) from what it is now than do the opposite where every Legion is represented equally and changing it to the current setting.

[table="head"]D100|Result
1-30|Blood Angels
31-60|Dark Angels
61-70|Imperial Fists
71-80|White Scars
81-88|Raven Guard
89-96|Iron Hands
97-98|Space Wolves
99-100|Salamanders
[/table]

Or even(ish) split

[table="head"]D100|Result
1-13|Blood Angels
14-26|Dark Angels
27-39|Imperial Fists
39-51|White Scars
51-63|Raven Guard
64-76|Iron Hands
77-89|Space Wolves
90-100|Salamanders
[/table]

To be honest the norm for custom chapters appears to not be Ultramarine Successors, and it's not my job (or the generator's) to make wildly divergent chapters for people- they can pick and choose what they want, or roll for it all, or even just roll for some stuff.

I do understand where you're coming from though so I hope I don't sound, too, defensive.

Anyway when I add the rest of the sections (sometime tonight for the next 2 I hope) it should help to further differentiate Chapters...


Edit: Hey if more people want, when I've finished the Generator/Aid I'll throw up some Alternate Tables under my projected example army in the Update#2 slot. Nothing fancy, similar to the examples in this post really, just a couple for the most 'uneven' tables- Home Worlds and Progenitors will certainly appear, possibly Chapter Beliefs as well.
We'll see how you all react to the full Generator though first.

Last edited by Baron Spikey; 02-23-11 at 12:51 PM.
Baron Spikey is offline  
post #8 of 75 (permalink) Old 02-23-11, 01:40 PM
Unhinged Hobo
 
GrimzagGorwazza's Avatar
GrimzagGorwazza's Flag is: England
 
Join Date: Aug 2010
Location: Hampshire, UK
Posts: 2,341
Reputation: 70
Default

Quote:
Originally Posted by Baron Spikey View Post
Edit: Hey if more people want, when I've finished the Generator/Aid I'll throw up some Alternate Tables under my projected example army in the Update#2 slot. Nothing fancy, similar to the examples in this post really, just a couple for the most 'uneven' tables- Home Worlds and Progenitors will certainly appear, possibly Chapter Beliefs as well.
We'll see how you all react to the full Generator though first.
This is an awesome idea. Like i said before i love this generator it's a great way of injecting some fluff into a run of the mill chapter. I would just rather not have half of my rolls as Ultras. Not that i dislike the ultras (i've not read the newest SM codex) but i don't like them more than any of the other first founding. So far really good job and i look forwards to seeing more.

GrimzagGorwazza is offline  
post #9 of 75 (permalink) Old 02-23-11, 07:00 PM
Senior Member
 
Varakir's Avatar
Varakir's Flag is: United Kingdom
 
Join Date: Sep 2009
Location: Somerset, UK
Posts: 4,634
Reputation: 42
Default

I'm thinking of starting a homegrown chapter to start alongside my sallies (can't get away from them darn space marines) and this looks like it'll be a big help in fleshing out my fluff. Very nice stuff, cheers baron!


My Salamander Logs & Army Showcase:
The Ashbringers 3rd co. ::: Into the fires of Battle:::Army Showcase


Currently Painting:

Landraider Redeemer
Varakir is offline  
post #10 of 75 (permalink) Old 02-23-11, 10:24 PM
Deathwing Commissar
 
Phoebus's Avatar
Phoebus's Flag is: USA
 
Join Date: Apr 2010
Location: Wandering...
Posts: 1,846
Reputation: 23
Default

Baron,

Did Deathwatch really give the Salamanders such a high percentage of organ mutation? Their Index Astartes article holds their Geneseed to be rather pure, which would be in line with the newer novels implying that their eyes are mutations endemic to being born on Nocturne than a Geneseed issue.

Also, do they still use the Melanochrome? Because it would seem the organ itself was removed from the 5th edition (at least from the Codex: Space Marines).

As for the Blood Angels... I hear you, but consider this: the majority of their Successor Chapters are from the 2nd and 3rd Foundings (one notable exception is a Chapter founded during the Cursed Founding, expressly with the aim of removing this flaw), early enough where their fatal flaws would not have been noticed. When you consider this, and take into consideration the context of the Iron Cage on top of the Scouring, I think we arrive at the reason for the smaller number of Fists Chapters. Even then, it's not a small number--nine (more than the Dark Angels), versus the Blood Angels' twelve or so (if we're to go off of Lexicanum).

Again, don't take this as a critique of what I find to be a most worthy product. I simply find it interesting that "Deathwatch" gives higher odds on the High Lords picking Geneseed known to be rife with serious issues than Chapters with no Geneseed instability.

Cheers,
P.
Phoebus is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Fluff > Homebrew 40k Fluff

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome