WS- 5, BS- 6, S- 4, T-5, A- 2, W- 2, I- 4, Ld- 10, Sv, 2+
Wargear: Artificer Armor, Frag/Krak grenades, MC Bolter, Sternguard Vet ammo options.
Options: +15 MC Plasma, +20 MC Meltagun, May switch to MC BP and CCW free, +20 Power weapon, +30 power fist, may take Meltabombs for +10pts.
Tarkus may lead a Tactical Squad, Sternguard Veteran Squad, Command Squad or Honor Guard Squad. He may also wear Terminator armor, and lead a Terminator Squad or Terminator Command Squad with the following wargear and options for +40pts.
Wargear: Terminator Armor, MC Storm Bolter, Sternguard Veteran Ammunition options, Chainfist.
Any squad led by Tarkus gains the Sternguard ammunition options, and has the following Special Rules: Combat Tactics, ATSKNF, Slayer of Ulkair, Hero of Typhon, I shall Not Fall (Tarkus only), A Debt of Blood and Fury, No More Lies Witch, The Nemedian.
WS- 4, BS-6, S- 5, T- 4, A- 1, W- 3, I- 4, Ld- 10, Sv- 2+
Wargear: Artificer Armor, MC HB, Signum, Frag/Krak
Options: Avitus may take a MC Missile Launcher for +30 pts, a MC Lascannon for +40 or a MC Plasma Cannon for +30pts.
Avatus may be bought as an upgrade to a Devastator squad and replaces the squad's sergeant. All other rules for the squad remain, with the following Special Rules: Focus Fire, Cowards! One and All!, Sprint, Entrench.
WS- 6, BS- 4, S- 4, T- 4, A- 3, W- 3, I- 5, Ld- 10, Sv- 2+/4+
Wargear: MC Bolt Pistol, MC CCW, Artificer's Armor, Rosarius.
Options: Thaddeus may upgrade his MC Bolt Pistol for a MC Plasma Pistol for +25 pts, and may exchange his MC CCW for an MC Power Weapon for +25pts, an MC Lightning Claw for +35pts, or an MC Powerfist for +40pts.
Thaddeus may be purchased as an upgrade for an Assault or Vanguard Assault Squad. Thaddeus may exchange his wargear for the following options and points cost if he is purchased to lead a Terminator Assault Squad.
Terminator Thaddeus: 150
Same stat line
Wargear: Terminator Armor, Rosarius, Thunder Hammer, Storm Shield.
Options: You may upgrade the Thunderhammer to MC for +15pts, you may replace Thaddeus' Thunderhammer with a MC Powerfist for +10pts, or a chainfist for +20pts. You may replace Thaddeus' Thunderhammer and Storm Shield with Lightning Claws for +25pts.
Special Rules: Thaddeus: Hero of Typhon, Slayer of Ulkair, Thunderous Assault, ATSKNF, Combat Tactics, Favored Enemy: Ork.
Thunderous Assault: Any time Thaddeus moves his full movement and then assaults in the same turn, the assaulted unit(s) suffer a -2 penalty to initiative for that assault phase.
Cyrus: 100 PTS
WS:4, BS:6, S:4, T:4, A:1, W:3, I:4, Ld:10, Sv:4+
Wargear: MC Sniper Rifle, Demolition Charges, Camo Cloak, Revival Kit
Options: Cyrus may swap MC Sniper Rifle for an MC Combat Shotgun for free.
Special Rules: Slayer of Ulkair, Hero of Typhon, Specialist Ammunition, Fearless Infiltrator.
Demolition Charges: May be used in the shooting phase once per game with following statistics.
Range: 18", Str: 10, AP: 2, Type: Ordnance
Specialist Ammunition: Cyrus may take a crack shot once per game at any target within range and LOS. He automatically hits, wounds on a 2+, may re-roll to wound, and the shot counts as AP1. For vehicles, Cyrus may roll 2d6 for armor penetration (2d6+str 0 = penetration value), with double 6 counting as a result of 13. If using the shotgun, 2d6+str3 is used instead, the shot still counts as AP1.
Fearless Infiltrator: Cyrus unit can only be fired upon as in a night mission (roll 3d6 to determine if a squad has range to see Cyrus) with a -6 penalty on sight rolls if Cyrus is in cover, -6 if Cyrus did not fire in the last turn, and -6 if the game is a night-fight mission (Cyrus cannot be shot in night fight if his squad is moving through cover and not shooting). Cyrus' Specialist ammunition and demolition charge do not count towards the shooting penalty. Cyrus can still be assaulted if within a unit's assault range.
That's all I've got right now. Thoughts?