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post #1 of 17 (permalink) Old 07-17-09, 09:05 PM Thread Starter
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Icon The Steel Revenants

The Steel Revenants' Home System in the Segmentum Pacifica

Home system: Kokytus system
Worlds:
Caina – Closest to the star. Uninhabitable, volcanic, primarily made of metals
Moon - Abella – tiny, fast-moving ball of hot, semi-molten rock. Also uninhabitable.

Antenora - Thick, poisonous atmosphere. Extremely hot (175-225 degrees Celsius all day). No discernible day/night due to heavy cloud cover and light dispersion. Some indigenous life forms exist in the methane/argon atmosphere. Suspected to be the point of origin of most Ork incursions within the system, but no evidence has been found to support this theory and, indeed, little could be done to rectify the situation short of an Exterminatus, a tactic for which the Steel Revenants have little love.

Ptolomea – Lush agri-world that supplies hive-world in a neighboring system with food. Imperial government, contemporary tech-level.
Moon - Abubus – Small world with little liveable area. Heavy, toxic gases collect in low elevation areas. Only liveable areas are tops of giant mesas that dot the equatorial region. Adeptus Mechanicus maintains numerous forge-cities on the plateaus of Abubus to provide the more mundane needs of the systems such as farming equipment, tools, etc.

Judecca - Orbits at the same distance and in the same path as Lucifer, but on the opposite side of the sun. A civilised world of roughly 6 billion, from which come the Kokytus Spectral Regiments of the Imperial Guard.
Moon - Caiaphas – Forge-world that provides armaments for the 13th Spectral and Steel Revenants.
Moon - Pontias – Harbor for the 13th’s attached fleet
Moon - Akeldama – Harbor for the 13th’s attached fleet.

Lucifer – A death world, but (mariginally) civilised. Little atmosphere due to planetary catastrophe. This planet contains the ruins of numerous previous colonies and outposts. There are several abandoned Adeptus Mechanicus outposts, scattered caches of mostly defunct Eldar technology, and an imposing fortress buried deep within the planet's highest mountain. The fortress was once a Space Marine monsatery of an unknown chapter, but was abandoned by that chapter. The Steel Revenants unwittingly chose the same world as a home base for their operations and restored the fortress to working order.
Moon - Julius – Harbor for the Revenant Fleet
Moon - Brutus – A dead moon converted into an orbital weapons platform
Moon - Cassius – A place even harsher than Lucifer, utililsed as a training ground for the Steel Revenants. Meteors constantly pound the surface, seismic activity is an omnipresent hazard, and volcanic vents spew toxic gases. Life on Cassius thrives beneath the surface in a planetwide system of magma tubes.

The Kokytus Belt – This is a massive ring of asteroids that surrounds the Kokytus system, separating the gas giants Lethe and Phlegethon from the rest of the system. Lethe and Phlegethon are far removed from the rest of the system, but their orbits are dotted with supply stations for picket ships and system defense platforms.
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post #2 of 17 (permalink) Old 07-17-09, 09:19 PM Thread Starter
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I found these questions on the Bolter and Chainsword's DIY marines guide and decided to fill them in. It's helped me flesh out some of the details regarding the Steel Revenants.


Origins:

* When was your Chapter formed?
Late M34 ~ Early M35 (16th Founding)
* Why were they created?
Response to rampant Ork activity in the sector.

Homeworld:

* Does your Chapter have a homeworld?
Lucifer
* Where is it?
Segmentum Pacificus, in the Kokytus system.
* What is it like?
Scarred, meteorite-battered, fossilized remnants of a once-beautiful world. One of the least hospitable worlds in the Kokytus system, it was chosen for its defensibility and because the ruins of a forgotten Space Marine chapter's fortress-monastery were discovered in one of the highest mountains. Within the fortress were numerous relics and mindless servitors still carrying out their maintenance routines. There was also a dreadnought, old even at the time of his discovery six thousand years ago, who has proven a valuable ally and risen to a command position within the Chapter.
* How has your homeworld affected your Chapter?
Chapter organization shifted; due to necessity of subterranean living, each company prefers to exist independently, drawing as much upon its own resources as possible. The exceptions are the Scout and Terminator companies, which each other company contributes to. Each company tends to have a specialization that it does better than any other.

Combat Doctrine

* How does your Chapter fight?
Mobile armoured tactics, fierce drop-pod assaults. Special affinity for plasma weapons.
* Why do they fight this way?
Plasma is especially effective vs. resilient orks and the light vehicles they favor.
* Are there any examples of your Chapter's battle-history?
- The Waaagh! of H'roggut Goretoof, Slayer of Several
- The Waaagh! of Guthul Blackfist, Skurj O' Da Stars
- The Purging of Oxia
- First Waaagh! of Pug'Lak the Unclean
- The Eldar Incursion
- The Akeldama Heresy
- The Eldar Invasion
- The Second Waaagh! of Pug'Lak the Unclean
- The Cortez Nebula Incident
-The Third Waaagh! of Pug'Lak the Unclean

Organisation

* How is your Chapter organised?
The chapter is split into ten Companies, each of which consists of 100 men. Like a Codex chapter, the Tenth Company is a designated Scout company, and the First Company is a dedicated Veteran Company. Unlike a Codex chapter, each of the other eight companies is designed to be nearly independent. Rather than reserve companies, every company from 2 through 8 is composed of 2 devastator, 2 assault, and 6 tactical squads. Each Company also has its own Librarian and Chaplain, who report to the Epistolary and Reclusiarch respectively, but operate on a largely independent basis. Due in part to the Chapter's predisposition towards bionics, vehicles, and dreadnoughts, and in part to its close ties with the Adeptus Mechanicus, each Company has between three and five Techmarines assigned to it, all of whom report only to their Captain and to the Chapter Master. Each Techmarine commands the standard complement of servitors.

Beliefs

* What comprises your Chapter's belief system?
The Chapter worships the Emperor as a trinity: His physical form, a level of bodily perfection which no mortal flesh can attain; His spiritual form, which watches them constantly, guiding them via the Astronomican and protecting them from the perils of the Warp and the dangers of doubt and questions, and the Omnissiah, His eye which watches through every machine and moves the cogs which, in turn, move the Imperium.
* Why does your Chapter hold these beliefs?
Their fortress-monastery is in the same system as an Adeptus Mechanicus forge-world. Their close ties to the Mechanicus has lead to the prominence of the Omnissiah in the Chapter Cult.
* How have these beliefs affected your Chapter?
Because the Steel Revenants view their bodies, genetically modified though they may be, as inferior to the Emperor and incapable of approaching His perfection, they seek instead to invite the Emperor into their bodies through the Omnissiah. As such, bionic modifications are extremely common, with implants being regarded as nearly as precious as gene-seed. Steel Revenants will take great pains to retrieve the entire body of each fallen marine, as some implants date back to the Horus Heresy and before.

Geneseed

* Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?
The chapter's gene-seed is that of the Iron Hands, though they are accompanied by a Dreadnought of unknown age and unknown gene-seed.
* Which Chapter was your Chapter created from? The original legion itself, or one of the successor
An unknown successor supplied the gene-seed for the Steel Revenants.

Chapters?

* Why have you chosen that gene-seed?
My chapter's affinity for bio-enhancement and mechanized tactics lead me to the Iron Hands.
* Has your gene-seed mutated in any way?
The Ossmodula implant sometimes fails to function. As a result some Steel Revenants have artifical skeletons. This may, in turn, interfere with the functioning of the Black Carapace. Marines who are incapable of wearing Powered Armour either become permanently attached to the Scout Company, or are assigned to assist the Chapter's Techpriests. The most notorious example of these are the Steel Children, heavily modified disciples of the techmarine known only as the Steel Father.

Battle Cry

* What gets said? Who says it?
Let nothing end your service to the Emperor: neither pain nor peace, neither fear nor fortune, neither doubt nor death!
* Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?
It is a motto of sorts, a dedication chanted incessantly by marines who know they will soon enter a battle.

Last edited by Arcades Dolor; 07-29-09 at 04:48 AM.
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Good start keep going with it but yo need to actually tell us about the chapter if you need a model look at mine https://www.heresy-online.net/forums/...ad.php?t=41210

EDIT: lol it looks like I was too late

We shall destroy the WORLD!!!!!!
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Great Work Mate i loved it plus rep

Nyctophobia- Fear of the Dark Angel.

"No one ever spoke about of those two absent brothers. Their separate tragedies had seemed like aberrations. Had they, in fact, been warnings that no one had heeded?"

'Killing a man is like fucking, boy, only instead of giving life you take it. You experience the ecstasy of penetration as your warhead enters the enemy's belly and the shaft follows. You see the whites of his eyes roll inside the sockets of his helmet. You feel his knees give way beneath him and the weight of his faltering flesh draw down the point of your spear. Are you picturing this?'
'Yes, lord.'
'Is your dick hard yet?'
'No, lord.'
''What? You've got your spear in a man's guts and your dog isn't stiff? What are you, a woman?'
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Some major personalities of the Steel Revenants:

Chapter Master Arcades Dolor - 225 pts
6 5 4 4 4 5 3 10 2+/4++
Rules:
And They Shall Know No Fear
Combat Tactics
Orbital Bombardment
Chapter Tactics - If you include Arcades Dolor in your army, you may designate one Troops choice to gain the Tank Hunters, Scouts, Furious Charge, or Counter Attack ability. Note that, if combat squads are taken, this bonus applies to both combat squads. Furthermore, tactical squads of ten strong may, in lieu of their heavy weapon, take a second flamer, meltagun, or plasma gun at cost, but only if they do not split into combabt squads.
Wargear:
Claws of Nemea (see below)
Artificer Armour
Iron Halo
Frag and Krak grenades
Auxiliary flamer (see below)
Mask of the Gorgon (see below)
The Claws of Nemea are a pair of master-crafted lightning claws with a Flamer built into the gloves.
The Auxiliary Flamer may be fired in the shooting phase with the following profile:
Template / S:4 / AP:5 / Assault 1
The Mask of the Gorgon allows Dolor himself (but none of his attached squad) to automatically strike first in the first round of close combat, regardless of grenades, terrain, or other factors.

Arcades Dolor took command of the chapter after the previous Chapter Master, Xiphon Akefia, perished during the most recent WAAAGH! of the Chapter's nemesis: Pug'lak the Unclean. The Warboss Pug'Lak managed to escape, but Master Akefia dealt his forces many devastating blows, culminating in his singlehanded defeat of three Ork Dreadnoughts before succumbing to battle wounds.

*****

Venerable Revenant Vercingetorix (Now with more sodium!)
PTS FR SI RE WS BS S I A
250 13 13 10 6 . 5 . 6 4 3(4)
Unit Composition: 1 Dreadnought
Unit Type: Vehicle (walker)
Special Rules:
Venerable.
Leader of Men. - Vercingetorix is a legend within his chapter and without. If your army contains no other HQ choices, Vercingetorix counts as both an Elites choice and an HQ choice on your FOC.
Wargear:
Seismic Hammer (with built-in meltagun)
Dreadnought CCW (with built-in plasmagun)
Ironclad Assault Launchers
Smoke Launchers
Searchlight
Extra Armour
Special: Vercingetorix must be taken with all of the above equipment. He may also be equipped with up to two hunter-killer missiles, at a cost of +10 points each

*****

Commander Altus, Captain of 6th Company – 75 pts.
5 5 4 4 3 5 3 9 3+

Unit Composition - Commander Altus (Unique)

Unit Type - Jump Infantry

Wargear -
Frag grenades
Jump pack
2 x Bolt Pistols (count as twin-linked for shooting, rending for close combat)
2x combat shields (confer a 5+ invulnerable save)
Melta Bombs
Power Armour

Special Rules -
And They Shall Know No Fear
Combat Tactics
Death from Above

Death from Above: During the movement phase, you may declare Altus's Steel Vanguard Squad to be performing a Death from Above attack. You must move the squad 6 inches toward an enemy unit of your choosing. In the shooting phase, if neither Altus nor his Vanguard are within 12" of the target, no model involved in the Death from Above attack may act for the remainder of the turn. Otherwise, roll for shooting as normal. For each 6 rolled, instead of a single hit you may place a blast template over the target unit. All hits are resolved at S4, AP5. During the assault phase, the Steel Vanguard must assault. If you use this "death from above" attack, you do not get a bonus attack for charging that round.

Commander Altus is an upgrade character purchased for a Steel Revenants Steel Vanguard squad.

Steel Vanguard - 125 pts.
Steel Vanguard Lieutenant - 5 4 4 4 1 4 3 8 3+
Steel Vanguard - 4 4 4 4 1 4 2 8 3+

Unit Size - 5 Steel Vanguard

Unit Type - Jump Infantry

Wargear -
Frag grenades
Jump packs
2 bolt pistols (Count as twin-linked for shooting)
Melta bombs
Combat Shield (Lieutenant only)

Special Rules -
And They Shall Know No Fear
Combat Tactics
Death from Above - Note that this ability only functions if Commander Altus is present.

Options -
- May purchase up to 5 additional models at a cost of +25 points each

*****

Chaplain Lunatus Maximus - 175 pts
5 4 4 4(5) 3 5 3 9 3+

Unit Composition - Lunatus Maximus (Unique)

Unit Type - Bike

Wargear -
Frag Grenades
Space Marine Bike
Aquila's Talon
Storm Shield
Power Armour

Special Rules -
Honour of the Chapter
Liturgies of Battle
Independent Character
Skilled Riders - Lunatus and any bike squad to which he is attached gain the Skilled Riders special ability

Aquila's Talon - This Crozius Arcanum was discovered in the ruins of the unknown chapter on Lucifer. It is a masterpiece, a technological remnant of ages long forgotten. It operates with the same profile as a Thunder Hammer.


Cataphracti (his personal bodyguard, a name derived from Roman armoured cavalry) - You may include this unit in your army only if they accompany Lunatus Maximus. This unit does not count against your HQ allowance.

100 PTS
Cataphract - 4 4 4 4(5) 1 4 2 8 3+

Unit Composition -
2 Cataphracti

Unit type - Bike

Wargear -
Frag Grenades
Space Marine Bike
Power Armour
Power Weapon
Storm Shield

Special Rules -
And They Shall Know No Fear
Combat Tactics

Options -
May include up to three additional Cataphracti at 45 points per model.
Any model may replace his power weapon with:
- A Power Fist - +10 points
- A Thunder Hammer - +15 points
Any model may take:
- Meltabombs - +5 points

*****

The Steel Father - 140
The Steel Father is a techmarine of the Steel Revenants Chapter more ancient than any other member still living. He studied, as do all techmarines, with the Adeptus Mechanicus, but his purview is not vehicles. He instead works in close cooperation with the Chapter's Apothecarium overseeing the crafting and repair of all bionics, replacement body parts. The Father also commands the maintenance of Dreadnought walkers and the crippled heroes that rest inside. It is The Steel Father who personally cares for the sacred vessel of Vercingetorix, and he who first restored that sarcophagus to working order, awakening Vercingetorix from untold centuries of restless sleep. The Father's body has been extensively modified beyond the norm even for a Space Marine of his age, giving him superhuman strength and durability. On the battlefield, he has been known to shrug off wounds that would cripple even his Brother Marines, wading through the thickest of melees with his weapons laying waste to all opposition as lasers, bolters, and other weapons besides clatter off his armour or his second metal carapace. In a chapter that reveres the union of flesh and machine, The Steel Father is viewed as both an exemplar and an anomaly.

The Steel Father 5 5 4(5) 4(5) 2 4 2 10 2+
Unit Composition - 1 (Unique).

Wargear -
* Artificer Armour
* Servo-Harness
* Frag and Krak Grenades
* Bolt Pistol
* Digital Weapons

Special Rules
* And They Shall Know No Fear
* Feel No Pain
* Combat Tactics
* Independent Character - Unless accompanying the Steel Children, The Steel Father is an Independent Character.
* Man of Iron - The Steel Father's Strength and Toughness each count as five except as follows: The Steel Father's Servo-Arm attacks are resolved at strength 4 (doubled to 8). When calculating Instant Death his toughness counts as 4.

Steel Children (80 points)
The Steel Father eschews the company of the mindless Servitors of his Techmarine brethren. He instead surrounds himself with a group of chosen initiates, whose bodies have been extensively modified even before they have begun to sustain battle wounds. These Steel Children aspire to be as Dreadnoughts outside of the Adamantine/Ceramite shell: amalgams of man and machine raised to the pinnacle of fighting prowess. Though they have not yet earned their power armour, these marines are exceedingly durable by virtue of their mechanical augmentations.

Steel Children - 3 3 4(5) 4(5) 1 4 1 8 4+
Unit Composition - 3 Steel Children

Wargear -
* Scout Armour
* Bolt Pistol
* Frag and Krak Grenades

Special Rules -
* And They Shall Know No Fear
* Combat Tactics
* Servants of the Steel Father - The Steel Children, when purchased, MUST be attached to
* Feel No Pain
* Man of Iron
Steel Children may select a rhino, razorback, or drop pod transport. They must accompany The Steel Father at all times.

Options -
* Any model may purchase one of the following:
- a boltgun at +3 points
- a Servo-Arm at +10 points
* May take up to six additional models at a cost of +25 points each.

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+ rep for detail

We shall destroy the WORLD!!!!!!
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A short fiction piece featuring 6th Company Captain Altus.


Rain poured down upon the encamped men on Ptolomea. Small, sad-looking campfires sputtered among the tents, and the sounds of talk were muffled by heavy canvas and the occasional rumble of thunder. Pitiful spotlights centered on an assembly of chimeras and sentinels and picked out men working diligently on their Valkyrie gunships. This was the night of the assault on the capital, when the planetary governor was to be deposed, and tensions were high. So far, resistance on the agri-world had been next to nil. The invading forces had suffered more casualties from accidents and wildlife than from the scattered and ineffectual resistance of the planetary defense forces. Though the city was fortified, the population had grown soft and complacent, and the hard men in the camp were confident that their coup would go as planned.

The Imperial commissioner had been bribed to turn a blind eye to the change of government. Little did he know the usurpers had been suborned by the Dark Gods. Soon he would find out, to his ruin. Despite the nervousness preceding the battle, the soldiers felt sure of their victory. Back in the command tent, the men planning the assault were not so confident.

“Damn this storm!” Commander Darik slammed his fist on the table, spilling glasses and shaking silverware, and at the same time, lightning and thunder crashed outside. His power sword, which had been leaning on the table, slid down to the floor with a clatter, its energy field dormant. The assembled commanders of Darik’s renegade Guard jumped back in alarm. “The skimmers will be flying blind in this weather and our Sentinels will be drowned in mud. We need clear skies. Greem, please favor us with an explanation. If this is a task set us by the Lord of Change, why is our plan collapsing beneath our feet?”

“Calm yourself, Commander, and mind your tongue. The Dark Gods do not take well to mockery. The skies will clear.” Seer Greem tugged at the chain linking the obsidian ring in his ear to the barbed hook in his nose. His whole body was covered in grotesque piercings and tattoos of dark runes, and his eyes glowed an unnatural pink. “I assure you, everything is going just as planned. The servants of the False Emperor see this as nothing but a power play by a greedy noble. They know not that soon this world will burn!” He cackled and pulled at the sparse white hairs clinging to his wrinkled, leathery scalp. The rest of the assembled commanders looked uneasily at one another. They had been lured by promises of dark power, but every glance at Seer Greem reminded them the perils of that power.

“I’m not interested in your assurances, seer. I am interested in results.” He turned to another of the men sitting at the low table. “Captain Tallahassee. Is the armoured column in order? How stand our fuel reserves?”

“Everything is prepared, Commander. Our pilots are conducting last-minute checks on the gunships. The 3rd light armor is but a few hours behind us. As soon as they arrive, all will be in readiness.” Eerie blue light flashed again, followed by another sonorous rumble. The light, which Commander Darik at first mistook for lightning, continued to glow its unnatural bright blue, and then the sound of screams began to filter through the walls of the command tent. The Commander leaped to his feet, grabbed his bolt pistol, and ran out of the room, the rest of his officers on his heels.

From the hill overlooking the encampment, Darik saw the source of the commotion. One of the munitions tents had exploded and men were frantically scrambling to put out the fires. Many of the nearby tents were burning. “DAMN THIS STORM!” Darik screamed it this time. “The lightning must have set off our breaching charges! Commissar Boltin, put out that fire! Captain Radcliffe, see to the men. We’ll never take the city with an army of corpses.” As his officers scurried to carry out his orders, a high whine penetrated the shrieks, explosions, and the noise of the storm.

The noise grew rapidly to a sustained roar as twelve points of light streaked into the night. In the glare from the fire in ammo dump, Darik could see the outlined forms of power-armoured Space Marines streaking through the sky over his camp. As their jetpacks bore them through the air, their bolt pistols spat fire and death upon his gathered forces. He could see shots streaking from muzzles and explosions blossoming from his plasma generators, and then the lights about the camp went dark.

As the soldiers on the ground finally began to return fire, one of the assaulting marines split off from the rest and dove directly at the command post. From behind a pile of sandbags on the hill, lasguns spewed bolts of energy at the marine. Most glanced harmlessly from the toughened power armour, but one bolt lanced through a jet, sending the marine careening to the ground. He plummeted toward the fortification, using his remaining jet to soften his impact, but thudded into the earth with a crash and a fountain of displaced mud.

Tentatively, Commander Darik stalked down the hill, bolt pistol held at the ready. He motioned to Seer Greem, who had been watching the carnage alongside Commander Darik. The seer nodded and followed the commander down the hill. As they neared the crater, they saw steam and heard the sputtering whir of the jetpack as its fire finally died. Greem drew a wicked-looking hammer from beneath his robes. An unholy pinkish glow wrapped itself around the weapon, and even from a distance Darik could feel the malice radiating off the head of the hammer. Greem approached the crater and raised his weapon.

With a roar, a burst of bolter fire erupted from the pit. Greem’s head exploded and gaping holes erupted from his chest. His hammer dropped from his lifeless hand, the glow disappearing as swiftly as it had come. With the whine of taxed servomotors, the marine raised himself to his feet and leveled his bolt pistol at Greem. Half of the marine's jetpack was blown away and his helmet was cracked, the eyes no longer glowing red. His free hand removed his mask, revealing bristly black hair and a face that was more scars than skin. Blood streamed from his scalp and soaked half his face.

“Surrender or die, heretic!” The marine’s voice cut through the sounds of battle and death. He reached down and picked up the hammer, walking toward Darik. Though its glow was extinguished, it was still a formidable weapon in the hands of a space marine, the genetically-engineered bringers of the Emperor’s wrath. Rain cascaded down his slick black armour and mud squelched beneath his heavy boots.

As he stalked forward, he shouted at Darik in a voice that tolled like a funeral bell, “I am Commander Altus of the Steel Revenants. You, heretic, have chosen the wrong world to defile with your taint. This planet is ours, and its tithes nourish the bodies of the faithful as He nourishes our spirit. You are a betrayer and a servant of the ruinous powers. Your very life is a smear upon the glory of the Golden Throne. I am death incarnate. I am His will made flesh. Surrender or die.” Altus was close enough now that his shouts hurt Darik's ears.

From beyond the hill, A Thunderhawk shrieked overhead, spilling more flying marines as it spat death upon the camp below. Further explosions sounded as munitions and vehicles were destroyed by vengeful Steel Revenants. Men pleaded for mercy and died without it. The traitor commander knew his cause was lost, that his gods had failed him.

Darik reached for his sword, only to remember he had left it in his tent. He backed away, hoping to retrieve it, to defeat this slave of the emperor.

“Lackey of the false god!” He screamed at Altus to distract him, to buy time.

“Surrender or die!” Altus shouted back.

Darik lifted his bolt pistol and leveled it at the marine. Quicker than thought, Altus’s own pistol spat fire again, blowing Darik’s arm off at the elbow. The commander pulled a knife from his belt with his remaining hand, a bestial glint in his eyes and an unnatural scream on his lips, and charged the Space Marine. Altus swung the hammer faster than Darik could possibly follow. There was a crack of shattering bones and bits of skull and brain splattered Altus’s armour. Darik’s limp body fell to the mud. As he surveyed the burning wreckage of the traitors’ camp, Altus smiled. He could feel in his hearts that he had pleased the Emperor this day.

“His will be done.”
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Some of the forces, wargear, and upgrades that might make their way into the finished Codex: Steel Revenants.

Nova Plasma Gun 24" 6S 3AP Rapid Fire
The Nova Plasma Gun is less prone to overheat than the standard-issue plasma gun. If you roll a 1 to hit, you must immediately roll a second die. If that die result is a 1 or 2, the plasma gun gets hot as normal. This may be taken by tactical squads in lieu of a heavy weapon or assault weapon. (8% chance to overheat)

Supernova Plasma Gun 24" 7S 2AP Rapid Fire
This is a Tactical Dreadnought version of the nova plasma gun. The output is greater, but thanks to special cooling systems mounted on the Terminator armour, the overheat chance is, again, reduced. If you roll a 1 to hit, reroll. If another 1 is rolled, the gun will get hot as normal. Terminators may fire this weapon as though they had not moved, even if they moved that turn. Thus, they may always shoot once to 24" or twice to 12". (3% chance to overheat)

I did some thinking about my armoured spearheads, and I decided that there should probably be a way to represent the really GOOD tank crews who have been given Veteran honours but don't get to show off their coolness with extra attacks in the assault phase. I also decided that, because this chapter is an Iron Hands chapter with an affinity for techno-goodies, it might make sense to represent that as well. Therefore, I submit the following:

Veteran Crew - 10 pts. + 10 per crew member. (Rhinos - 20 pts., Land Raiders - 40 pts., etc.)
Steel Revenants vehicle crews are sometimes admitted to the 1st company and granted Terminator Honours. Though these fierce warriors do not face the enemy with sword in hand, their experience with their vehicles and their grim determination is not to be underestimated. A vehicle with a Veteran Crew is treated as though it has Extra Armour. Furthermore, any time the vehicle suffers a Crew Shaken result, roll a d6. On a roll of 4, 5, or 6, the crew may ignore the result and fire their weapons normally. Note that this effect stacks with the Machine Spirit on board a vehicle, if any. Dreadnoughts may not take this upgrade.

Tank Servitor - 20 pts.
Tank servitors may only be purchased for vehicles of the Tank type. Should the tank to which the Servitor is attached suffer an Immobilized or Weapon Destroyed result, the servitor may disembark within 2" of the tank. During each of its owner's Assault Phases, roll a d6, provided the tank did not move that turn. On a roll of 6, one Weapon Destroyed or Immobilized result is repaired. The tank servitor may not move, but may embark on the tank at any time during its owner's turn. A unit assaulting or shooting the tank may choose to assign attacks to the servitor. If the Servitor suffers any wounds, it is automatically destroyed. The Servitor model is ornamental only and should never obstruct movement, shooting, or assault. Should the tank be destroyed, the servitor dies as well.
Tank Servitor:
3 3 3 3 1 3 1 - -
The Tank Servitor is Fearless.


The nova plasma gun is available to any tactical squad for +10 pts. The Supernova Plasma Gun is available only to special Nova Terminators. These are a 0-1 Elites choice. They have the same statline as Terminators, but cost 50 points. They are armed with a power fist and supernova gun by default, and up to two members of a 10-man squad may upgrade to a multimelta at +10 points or a Heavy Flamer at +5 points. The sergeant is equipped with a supernova plasma gun and power sword.

Nova plasma guns are NOT available as Combi-Weapons.


The Nova Predator Tank - 120 pts.
Armour: F13 S11 R10 BS: 4
Armament: Plasma Cannon - Turret. 36" S7 AP2 Heavy Blast 1
The Nova Predator can be upgraded with two side sponsons with twin-linked Plasma guns at a cost of +25 points.
The Nova Predator is armed with a storm bolter as a defensive weapon and may take all the goodies from the Codex:SM vehicle upgrades list (this entry is still awaiting an update to 5th edition).

Nova Veteran Squad
In codex chapters, the indisputed ranged combat specialists are the Sternguard Veterans. The Steel Revenants do not have such marines; the Revenants that hold the line against all comers are known as Nova Veterans. Marines strive, sometimes for hundreds of years, to gain entrance to their illustrious ranks, and the Nova Marines have produced more Captains and Chapter Masters than any other group in the Steel Revenants.

Nova Veterans replace their holy Bolter with the special Nova Plasma guns of their chapter. Its origins shrouded in the mists of time, Nova Plasma technology, though by no means infallible, is somewhat more reliable than other Imperial plasma weaponry. Many outsiders view these nova weapons with marked distrust, because the weapons deviate quite significantly from the standard construction of plasma guns. Many a prying inquisitor has attempted to access the Chapter's manufactorums in an endless quest to find heresy within the Revenants' ranks, but firm resistance from the chapter itself and its resident Adeptus Mechanicus allies has kept those prying eyes from discovering their secrets. The true salvation for these questionable practices is their undeniable success in the field of battle. A squad of Nova Veterans advancing toward the enemy, guns belching superheated plasma, is enough to break any foe, and few are those foolish enough to charge headlong into a line anchored by these warriors. Though most prefer to wield their specialised Nova Plasma Guns, some prefer the higher energy yield of a standard plasma gun or the unrestrained destructive fury of a plasma cannon.

Nova Veteran Squad - 175
Space Marine Sergeant - 4 4 4 4 1 4 2 9 3+
Veteran - 4 4 4 4 1 4 2 9 3+

Unit Composition -
1 Sergeant
4 Veterans

Unit Type - Infantry

Special Rules -
And They Shall Know No Fear
Combat Squads
Combat Tactics

Wargear -
Nova Plasma Gun - A nova plasma gun does not overheat as frequently as a normal plasma gun. If a 1 is rolled to hit, immediately roll another die. If that die comes up 1 or 2, the weapon Gets Hot as normal. Otherwise, it is treated as simply a miss. Rng: 24" S6 AP3 Rapid Fire
Frag and Krak grenades
Power Armour
Bolt Pistol

Options -
May include up to 5 additional Veterans for +28 pts per model
The Space Marine Sergeant may replace his bolt pistol and/or Nova Plasma Gun with
- A chainsword for free
- A power weapon or lightning claw for +15 points
- A power fist for +25 points
The Space Marine Sergeant may replace his Nova Plasma Gun with
- A Plasma Pistol for free
The Space Marine Sergeant may take
- Melta bombs for +5 points
Any model may replace their Nova Plasma Gun with
- A combi-plasma for free
- A Plasma Gun for +3 points
Two veterans may replace their Nova Plasma Gun with
- A Plasma Cannon for +10 points

Dedicated Transport
May select a Drop Pod, Rhino, or Razorback for the points cost listed in the Codex: Space Marines.

Last edited by Arcades Dolor; 07-17-09 at 10:27 PM.
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post #9 of 17 (permalink) Old 07-17-09, 10:28 PM Thread Starter
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This is everything I have so far (or at least, everything I can find in the mess that is My Documents...)

More to come when I get off my lazy bum and write more fluff and such.
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I WANT TOO REP YOU AGAIN lol great work mate

Nyctophobia- Fear of the Dark Angel.

"No one ever spoke about of those two absent brothers. Their separate tragedies had seemed like aberrations. Had they, in fact, been warnings that no one had heeded?"

'Killing a man is like fucking, boy, only instead of giving life you take it. You experience the ecstasy of penetration as your warhead enters the enemy's belly and the shaft follows. You see the whites of his eyes roll inside the sockets of his helmet. You feel his knees give way beneath him and the weight of his faltering flesh draw down the point of your spear. Are you picturing this?'
'Yes, lord.'
'Is your dick hard yet?'
'No, lord.'
''What? You've got your spear in a man's guts and your dog isn't stiff? What are you, a woman?'
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