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post #1 of 17 (permalink) Old 02-07-13, 12:51 AM Thread Starter
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Default The Brotherhood of the New Age: Traitor Space Marine Warband

***Recieving Transmission....***

Decoding......

Decoded, File opening.

File: The Brotherhood of the New Age (Au't'shi'va)

Started by Octavius Kurus, AKA Decadion, former Space Marine of the Wings of Justice. When the main force of the Chapter was destroyed by the Word Bearers (478.M41), Kurus and his squad were captured and tortured by the Word Bearers. Eventually, Kurus escaped on a stolen warp-capable junker with the help of Crassus Pyranidus, another Chapter Member. Kurus, instead of going back into service, swore vengeance on the Imperium for the extermination of his chapter. Kurus gathered recruits for his Warband, including his second-in-command; Corporal Crassus Pyranidus, his Chief Apothecarion; Heinrich Krass, and his third-in-command; Captain Solas Drake. By 536.M41, Kurus had amassed 250 other Marines and set up a base in allegiance with the Tau Empire. Kurus and his men now fight for the Greater Good.

The Brotherhood lives on a moon orbiting Es'Thea, a Tau-controlled planet. Their base is a monastery on the ice-covered moon. Es-Thea itself is inhabited by a large population of Tau, who are allies of the Warband.

Each Blood-Brother is extremely loyal to the Warband and also has a crude sense of honor that has never left them. They are not “evil” as most Renegade Warbands are, rather they simply hate the Empire. They are cold and calculating in battle, and the one enemy more hated than the Imperium is the Eldar. Dark Eldar raids are frequent, and many of the casualties inflicted on the Brothers are caused by Eldar.

The Brotherhood follows the beliefs of Decadion, who places exceptional value on loyalty. When each brother is accepted into the Brotherhood, they are either assigned to a squad missing a member or accepted along with their new squad. This involves a (slightly heretical, but more for loyalty and influence on brotherhood) ritual where each marine is required to put a few drops of blood in a chalice, and drink a small sip from it. They are then christened Blood-Brothers, and the bond between them develops. A traitor (ironically) is to be hunted down with hatred. However, no marine has ever betrayed their blood-brothers.

The Brotherhood is not affiliated with Chaos, and all of the incoming recruits are traitor space marines (Not heretic). Possessed, Khorne Berserkers, Sorcerers, and Plague Marines are not allowed into the Brotherhood.

Decadion has made peace with the Tau, who see the benefits of having gigantic, blood-thirsty, indestructible soldiers guarding the planet. The Tau supply scavenged, refitted power armor, ammunition, and weapons to the Warband, and in exchange the moon has become a bulwark against the Dark Eldar Raiders.

The Brotherhood is composed of squads of 5 men including a Captain who leads the squad. These squads are either assigned to guard the monastery outside, patrol the interior, or to meditate (This is important and must be done at least twice a day; without meditation the Brothers would lose their calm attitudes). In turn, these Squads return back to base to get their next task from their Commandant, both of whom help to manage the monastery. Each Commandant also leads a Company of men. Crassus leads the Lunaris Company, which has more experienced men who are veterans of many battles. The Lunaris Company has 120 men including 24 Brother-Captains. Solas leads the bulk of the Brotherhood in the Solaris Company. The Solaris Company numbers 480 men and includes newer soldiers; the "Noob" soldiers. Although Lunarii are the same rank as Solarii, they are treated with more respect. Decadion himself is accompanied by his Terminator Bodyguards. Should a brother need medical attention, Apothecarion Krass tends to their wounds. Decadion oversees/controls all of this. The current number of Brothers in service is approximately 770 men.

The monastery is also home to a population of creatures known as Jevrils. Jevrils are sentient creatures that live alongside the Brothers and get food for all of the inhabitants of the monastery. Jevrils themselves are large, furry, catlike creatures, who can sense prey in the worst conditions. They live inside caves connected to the monastery, and are commanded by Decadion and their Chieftain, whose name cannot be pronounced in the human tongue. The Jevrils understand human languages by interpreting the body language and inflections of the speaker. For now, they can only be interpreted through their own body language, but Krass is observing their reactions and communication to try to get a better idea of what they say. They act as fighters only if the base is broken into, for they do not have the armor of a space marine and cannot use guns. Without Jevrils, getting food would be impossible.

The Ranks of the Brotherhood are:
Jevril (approx. 1000, true number of Jevrils inside the caves is unknown)
Tau Servant (approx. 60, they tidy up and cook)
Brother-Healer (Healers and other Apothecaries that have joined the brotherhood; approx. 20 men)
Initiate (Newly joined, in training; approx. 50 men)
Blood-Brother (Passed training, equivalent to rank of Private; approx. 600 men)
Brother-Captain (Squad Leader, equivalent to rank of Lieutenant; approx. 140 men)
Honor Guard (Bodyguard of Decadion, equivalent to rank of Colonel; Brutus, Argaius, Abraxas)
Chief Apothecarion- Heinrich Krass
Commandants- Solas and Crassus
Warlord- Decadion

The Brotherhood’s Base is an ancient, forgotten monastery atop a mountain. Most of the monastery is dug into the mountain, making it a suitable hiding spot while sheltered from the cold. The Monastery includes: The Barracks, a large hall with a room for each squad (Still many Rooms unoccupied); The Jevril Caves, a labyrinth of connected caves that the Jevrils live in; The War Chamber, a small circular room for planning battles; The Lords’ Chambers, which are the quarters for the Commandants, Apothecarion, and Warlord; the Infirmary, where wounded soldiers are treated by Krass and his assistants; The Training Hall, with many rooms for training initiates; The Spaceport, an added section built by the Tau, which houses the Warband's 40 Barracuda Class Fighters and their twin Lar'shi'vre (Protector) Class Cruisers; The Armory, where the Armor and Weapons are stored; the Meditation Chamber, a large, bare, circular room for meditating; the Mess Hall, where all the Brothers eat (Food is prepared by Tau chefs); and finally, the Great Hall, where the Brothers gather for free time, instructions, speeches, and other important discussions with Decadion. Also located in the Great Hall are priceless artifacts accumulated from battles.

More Info:


Crassus hates the Eldar the most of all the Brothers and will go to great lengths to kill just one. Crassus was captured (534.M41) and tortured by the Dark Eldar, and, as a result, is now missing most of the left half of his body. He was rescued from a torture Chamber aboard an Eldar Ship by Decadion (535.M41).

Decadion has a collection of the blades of various Champions he has defeated. His most prized blades include the Arm of a Tyranid Brood Lord, a staff from an Eldar Autarch, a slender, twisted blade from a Dark Eldar Succubi, and a Necron Lord’s Warscythe.

The only Brothers allowed in the Jevril Caverns are Decadion, Krass, and a newer recruit named Ceriphos, who has a strange bond with the animals and does not need to be guided through the labyrinth.

Food: Meat is supplied by the Jevrils, who can easily catch more than enough in a day. The other nutrients needed for humans is nutrient-rich fungi grown deep in the Jevril caverns. The Jevrils bring this to the monastery too, for the Jevril cave complex is so vast that you can easily get lost with a few turns.

Since the Warp is not an influence, Decadion and the rest of his men do not have an almost infinite life like other Chaos Warbands. They stay alive longer than regular humans through medicine, meditation, the Astartes process, Krass’s surgery, and the life-sustaining stims and mechanisms in their power armor.

Decadion keeps a record of how many Eldar he has killed in a pouch on his belt. The Scroll inside is small but unfolds to reveal hundreds, if not thousands, of tally marks.

Solas is a Pariah and is hunted by the Necrons because of it. The Brotherhood clashed with the Necrons at 509.M41. It was in this battle that Decadion got his Warscythe.

Solas leads the Solaris Company, while Crassus leads the Lunaris Company. The only difference is that each soldier is required to carry a scroll stating his company and rank. No armor differences exist other than the fact that usually Lunarii have more trophies and more weathered armor. The Solaris Company has the bulk of the Army in it, while the Lunaris Company is for the Veterans and Elite. The Lunarii are treated with respect by the Solarii, and it is a great honor for a squad to get accepted into the Lunaris Company.

Decadion is kind to his soldiers and will not sacrifice them in cold blood. He is referred to as Warlord but allows his closer friends and officers to call him Decadion. However, he does not allow them to call him Octavius.

***Recieving Transmission....***

Decoding......

Decoded, File opening.

File: Known Battles


Battle of Blood/Mont't'vior'la
Location: Above Es'Thea
Involved:
Unknown Dark Eldar Fleet, consisting of 30 Corsair Escorts, approximately 300 Razorwing Jetfighters, and 12 Torture Class Cruisers
Traitor Warband Au't'shi'va, fleet consisting of 12 Barracuda Fighters and a Protector Class Cruiser
Tau Blockade D'Nan'T'Kor, consisting of 1 Hero Class Cruiser, 4 Custodian Class Battleships, 8 Protector Class Cruisers, 10 Defender Starships, and approximately 250 Barracuda Class Fighters.


The Initial Assault
Dark Eldar Raiders of an Unknown Fleet were spotted of the port side of Hero Class Tau Cruiser Ol'suam at 538.M41. Almost immediately after the notification of the officers, a Torture Class Cruiser's boarding pods hit from behind. The Tau Officers on board immediately alerted the forces below, who sent up massive amounts of reinforcements.
By the time the reinforcements had reached the area, the Cruiser had been all but destroyed from the inside and out. Two more Corsair Escorts had joined the first, accompanied with the Torture Class Cruiser. The Tau reinforcements dispatched the three Corsairs with relative ease, only to find more and more appearing in the distance. The force then focused on the Torture Cruiser, and hit it hard on broadside with a volley of Ion Cannon charges. The ship, though heavily damaged, took out 2 more Protector Class Cruisers before being completely eradicated by the Gravitic Launcher Missiles launched by the 4 Battleships. By that time, the newly formed Brotherhood had been notified and their fighters prepped. The Brotherhood joined the blockade as they prepared for the second wave of Eldar Vessels.

The Second Wave
The second wave hit about 15 minutes after the destruction of the Cruiser. It was comprised of 100 Razorwing Jetfighters, 10 Corsairs, and 2 Torture Cruisers. It was a failure for the Eldar, as the Tau's larger Railguns were fully charged and almost instantaneously took out one of the Cruisers, 6 of the Corsairs, and approximately 30 of the fighters. In addition, it crippled another Escort, which was promptly destroyed by the smaller ships' Ion Cannons. The Razorwings were dispatched at the cost of 2 Defender Starships and 50 Barracudas. The Corsairs were destroyed after at the cost of 2 Protector Cruisers, 2 Defender Starships, and a further 40 Barracudas. The Torture Cruiser was boarded by Crassus and the Lunaris company, and at the cost of 32 of the 50 men they stormed the Central Command, where they took the Dracon Captain (At Crassus's Command) and planted enough explosives to reduce a city to ash. They escaped on 2 of the ships escape pods, of which one was destroyed, leaving 16 men left of the original city. Needless to say, the Eldar Cruiser did not live to see the end of the battle.

It was later reported that Crassus kept the Captain for questioning, and then, in a massive show of kindness on his part, he let the Dracon go. That is to say, he threw the Dracon out of the monastery and closed the door. The Dracon actually survived this and reappeared about twenty years later in the assault on the monastery. How he survived is unknown.

The Third Wave
The third wave of ships included the entire Raider Force. Every ship fired all of its weapons in unison at the Tau Fleet when they reached 3.5 kilometers from the blockade. Heavy casualties were taken; 60 of the Barracudas, 3 of the Protector Cruisers, 1 of the Defender Starships, and 1 of the Custodian Battleships were destroyed, creating an opening in the blockade. What ensued was full on warfare, with 50 more barracuda fighters arriving to aid the other fighters in battling the Razorwings, while the larger ships focused on each other. As missiles and pulsing blasts of energy roared by, the Brotherhood's Cruiser's right side was hit, and the Cruiser lost almost all of its control. All escape pods were jettisoned, and 6 minutes later the Protector crashed into a Torture Cruiser, which in turn lost its maneuverability and was destroyed a few minutes later. About 45 men were taken with the right wing, but all of the survivors escaped on the pods. Meanwhile, another Custodian and two more Torture Cruisers were eradicated, along with the rest of the Defender Starships, 14 of the Corsairs, and 5 Protectors. The remaining Cruisers and Battleships duked it out, not noticing the large breach in the blockade.

The Breach
The remaining 3 Corsairs destroyed the Protector and snuck through the gap created when the Custodian went down. They then attacked from behind the Battleships, taking yet another Custodian, but each were boarded by 100 Tau Fire Warriors accompanied by a Shas'O.
Shas'O Or'es'ro and Decadion boarded the largest of the Corsairs, accompanied by Solaris and 20 of Decadion's finest men from the Lunaris Company. The Shas'O watched as they cut down Eldar with relative ease, quickly working as a team to get to the main command point. They not only killed the officers, but used the ship to destroy another Corsair in which the Tau Boarders had failed. They only lost two men in the process. The other Corsair was successfully claimed too, and both were destroyed after the Tau Forces left in the escape pods.

Or'es'ro later reported the success to the Ethereal Council in control of Es'Thea, which only strengthened their liking for Decadion and his men.

Eldar Retreat
After yet another Custodian and two more Torture Battleships went down, the Dark Eldar finally turned tail and retreated. The remaining Tau forces reported the Battle to the Ethereal Council, and were supplied with a new, even larger fleet. The Brotherhood gained more fighters and 2 new Protector Cruisers, and in time regained their losses. The entire battle lasted 3 hours.

Last edited by Decadion; 03-16-13 at 12:46 AM. Reason: Adding Battles Section
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post #2 of 17 (permalink) Old 02-14-13, 10:42 PM Thread Starter
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Well, that's my Warband's Background. Tell me if you liked it :D

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post #3 of 17 (permalink) Old 02-19-13, 10:51 AM
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It isn't bad at all, I always like seeing people opt for the neutral renegade option as I believe this is a greatly untapped area in terms of lore. Gameplay wise, unaligned CSM's have taken a real hit in the new codex IMO but that may be more incentive, dunno. The only problem is with the name, just a heads up as some people (including me) might originally mistake this for an offshoot of the Sons of Malace and/or worshipers of Malal.

Link included if you have never heard of them

Thanks Proccor for the awsum sig

After 10 years of relentless shelling, the hive is reduced to naught but rubble and dust, two years after all signs of life ceased and five years after the hive issued its unconditional surrender.

I dont want to hear any more flashlight joke alright, there just guide lights for the artilery
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post #4 of 17 (permalink) Old 02-20-13, 10:39 PM Thread Starter
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Ok, I'll think of a new one. And yeah, my idea was to create a warband that wasn't the generic "evil," rather just uncorrupted soldiers who have hatred towards the Imperium

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post #5 of 17 (permalink) Old 03-06-13, 05:31 PM
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I apologise for not responding to this thread sooner, I've been in the hospital and busy. This isn't some diabolical attempt a threadomancy.

I hope that my comments do not come across as either rude or insulting. Its not my intent.

Quote:
Started by Octavius Kurus, AKA Decadion, former Space Marine of the Black Consuls. When the main force of the Consuls was destroyed by the Word Bearers (455.M41), Kurus was saved from the planet by the Tau of Fleet Nem’Myr. The Tau then replaced his legs and left arm. Kurus, instead of going back into service, swore vengeance on the Imperium for the death of his squad. Kurus gathered recruits for his Warband, including his second-in-command; Captain Solas Drake (A former Blood Angel), his Chief Apothecarion; Heinrich Krass, and his third-in-command; Corporal Crassus Pyranidus, a former Iron Snake. By 536.M41, Kurus had amassed 250 other Marines and set up a base.
Writing an Index Traitoris is, in my view, much harder than writing an Astartes one. Just look (through the dust in the forum) for my Blightbringers, I ended up trying to do two seperate articles and it eventually bogged me down.

Why did the Tau save him? Space Marines are bred to slay and kill xenos and the Tau know this. Why save this super-human killer who, if he woke up, might kill them. Beyond that why did they give him robotic parts? Thats just like giving a psychopathic murderer a weapon.

Why does Decadion hate the Imperium? Most of all why hate them for losing his squad? Marines die and its not horribly uncommon for entire squads to die. Even more common if you read Black Library's books. It would seem to me that Decadion would despise the Word Bearers most of all, and perhaps the Black Consuls second for failing.

How did the Tau fleet get to him? I read up, briefly, on the Black Consuls and their homeworld is unknown, but their suspected demise was in Gaddeth Hive. I'm not sure what world that hive is on, but that alone doens't rule out a Tau Fleet could get there.

Also, if one is to believe the Deathwatch Core Rulebook, the Black Consuls still exist (on paper anyway) in the Jericho Reach as apart of the Achilus Crusade. Marines who see their chapter die usually want revenge and its likely Decadion would have been aware of this detachment of his chapter.

One possible way to go about this is have him be on the Jericho Reach as apart of the Black Consuls detachment -- get left for dead one some world by his chapter for whatever reasons and then the Tau take him. Though again, it'd more than likely be torture him and extract his organs for experiments. But if you're creative you could work around that.

Quote:
The Brotherhood has close ties with the Tau Empire. Their base is a plains-covered moon orbiting Es-Thea. There they live alongside the Tau in a small city (population approximately 110,000) and act as its police-force. Es-Thea itself is inhabited by a large population of Tau, who supply the Brotherhood and are allies. In exchange, the Brotherhood helps the Fire Warriors guard the city from the dangerous wildlife and even more dangerous raids by Dark Eldar.
Excluding everything else, this makes sense and is reasonable. I could see the Tau being able to replicate bolter ammunition, supplies, and even refit power armor -- I'm sure they've acquired at least some of it in the past.

Quote:
The Brotherhood is very loosely affiliated with Chaos, Decadion himself never being very fond of the Dark Gods. Worship is limited to a few individuals, mostly new Heretics who have yet to shake off the bonds of Chaos. Possession is not allowed and recruited Khorne Berserkers are immediately given surgery to take away their rage. Also, since Khorne Berserkers, Plague Marines, Noise Marines, and Sorcerers usually worship their gods fervently, it is not common to see them in the Brotherhood. (The Brotherhood currently has a force of just twenty Berserkers, no Sorcerers, and no Noise/Plague Marines.)
Aligned with Chaos? The same force of nature that empowered the Word Bearers to murder his entire chapter, leave him crippled, in some ruined hive so that he could be rescued by wretched xenos? I find this part hard to believe. Why would he even allow the slightly influence of Chaos?

On top of that, why would the Tau allow it? The Tau dislike the Imperium because of its cruelty, but they know damn well if they had to pick a neighbor they'd want those fascist bastards instead of their murderous Chaos-loving psychopaths.

I've also never heard of a surgery to remove rage. It is an emotion. If you're saying that your Bezerkers are World-Eaters, then to my knowledge by removing the Butcher's Nails you kill them. Also those dedicated to Khorne would likely never submit to such a surgery like this.

It would go better with their Tau-theme if Chaos is excluded entirely. Chaos has a nasty way of only need one portal through which to corrupt an entire chapter. Allowing Beserkers into your ranks creates said portal.

Quote:
The Brotherhood’s Base inside the city is a wing of the Grand Palace. This wing includes: The Barracks, a large hall with a room for each squad (Still many Rooms unoccupied); The War Chamber, a small circular room for planning battles; The Lords’ Chambers, which are the quarters for the Commandants, Apothecarion, and Warlord; the Infirmary, where wounded soldiers are treated by Krass and his assistants; The Training Hall, with many rooms for training initiates; The Armory, where the Armor and Weapons are stored; the Mess Hall, where all the Brothers eat (with surprisingly good food, the Tau don’t just hand out bland Military Rations like the Imps!); and finally, the Great Hall, where the Brothers gather for free time, instructions, speeches, and other important discussions with Decadion. Also located in the Great Hall are priceless artifacts accumulated from battles.
Nice pad.

Quote:
The Tau Fire Warriors fight alongside the Brotherhood and are controlled equally by Ar’La’Elro’Or and Decadion. The Fire Warriors provide the numbers necessary to control the city and provide support in battles. Also, Fire Warrior’s sons are encouraged to join the Brotherhood as recruits.
I'm confused as to the last part of this paragraph -- Fire Warrior's sons are encouraged to join the Brotherhood as recruits. Surely you do not mean to become Space Marines themselves? The process is limited to humans-only. I may be misreading this and you're implying that they are encouraged to join as a part of the Tau auxiliary force, in which case thats a good idea.

Quote:
Krass figured out how to do a crude version of Astartes process after many years of experimentation. Non-Space Marine recruits (Most of the incoming recruits) are given this process to make them tougher, stronger, and faster. Rather than use straight Primarch DNA (due to it being completely inaccessible), Krass imbues new recruits with Decadion’s gene-seed. The process is rudimentary and doesn’t always work, with the new Space Marine retaining more of his personality and slightly less physical prowess than the true process would give. However, they are still better fighters than any other Imperial Guardsman/Fire Warrior alive.
No chapter uses straight primarch DNA. All chapters use lesser verisons of it for sure. The progenoid glands in a Black Consul are likely no more or less pure than those in a White Consul, a Crimson Fist, and an Ultramarines. Chapters also have the ability to reproduce their numbers rather quickly -- like getting back up to strength in a century with no heavy campaigning.

Why would Krass need to dilute the gene-seed process, or indeed even the gene-seed? To my understanding the Imperium no longer has the knowledge to replicate gene-seed from scratch, those secrets died with the Emperor (and maybe Corax). They do however always make two progenoid glands both of which can be put into a recruit, who in turn produces two of his own, so forth and so forth. There would be no need for this process.

Also if they're on an Tau world -- where are they finding recruits? Are they pillaging Imperial worlds and bringing back those they deem worthy? My suggestion would be that they work out some deal with the Tau (in other Septs maybe) that they be allowed to pick from the Gue'La stock since these people will naturally be more loyal to the Tau mindset and thus more in line with the chapter. Its always better to having willing recruits than those they kick and scream and hate you.


Quote:
Originally Posted by Oldman78 View Post
The chaos gods abandoned Horus most likely because they saw the can of whoop ass coming their way and wanted out of the way so as not to get fucked up!
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post #6 of 17 (permalink) Old 03-07-13, 07:38 PM Thread Starter
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Woah, raises a lot of holes. I'll try to patch them up as best I can, and thanks for the feedback I guess. Also, just a notification, I am pretty new to this, so I didn't know half of this before. Thanks and I'll try and make it better.

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post #7 of 17 (permalink) Old 03-07-13, 08:47 PM Thread Starter
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Well, I patched them up as best I could, removing the Tau influence and instead adding "Jevrils." The reason to this is because after I removed the Tau, I realized that the Brothers had no way to get food; they are on a planet of ice, and while that solves the water problem, finding enough food would be almost impossible. The Jevrils live in harmony with the Brothers and supply the food, while the brothers protect the Jevrils from harm.

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post #8 of 17 (permalink) Old 03-08-13, 01:52 AM
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Quote:
Woah, raises a lot of holes. I'll try to patch them up as best I can, and thanks for the feedback I guess. Also, just a notification, I am pretty new to this, so I didn't know half of this before. Thanks and I'll try and make it better.
The intent wasn't to pounce into the thread with ninja-stars of inaccuracy. Rather I just wanted to pose some questions to you that perhaps you had not considered.

Quote:
Well, I patched them up as best I could, removing the Tau influence and instead adding "Jevrils." The reason to this is because after I removed the Tau, I realized that the Brothers had no way to get food; they are on a planet of ice, and while that solves the water problem, finding enough food would be almost impossible. The Jevrils live in harmony with the Brothers and supply the food, while the brothers protect the Jevrils from harm.
The Jevrils seem pretty legitimate. Though with the Brotherhood still near a Tau-aligned world they'd have to be on at least good terms with them. I wasn't trying to brush aside the idea of Space Marines fighting for a Sept -- in fact I harbor some heretical feelings that the Tau are protected by the Emperor.

Its the way it is presented that needed improvement. Its entirely possible for the Brotherhood to have begun upon the path of renegades, maybe even slowly moving towards Chaos, before meeting with the Tau and restoring their sense of honor. Its just one possible idea, and I encourage you to think more heavily into it. Its your DIY, and if you really like the Tau and you keep imagining Space Marines with Tau-guns reaping a bloody harvest for the Greater Good -- go for it, just be creative and make me the reader believe the story in how they got that way.

Space Marines and food is a vague subject to me. I rarely hear about them eating with the exception of the Space Wolves and the Emperor's Children. The former was purely because they're viking werewolves and Black Library would be committing a crime for not showing them eating food. The latter was out of vainglory.

Still, they do need food and if they can get their xenos allies to acquire it for them. All the better. Sounds good.

Quote:
Since the Warp is not an influence, Decadion and the rest of his men do not have an almost infinite life like other Chaos Warbands. They stay alive longer than regular humans through medicine, meditation, the Astartes process, Krass’s surgery, and the life-sustaining stims and mechanisms in their power armor.
I could be completely wrong on this, and it damn sure wouldn't be the first time. But to my knowledge the Warp really doesn't great all that much greater life span to its followers with the exception of Daemon Princes, whom are immortal anyway.

The Warp bends time or rather ignores it completely. To some Chaos Marines, the Siege of Terra, the Great Crusade, the Horus Heresy -- was just a few centuries ago. To others it been 50,000 years.

Hmmmm ... as for loyal/normal Astartes there really isn't a life-span cap. Take for example the Salamander who was found by his friends. He walked beside Vulkan during the Great Crusade. I believe he was nearly 10,000 years ago. Mind you his body was completely wasted and his mind was on the brink of collapse, but he endured. So Marines likely do not have actual caps on their lifespan.

The reason why they do not live forever is because they die in war. If your Renegades are waging war against the Imperium they are likely suffering losses and these must be replaced.

Everything else though is legit as mechanical replacements for body-parts do exist and some surgeries could be performed to extend life. Especially if the Marines are co-operating with the Tau in some form and therefore exchanging knowledge/ideas.


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Originally Posted by Oldman78 View Post
The chaos gods abandoned Horus most likely because they saw the can of whoop ass coming their way and wanted out of the way so as not to get fucked up!
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post #9 of 17 (permalink) Old 03-10-13, 09:38 PM Thread Starter
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>.< How do you know all of this? Witchcraft I say! Witchcraft!
Well for one thing, it doesn't make sense for them not to eat, I mean you can't survive on the drugs in your power armor forever. And another thing, Kurus and his warband weren't really supposed to go over to Chaos in the first place, so they still act more like space marines (ex. loyal, staunch defenders, not completely batshit insane)
I'll patch it up again

Also.... SAY SHURIKEN! Ninja-Stars annoys me >.<

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post #10 of 17 (permalink) Old 03-11-13, 03:11 AM
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Join Date: Sep 2010
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Lol, shurkien it is.

I know all of this by in-depth reading. When I first discovered Warhammer 40k, years ago, I dismissed it as the ultimate noob game. With terms like "metla", and "slugga" (instead of something cool like "Blood Reaper Cannons!") I thought it was some lame ass game with a poor plot. I picked it back up (did I mention this was Dawn of War I was talking about? Anyway ...) I started to read into the storyline and within a few months was fanatically reading everything I could get my hands on.

Also because during my attempts across various websites I've been shown the light of my follies and have had the oppurtunity to learn from them.

As for the food -- you're right, Marines do have to eat. But they can go extended periods of time without it.

As for the "fall" to Chaos. I'm not saying that they actually drop to their knees and worship Chaos. Look at the Soul Drinkers for example, its pretty much the same path your warband is on with a different result. They did not think they were worshipping Chaos until a Daemon Prince appeared before them with an offer. Only then did they realise their folly.

For Decadion's Warband it could happen along similar lines. They rebel from the Imperium, wage an increasingly desperate war, begin to lose themselves in the sheer scale of what they're trying to achieve, and slowly begin to take heretical ideas. Mind you, heretical is not necessarily Chaos-worship, it could be using daemonic weapons, or their Librarians start doing daemonic spells. It could be attempting to use xenos weaponry (punishable by death in the Imperium mind you and therefore extremely naughty).

Then, by chance, they encounter the Tau and since they've already broken their indoctrination towards hating all things non-human, they slowly are brought into the light of the Greater Good.

Mind you this is just an idea, as always. You know your Warband better than me and you've got a vision for it. There are a thousand thousand different ways to bring them to the Tau.


Quote:
Originally Posted by Oldman78 View Post
The chaos gods abandoned Horus most likely because they saw the can of whoop ass coming their way and wanted out of the way so as not to get fucked up!
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