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post #1 of 5 (permalink) Old 06-15-12, 05:58 PM Thread Starter
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The Shadow Guardians Chapter History

Part I - Born in Ice

Far to the Galactic East of Holy Terra, orbiting a baleful yellow star lies a dead world covered in vast oceans of ice, called Sentia Primaris (or Sentia). Like so many worlds in this galaxy, it was brought into the fold of the Imperium during the time of the Great Crusade and then largely forgotten, as the frontiers of the Emperor’s conquest drifted outward to the distant corners of the galaxy. The Sentia System is small and unremarkable, containing more asteroids than planets, and of these, Sentia remains the only planet close enough to the system’s dwarf sun to have ever been capable of supporting non-advanced human settlement. Today, it is unknown whether this world hosted any human population before the Emperor’s armies secured it in the name of humanity, leaving behind a smattering of intrepid explorers, traders, scientists, astropaths, and a military detachment sufficient to keep some semblance of order on this cold blue sphere.
Almost nothing of Sentia’s history is documented in any Imperial archive until well after the Horus Heresy, when it was brought to the attention of a prefect within the Adeptus Administratum that Rogue Traders of the Ultima Segmentum frequented the system to recruit individuals with psychic potential. Further investigation by the Adeptus Astra Telepathica revealed the birthrate of psychic individuals within the system’s human population to range from 1:1,000 to 1:5,000. As a result of this inquiry, Sentia became a strategically vital psyker breeding ground to the young Imperium. From that point on, the Adeptus Astra Telepathica sent its League of Blackships regularly to collect Sentia’s psychic children for use as astropaths, sanctioned Imperial psykers, Inquisitors, but most often as fuel for the Golden Throne itself.

In documents dating back to a time shortly after the Horus Heresy, Imperial scientists speculated that some strange combination of solar radiation and mineral crystals within the ice conspired to create the abnormally high rate of psychic mutation in the planet's inhabitants. One archeologist has even gone so far as to claim that the worlds of this system were once home to an ancient xenos race--perhaps the Eldar. Still there are others within the Imperium that suspect [++restricted: insufficient clearance level++] must be close at hand where humans manifest such mutations so frequently.
Regardless of the causes of these phenomena, the system remained sufficiently important to the early Imperium that when an Ork WAAAAGH began to mobilize within the sector, The High Lords of Terra called on the armored might of the Ultramarines to defend the system from any and all attacks as the green tide washed over the neighboring stars. After a series of increasingly severe Ork incursions into the region, a garrison of Ultramarines remained behind with a pair of strike cruisers, and a few frigates and thunderhawk gunships to defend the system from further incursions from the neighboring Ork-infested systems.
Under the vigilant watch of the Ultramarines, the human population on Sentia Primaris prospered and grew from a primitive shamanistic society ruled by psychic warlords into an advanced network of hive cities ruled by a noble line of planetary governors. This served the needs of the Imperium beautifully, as technological advancements allowed the population to expand rapidly, providing exponentially greater numbers of psychics for use throughout the Imperium.

While Sentia Primaris was largely oceanic at the equator, it harbors a series of small continents and islands concentrated near the poles. The dark, rocky landmasses themselves are little more than anchors for vast glaciers that cling to the tops of these rocky outcroppings and extend far off their coasts to scrape against adjoining glaciers like the branches of trees in some great frozen forest. Early civilization here consisted of nomadic hunting and fishing tribes who built relatively impermanent structures on the surface of this ice, but as Sentian society advanced under the organized leadership of the Ultramarines, superior technology allowed the population to burrow down to the rocky earth below. It was there, underneath hundreds of meters of ice that the people of Sentia began to build massive hive cities whose proud metal spires rose out of the glacial ice like blades of grass in a snow-covered field. The rock beneath the glaciers and oceans of Sentia Primaris is very rich in metal ores, and provided ample building material for the construction of cities and starships alike.

And so it came to pass that during the 33rd Millennium, the High Lords of Terra decreed that the space marine detachment Sentia be converted to a full chapter of space marines, to guard the system against any future threats, while providing support as needed to other warzones throughout the Imperium. The original administrative records of this founding have been lost to the slow ravages of time. The chapter likely originates from around the time of either the Sixth or Seventh Founding—unstated foundings of which the records are quite incomplete. Regardless, this sentinel chapter was dubbed the Shadow Guardians, in light of their assigned purpose, and their geneseed was taken from the most senior Ultramarines in charge of the garrison on Sentia. This robust heredity would prove to be one of the chapters’ greatest strengths down through the ages, as their gene seed proved staunchly resistant to mutation down through the millennia, and highly compatible with the DNA of many prospective neophytes from a wide range of recruitment worlds. Because the Shadow Guardians recruited primarily from Sentia itself, they initially boasted a large number of powerful psykers within the ranks of their chapter Librarium. Furthermore, it was not uncommon for rank and file Shadow Guardians to possess low-level psychic powers, which might appear to an outside observer as an uncanny sense of battlefield intuition, even for a space marine.
In addition to their peerless gene seed, the Ultramarines endowed the fledgling chapter with a single massive Battle Barge, a compliment of two strike cruisers, no less than seven other various destroyers and frigates, and a score of thunderhawks and other small craft. Such was the manufacturing capacity of imperial forgeworlds in those days that the Shadow Guardians chapter quickly expanded its fleet and its armory as its ranks grew to 1000 battle-ready space marines. The Shadow Guardians’ techmarines would later build a second battle barge by reverse engineering the design of the first. The Adeptus Mechanicus also generously furnished the chapter with a handful of dreadnoughts, and dozens of suits of tactical dreadnought armour. To honor their predecessors, the Shadow Guardians would maintain the blue heraldry of the Ultramarines on the helmets and paldrons of their power armor, while the rest would be painted darkly to represent the immovable rock of Sentia Primaris—the unyielding anchors beneath the ice, from which all life on Sentia grew and prospered.
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post #2 of 5 (permalink) Old 06-15-12, 06:44 PM Thread Starter
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I always love pictures with my stories

Pictured below is Tactical Squad Attalos, "The Light-bringers," VI squad of the Shadow Guardians' 2nd Company.

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Part II - Tempered in Fire

For nearly 4,000 years, the Shadow Guardians proudly defended the Sentia system from xenos corruption. From their massive fortress monastery, the Blade of Eternity, in high orbit above Sentia, the Shadow Guardians watched over the Sentia system and neighboring space. This chapter fortress was constructed gradually by thousands of servitors directed by dozens of techmarines under the ingenious oversight of Forgemaster Omicron, with help from senior tech priests and engineseers from Mars. The imposing star craft took the form of a massive black Aquila hanging in space with what looked like a multi-tiered city rising out of its back like some spidery parasite, bristling with towering cathedrals, gun emplacements, and sensory arrays probing the void like a million serpents’ tongues. It is in no small part due to the awesome durability of this fortress that the Shadow Guardians are still alive. Fitted with enormous void shields, warp drives, rows of powerful conventional thrusters, and enough weapons batteries to take on a Ramilies class star fort, the Blade of Eternity stands as a testament to the power and the glory of the early Imperium. From atop this metallic perch the chapter kept a silent vigil over Sentia and sent forth its war ships to campaigns far and wide. In addition to the standard combat tactics employed by all adherents of the Codex Astartes, the chapter was known for its use of potent psykers, its chapter librarians able to pulverize the minds of a thousand Orks with a glance, and teleport squads of space marines around the battlefield with unerring accuracy.

So it came to pass that increasingly, the Imperium and its citizenry called upon the Shadow Guardians to venture ever further from their ancestral home on increasingly long journeys into all manner of dire warzones where the need was greatest. The Shadow Guardians, ever eager for glorious battle, were quick to heed the call, charging ever onward in their twin battle barges, the Herald of Shadow and the Dauntless Shield to meet any threat. The Shadow Guardians won many victories for the Emperor, appearing throughout the Ultima Segmentum and other segmentums as furious angels of death to the enemies of mankind.

Sadly, this golden age was not to last. As the Shadow Guardians ventured further afield, there came word from the Librarians stationed within their home-system that a massive Ork WAAAAGH gathered to the galactic west of Sentia System as it prepared to move northeast toward Charodon and the realm of Ultramar. At the close of M37, as the bulk of the chapter made for home to defend its ancestral lands as it had always done, it became clear that the WAAAAGH would make planetfall before the bulk of the Shadow Guardians could return to make ready their defenses. Instead, it would fall largely to Sentia’s Planetary Defense Force, a handful of Shadow Guardians veterans, scouts, and senior members of the Librarium, to hold out against the initial and most deadly waves of the Orkish horde.
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post #4 of 5 (permalink) Old 06-17-12, 04:55 AM Thread Starter
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More Story.

Within the span of a few Terran weeks, Ork-ridden battleships reached the outskirts of the Sentia system, unloading shells and energy weapons into any hapless vessels they came across. Half a billion kilometers away, the propulsion thrusters of the Blade of Eternity thundered to life, as the stately craft and its compliment of strike cruisers slowly moved to intercept the growing ork armada. Vastly outnumbered, the space marine commanders of these vessels waited until the orkish fleet came within range of the orbital weapons platforms of Sentia before launching their counter-offensive, all in a hopeless attempt to keep the orks offworld. As the weapons platforms silently poured heavy las-fire and missles into the enemy fleet, the skeleton crew of space marines sent forth every frigate and thunderhawk docked in the their fortress to hold off the assault. However, they knew the futility of this effort, such was the vastness of the force arrayed against them.

The Blade of Eternity fought valiantly, claiming a score of Ork battleships before its voidshields overloaded and failed. To lose the fortress, with its gene banks and data-archives, would seal the Shadow Guardians’ doom, and it would need to survive if any meaningful counterattack were to be launched after the main elements of the chapter fleet returned home. Thus, with shame in their hearts, the Shadow Guardians withdrew the Blade of Eternity from the field of battle. With what few strike cruisers and gunships remained operational, the Shadow Guardians escorted the venerable fortress monastery as it made for the far side of a nearby asteroid field to assess its damage and re-establish void shields. Smaller ork fighters and ramships gave chase, but were quickly mopped up by the formidable skill and firepower of the Shadow Guardians.

Luckily for the chapter, the attentions of the orks quickly reverted to the weapons platforms as more and more battleships and kill-kroozers fell to the disciplined las-shots of the PDF. The orks were undeterred by their grievous losses, intent as they were on pillaging this feeble human world, they would salvage their burning wrecks and cobble them back together in due time. One by one, the defensive platforms fell before the horde. Somewhere in the turmoil, orks must have captured a weapons platform or imperial vessel, as the howling roars of the WAAAGH echoed across the imperial communications network, sewing fear and despair amongst the ranks of the PDF. Soon, massive landing craft teaming with greenskins careened toward the continental glaciers of Sentia Primaris. Upon landing, mekboys and their gretchin crews set to work erecting massive teleportation devices to spew forth the main bulk of the orks’ battlewagons, kans and other machines of death waiting eagerly within the holds of the ork battleships above. With terrifying swiftness the mobs of orks gathering around these rudimentary war camps became a characteristic green tide of boyz looking for a good scrap with the Emperor’s finest before salvaging as much metal as possible to build new kill-kroozers for the warboss’ growing fleet.

The hive cities of the Southern pole were overrun in a matter of days. Yet in the north, the human populace waged a fierce war over land, air and sea, augmented by a small Shadow Guardians task force. Having evaded the orks’ sloppy blockade, the Shadow Guardians bolstered the PDF’s defenses significantly by ferrying dozens of tanks and other weaponry to the surface via thunderhawk and drop pod. The few Adeptus Astartes available to fight on the ground stood shoulder to shoulder with the brave men and women of Sentia, ready to sell their lives dearly to stall the attackers until reinforcements arrived. Unbeknownst to the Shadow Guardians, the Planetary Governor had called up scores of civilians with psychic powers to join the war effort in a more extreme capacity. In a secret moment of cowardice and desperation, the governor ordered the few sanctioned imperial psykers stationed on Sentia to “train” these gifted individuals in the full use of their powers, that they might turn the tide of battle in humanity’s favor, or at least buy time until the Shadow Guardians’ main fleet had returned to the system.

The bulk of the chapter finally arrived after a series of increasingly daring shortcuts through the warp to hasten their return. Upon reaching their ancestral home, the Shadow Guardians found the Blade of Eternity badly damaged from its engagement with the enemy, and the planet’s orbital defense matrix in tatters. Planetside, the smaller continents of Sentia’s southern hemisphere had been overrun by the Green Tide, with the remaining PDF and Astartes forces pushed nearly to the breaking point securing the hive cities and manufacturing centers of the northern polar continents. As six full companies of space marines made planetfall, the Shadow Guardians’ chief librarian, Locrius intuited a strange presence in the warp, clouding his thoughts with a sense of impending doom. It would be 72 hours of brutal warfare before this dark presence revealed itself to the battle-hardened psychic.

The fully reinforced marines now set upon their ancient foe with a righteous fury worthy of legend. Everywhere they trod, orks died by the hundred. Honored veterans in mighty terminator armor, equipped with hammer and stormshield smashed through orks and their war machines. Armored columns of tanks supported by PDF aircraft struck at the most heavily armed and armored components of the advancing foe attempting to slow their advance on the hive. Dreadnoughts of every classification fired upon the mobs and their battlewagons until their magazines were utterly spent, and then charged headlong into the foe, grinding them into the churned ice. In the black firmament above, the battle barges and strike cruisers of the Shadow Guardians fired every weapon at their disposal into the ork fleet. Piercing lance fire sliced through ork super-battleships whilst marines loaded in Caestus assault rams staged perilous boarding actions to sabotage several of the ork frigates.

Victory, however, would prove elusive to the valiant defenders of humanity, for just as the tide of battle turned firmly in the Imperium’s favor, at least eight confirmed warp anomalies appeared on the surface of Sentia Primaris. From these unholy portals streamed forth all manner unspeakable horrors, corrupting and slaying the remaining Planetary Defense forces and civilians in equal measure. At this moment the chapter’s ground forces had been steadily advancing at the vanguard of a sweeping assault across the northern glacial plains toward the ork-held coastline. They now found themselves trapped along with several platoons of PDF between the xenos horde reinforcing from the southern sea and a new foe spilling out from their own cities to the north. Chaos had come to Sentia, and would claim this world, or see it scoured of all life. Subsequent Inquisitorial investigations would reveal this Chaos presence to be an army led by a Lord of Change, a Greater Daemon bound to the will of Tzeentch. Likely it came to Sentia in order to claim the high number of psykers as vessels through which Tzeentch would work its dark sorcery upon the Imperium of Man. The portals used by the Chaos war host were eventually revealed to be several of the unsanctioned psykers themselves, now ripped open by the forces of Tzeentch. These poor souls, trained only briefly in the use of their powers for war, were untested and underprepared for the perils of the warp, and provided the Lord of Change with an unlocked door through which it would pour forth its madness upon this icy world full of psychic potential. Perhaps it had jealously observed this jewel of a world for millennia, gradually bending fate to bring about this very sequence of events.

Within 24 hours of the Chaos outbreak upon Sentia, the Black Ships of the Inquisition appeared in the system, ready to perform exterminatus upon the war-torn sphere if needed. A full Sisters of Battle company arrived hours later. At the Inquisition's command, they gained control of what little defensive structures remained in orbit after weeks of battle against the now-routed ork starships. At the behest of the Inquisition, the Sisters established a perimeter around Sentia, helping the Shadow Guardians to drive off what remained of the Ork fleet while ensuring that no ships could enter or depart Sentia’s atmosphere. Gleaming, ostentatious transports of the Sentian upper class could be seen occasionally rising out of hatches in the tops of the Northern hive spires, but the Battle Sisters’ blockade sent these back to the surface in flames. The Planetary Governor, along with most of his staff, probably met an ignoble end aboard such a craft, for he was never heard from again.

In this radically changing warzone, the Shadow Guardians exemplified the true tactical brilliance of their primarch, Roboute Guilliman. Their inspired usage of the Codex Astartes showed as never before. Cut off from further reinforcements from above, the planet-bound battle brothers swiftly divided into two forces tailored to their separate roles. One force mounted in Thunderhawks and Storm Eagles would race to the various warp portals to meet the Chaos threat, their librarians hoping to seal these tears in the fabric of realspace, and staunch the flow of Warpspawn over their beloved homeland. The second force would press southward through the frozen wastes, its flank protected from chaos ambush by landraiders and dreadnoughts. The goal of this second force was to engage in a series of daring hit and run skirmishes against the scattered ork mobs. Using assault squads and landspeeders, the chapter hoped to incite the orkish horde to remount its offensive, ultimately baiting them into battle with the forces of Chaos if possible.

During the next desperate hours, Shadow Guardians Chapter Master, Lord Hesiod himself, parlayed with the council of Inquisitors overseeing the Sentian quarantine, in a bid to save what little remained of this planet’s people and culture. It was Hesiod’s plan to use the insatiable battle lust of the Orks as a distraction for the Chaos warriors while the Shadow Guardians’ air support escorted transports filled with refugees up to their fortress monastery, away from the powerful clutches of Tzeentch. However, it was clear to Lord Hesiod that the Inquisition and Ecclesiarchy now viewed this system’s psyker-heavy populace as more of a liability than an asset. Predictably, the Inquisition mulled Hesiod’s rescue plans over for a time before rejecting them in favor of the more cautious approach of exterminatus, ensuring no Chaos taint would linger here as a viper in the weeds, waiting to strike at the Imperium with an army of corrupted psykers. This would need to be done quickly before the warp anomalies increased in size to create a permanent warp incursion into realspace within the system. The Inquisitorial council made one concession to the imploring chapter master, and that was to allow a final 36 hours for the evacuation of all space marines and their valuable war materiel from the surface of the planet into the custody of the Inquisition, that they might be inspected for any latent signs of Chaos corruption.

Furious, but ever loyal to the will of the Imperium, Lord Hesiod returned to his flagship to take counsel from his most trusted advisors on how to handle the next few hours as Inquisitorial ships began to move into key positions around the doomed world. As Hesiod relayed the Inquisition’s orders to his ground forces, Chief Librarian Locrius defiantly continued to lead the space marines at his command back into the heart of the beleaguered hive spires, splitting the marines into a series of rescue parties, which would use their remaining Thunderhawks and other aircraft to save as many untainted souls as they could gather from the fallen cities. Wave after wave of the planet’s own citizens turned on their defenders, having succumbed to the insanity of Tzeentch. The carnage witnessed in those tunnels was great.

Simultaneously, over half of the remaining Shadow Guardians and the bulk of their tanks, terminators, and dreadnoughts engaged in a fighting retreat from the ork-held coast to draw out their remaining forces and to lead them to the heart of the Chaos menace, so as to buy time for a final escape from Sentia with any survivors their brethren could extricate from the smoking ruins of cities buried in the ice.

Mere hours away from being engulfed by the planet-cracking force of thousands of Cyclone Torpedoes, Locrius rallied his forces on a flotilla of PDF naval aircraft carriers at a secret location in the equatorial oceans of Sentia, far from any land-mass. Thunderhawks and PDF transports heavy with the last uncorrupted members of Sentia’s human populace touched down on the decks of the carriers, unloading a few hundred souls into the holds below. Half a world away, the ground army Shadow Guardians succeeded in luring their age-old, brutish adversary to Chaos’ doorstep. The Shadow Guardians then slipped away from their foes through ancient, hidden tunnels carved through the glaciers to the coast known as the White Gates. The war-torn remnants of the 10th company brought up the rear, ensuring no daemon or greenskin pursued, by detonating charges placed at key points along the tunnels in ages past. A single black transport of the Inquisition descended through the ragged grey clouds, opening its multiple bay doors as it landed. Squads of marines, their remaining tanks and holy dreadnoughts marched solemnly into the black ship, as a bitter wind carried the chittering screams of advancing Tzeentchian horrors over the snowy terrain. As soon as the last dreadnought stepped across the threshold, thrusters roared to life and the blue-white surface of Sentia disappeared beneath grey clouds. The bulk of the Shadow Guardians’ motor pool secure aboard the Inquisitorial transport, Lord Hesiod allowed himself a long sigh of relief. His planet would not survive the next three hours, but his chapter might.

Countless leagues away in the middle of a vast ocean, deep in the holds of the aircraft carriers, Chief Librarian Locrius explained the situation to the refugees in his charge. Hesiod had made clear to his chief librarian that no human would be allowed to leave the doomed world, by order of the Holy Inquisition. Locrius silently cursed the intractable Inquisitors and their lackeys as he gazed one last time upon the dark waves of the ocean before rejoining his cadre of fellow librarians below deck. In an ancient Shamanistic ritual remembered only by the Astartes, they said goodbye to their home, and issued the burial rites to the populace and the planet itself as the people of Sentia had done for their loved ones in countless centuries before space marines ever set foot on the planet. Then, through their combined psychic might, they teleported themselves and nearly four hundred human souls, the last survivors of the Sentian War, offworld to a vault deep within the titanium heart of their chapter’s fortress monastery. Such was the power of the legendary Locrius in those days, that he could carve a path directly through the warp to the heart of his waiting sanctuary and envelope his forces as they moved across it, without the notice of either Tzeentch or the Inquisition, which remained focused on monitoring the growing warp phenomena and carrying out its exterminatus protocols. Aboard the Blade of Eternity, the librarians that traveled with Locrius placed the refugees in stasis chambers until such time as Locrius himself could properly interrogate them for any taint of Chaos. However, Locrius could not be found anywhere aboard the vessel. Quite possibly the most powerful battle psyker in the Imperium at the time, Locrius did not emerge from the other side of this massive exodus through the warp. Legends among the Shadow Guardians say that he either discorporated from the psychic strain of shepherding so many minds through the warp at once, or that, in the last moment, he locked eyes with the Lord of Change himself, and charged after him over the twisting, rushing seas of the warp to sink his mighty force axe into the hide of that fell daemon in the name of the Emperor.

In the final minutes of life on Sentia, several Thunderhawks lifted off from the decks of the abandoned aircraft carriers, taking the remaining Shadow Guardian squads into orbit as Cyclone Torpedoes began to rain down from the Black Ships…
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Part III - Cast Out

In the aftermath of the Sentian Purge, the Shadow Guardians were interrogated at length in order to ensure their complete loyalty to the Emperor and lack of chaos taint. The librarium of the Shadow Guardians would not be interrogated, however, because librarians are trained from the neophyte stage to resist the corrupting influences of the warp. Furthermore, it is a foolish inquisitor who believes he can pry from a librarian’s mind any information the librarian does not wish to give. Remarkably, the inquisition chose not to mind wipe this war from the memories any Astartes except for a few of the neophyte scouts of the 10th company, who they deemed unworthy to share in such dangerous knowledge. For failing in their primary duty to protect Sentia from ork invasion and for failing to timely execute the unsanctioned psykers on Sentia, allowing Chaos to manifest itself on such a valuable imperial world, the chapter was found wanting in the eyes of the Emperor. The High Lords of Terra deigned to grant the chapter an opportunity to redeem itself by undertaking a 1000-year penitent crusade. In truth, the High Lords intended the crusade to wipe the stain of this ill-favored chapter from the face of the Imperium, that it might be forgotten completely to the slow march of the centuries. Probably the only reason that the Shadow Guardians were allowed this much of a chance was due to the fact that not a single marine interrogated by the Inquisition showed any sign of Chaos taint, in spite of their close contact during the fighting.
With their sentence handed down, and with roughly 350 civilians clandestinely sequestered in their holds, the forces of the Shadow Guardians solemnly departed on their crusade. It would not be until the Blade of Eternity had travelled far from the suspicious gaze of the Inquisition that the former chief librarian’s act of insubordination would be revealed to the chapter master by the few librarians aware of this heroic act of disobedience. Upon further interrogation, some of these civilians were deemed tainted by the mind-whisperings of chaos, and were swiftly executed by the Shadow Guardians’ librarians themselves. Those fortunate enough to survive these trials soon found themselves swept far from their homeland in the galactic Southeast of the Ultima Segmentum. The Shadow Guardians’ entire fleet leapt through the warp, traveling far from the ashen wastes of Sentia, whose lifeless waters had already refrozen now that the atmosphere had burnt itself out. The chapter fleet travelled past the realm of Ultramar, stopping only to pray at the feet of Roboute Guilliman for redemption through an endless war against all enemies of the Imperium. From there, the monastery and its escort of battle barges and strike cruisers cleaved a bloody path through piratical eldar fleets, chaos-tainted space hulks, and ork-infested worlds to emerge high above the sparkling galactic plane, as if rising above a massive frost-covered ocean. Here, the chapter would seek out the most powerful enemies it could find and meet them in bloody battle, to regain its honor or die fighting these monsters that dwell in the darkness beyond the stars…


On a feudal world called Locria, in the Ultima Segmentum, the local farmers have a song that tells of knights from the stars who shepherded their ancestors through ice and fire and the madness of the warp to deposit them safely upon Locria’s grassy hillsides.

+++ In the dust-shrouded data banks of the Shadow Guardians’ Librarium, hidden from all but the most senior librarians, the historical counterpart of this legend is stored in obscurity, a secret sin that must be forever protected from view. Within this encrypted data-file, lie transcripts and flight-path records evidencing that, before embarking on their nigh endless crusade to prove themselves worthy in the Emperor’s sight, the Shadow Guardians deposited their secret cargo, 354 Sentian survivors untouched by the hand of Tzeentch, onto the grassy highlands of an uncharted, but habitable world orbiting a young star. A handful of Shadow Guardians and chapter surfs remained there as well, to ensure the survival of the colony. The human survivors initially named the world Locrius (a name which devolved with the dialect into Locria), in honor of he who, in the Emperor’s mercy, saved them from Chaos and certain death. +++

Whether this old legend of Locria has any basis in fact is anyone’s guess. More likely, the folktale arose out of a general awe and reverence for the Emperor and His Shadow Guardians, a fleet-based chapter from beyond Imperial space who are known to seek recruits occasionally from Locria, to fight and die amongst the stars in His name, bringing honor upon their families.

Last edited by Greenskin; 06-20-12 at 01:08 AM.
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