Well 9 incubi + vect charge and azdrubal attacks and causes 3.5 wounds
8 Incubi - 24 attacks on the charge at S4 (Klaives +1S)
1 Klaivex - 4 attacks on the charge at S6 (sorry forgot to mention that he as included and had demi klaives, sorry if my spelling is off)
Vect - 7 attacks on the charge re-rolling to hit and 3+ to wound with a power weapon.
= 12.37 wounds, I didnt even consider that they might have furious charge which if anyone is interested could mean a total of 15.481 wounds.
When you are talking about sanctuary I assume you mean that they will suffer the I penalty for moving through cover, that is true but thats assuming I take a librarian which Im not in this list. A very good point though
Im not arguing with you, for the most part i agree with you, in any game I would put my money on the paladins surviving everything that your opponent throws at them. The banner is great and it is something I am considering for the list. I think you have also missed the point of what i said, im not saying that my palladins are crappy in CC and they need some extra punch, im just saying that it would be foolish to think that they are indestructible.
I once for example played against a GK player with 3 land raiders each with 10 death cult and rad grenades (xeno inquisitor and tech marine), the 10man paladin unit got charged by both units, they didn't last long. Normally I would have kept them in terrain but he chose sides and made that particularly difficult for me. An extreme situation I know, but it happens, that is all I am saying. This was the only time my palladins were actually wiped out in CC normally if they gd die its because they run off the table or very very bad luck when being shot at.
I have played this list, or slight variation of this list 21 times and have a WLD ratio of 16-3-1, im worried about combat ability of the paladins, im just looking for friendly advice
I apologise if i seemed hostile, that was not my intention