2000 point paladin list noobie (advice please) - Wargaming Forum and Wargamer Forums
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post #1 of 11 (permalink) Old 06-13-11, 03:42 PM Thread Starter
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Default 2000 point paladin list noobie (advice please)

Hq

Lord draigo

Troops

Paladin squad
4x paladin with nemesis force weapon and storm bolter
1x paladin with incinerator
Psybolt ammo

Paladin squad
4x paladin with nemesis force weapon and storm bolter
1x paladin with incinerator
Psybolt ammo

Paladin squad
4x paladin with nemesis force weapon and storm bolter
1x paladin with incinerator
Psybolt ammo

Paladin squad
4x paladin with nemesis force weapon and storm bolter
1x paladin with incinerator
Psybolt ammo

Heavy support

Nemesis dread knight
Heavy pyscannon
Nemesis great sword

Nemesis dread knight
Heavy pyscannon
Nemesis great sword

Grey knight land raider redeemer
Psyflame ammunition

total at 2000 points
what do you think ( prepared to be shuned )
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post #2 of 11 (permalink) Old 06-13-11, 03:52 PM
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You should equip each individual paladin differently so you can abuse...I mean take full advantage of the wound allocation rules. Like, 1 with a hvy weap, 1 justicar, 1 hammer, 1 halbred, 1 apothecary. That way the enemy has to do a total of 6 wounds (through term armor and FnP) for you to remove 1 paladin. To be more cost effective, as you will want apoths in every paladin squad but they are rather expensive, form up to 10 man units. You can still equip every single paladin differently even in a 10 man squad.
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post #3 of 11 (permalink) Old 06-13-11, 04:20 PM Thread Starter
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thanks for advice will tinker the list abit
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post #4 of 11 (permalink) Old 06-13-11, 04:43 PM Thread Starter
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right here we go :S

hq

lord dreigo

troops

paladin squad #1
1x apothecary
1x paladin with incinerator
1x paladin with hammer
1x justicar
1x paladin with nemesis force weapon
1x psycannon paladin
1x paladin with banner
1x paldin with warding stave
1x nemesis force falchions
1x paladin with master crafted force weapon


paladin squad #2
1x apothecary
1x paladin with incinerator
1x paladin with hammer
1x justicar
1x paladin with nemesis force weapon
1x psycannon paladin
1x paladin with banner
1x paldin with warding stave
1x nemesis force falchions
1x paladin with master crafted force weapon

heavy support

nemesis dreadknight
heavy psycannon
nemesis deamonhammer

nemesis dreadknight
nemesis deamonhammer
gattling psilencer

land raider reedemer
psyflame ammunition

2000 points
(had to remove dreadknight blades )
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post #5 of 11 (permalink) Old 06-13-11, 05:27 PM
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Bingo. Now the LR is just preferance as it cant transport one of the 10m squads, you could get another DK or drop it for another HQ to put in the 2nd squad of paladins. Your choice!

edit; Find the points for psybolt ammunition, it makes a -huge- difference

Last edited by Ravner298; 06-13-11 at 05:33 PM.
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post #6 of 11 (permalink) Old 06-13-11, 09:39 PM
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Quote:
paladin squad #1
1x apothecary
1x paladin with incinerator
1x paladin with hammer
1x justicar
1x paladin with nemesis force weapon
1x psycannon paladin
1x paladin with banner
1x paldin with warding stave
1x nemesis force falchions
1x paladin with master crafted force weapon
Where are the psycannons?! Psycannons on terminators are awesome, psycannons on paladins are even more awesome because you cn take 2 for every five models and they are cheaper, really find some. I feel that apothocaries are overpriced since alot of shots and attacks coming your way will be ignoring the feel no pain anyway but that's just personal opinion. The banner I also feel can also be left at home remember that the banner carrier looses his force weapon so you essentially only gain 6 attacks and that's assuming that you keep them in units of 10 which is not always preferable, splitting them down makes the banner a huge waste of time I feel. Paladins don't have justicars, so you can't count one in order to individualise your equipment. Its a good general rule of thumb to have 2 hammers for every 5 paladins, especially considering the lack of anti-tank in the list. As a reference here is how I run my paladins:
1. Psycannon, halberd
2. psycannon, MC halberd
3. Psycannon, sword
4. Psycannon, MC sword
5. halberd
6. MC halberd
7. sword
8. warding stave
9. hammer
10. MC hammer (cant touch this)
= 670

With regards to the list in general you need more anti-tank (as all grey knight armies do), try and squeeze in a vindicare assassin somewhere they are worth their weight in gold against vehicles especially considering the brand spanking new rulebook faq. I also find that an inquisitor with rad and psycho grenades go a long way, paladins are great but they can still be dominated in CC those grenades just help to give you that extra little boost.

I don't use dreadknights, but I don't see a problem with them

Edit: I would say don't drop important equipment for the psy ammo on paladins, they spend alot of time in CC anyway and if they need to take care of hordes they have holocaust.

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post #7 of 11 (permalink) Old 06-13-11, 10:30 PM
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Originally Posted by Ravner298 View Post
You should equip each individual paladin differently so you can abuse...I mean take full advantage of the wound allocation rules. Like, 1 with a hvy weap, 1 justicar, 1 hammer, 1 halbred, 1 apothecary. That way the enemy has to do a total of 6 wounds (through term armor and FnP) for you to remove 1 paladin. To be more cost effective, as you will want apoths in every paladin squad but they are rather expensive, form up to 10 man units. You can still equip every single paladin differently even in a 10 man squad.
Unfortunately Ravner is leading you astray with this advice, as you may not actually assign one wound to each paladin before removing one as a casualty. You must begin removing models as soon as possible. Therefore, because paladins have 2 wounds, you must put 2 wounds on the same paladin before putting any on the next, and so on. BRB P.26

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post #8 of 11 (permalink) Old 06-13-11, 11:59 PM
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Originally Posted by Kurt Russell View Post
Unfortunately Ravner is leading you astray with this advice, as you may not actually assign one wound to each paladin before removing one as a casualty. You must begin removing models as soon as possible. Therefore, because paladins have 2 wounds, you must put 2 wounds on the same paladin before putting any on the next, and so on. BRB P.26

Unfortunately, you are leading him astray. That rule only applys to models that are equipped the same way.

That being said, the current list is really hurting on anti tank, I would put max psycannons on every squad, they still keep their force swords and they get to fire 4 shots each even if they move.
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post #9 of 11 (permalink) Old 06-14-11, 02:20 AM
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Unfortunately, you are leading him astray. That rule only applys to models that are equipped the same way.

That being said, the current list is really hurting on anti tank, I would put max psycannons on every squad, they still keep their force swords and they get to fire 4 shots each even if they move.
My mistake. Learn something new every day.

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post #10 of 11 (permalink) Old 06-14-11, 02:29 AM
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My mistake. Learn something new every day.
Read up on nob bikers, juggernauts and the new paladin configurations that abuse wound allocation by kitting them all differently. It's a rather cheap tactic if you ask me, but rules are rules and people are taking full advantage of it, especially in the competitive scene.
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