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post #1 of 6 (permalink) Old 05-04-11, 10:38 AM Thread Starter
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1750 all rounder competative

I know that the number of new grey knight lists that are filling up the boards makes my little post nearly meaningless, but still if you have the time let me know what you think about this list.

HQ

Cortez

Grand Master
Incinerator
3 servo skulls
= 195

Elite

Vindicare

Troops

10 Grey Knights in PA
2 Psycannons
1 Hammer
Rhino
= 265

10 Grey Knights in PA
2 Psycannons
1 Hammer
Rhino
= 265

Henchmen
8 death cultists
2 Crusaders
Chimera
= 205

Henchmen
6 Psykers
Mystic
3 warriors
Servitor with MM
Chimera with HHF
= 147

Henchmen
6 Psykers
Mystic
3 warriors
Servitor with MM
Chimera with HHF
= 147

Heavy Support

Psyrifleman dread - 135
Psyrifleman dread - 135

= 1749

Notes:
1. I took the GM mainly for psychic communion and grand strategy, which I will be using to hopefully scout up the GK rhinos and death cultists.
2. The scouting units mentioned above move flatt out straight up the board and pop smoke. The idea here is create a threat from turn 1 for the enemy which will hopefully result in fire being drawn away from the psykers, dreads, and sniper.
3. mystics along with psychic communion can provide some defense for the psykers since a 5 man unit of grey knights could deepstrike in.
4. What I intend to use the assassin for is popping tanks and hopefully scaring my opponent into more predictable moves.
5. What im worried about is the number of kill points im fielding which could put me at a huge disadvantage in annihilation games. Also im very unsure about the GM since he is alot of points in one place and I don't know if his abilities are worth the steep price.

Let me know what you think

"In the morning I will be sober but you will still be ugly"

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post #2 of 6 (permalink) Old 05-04-11, 11:38 AM
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Don't know if you really need the Incinerator on the GM, waste of his BS6 imo. Also I would stick him with the DCAs (although I don't know atm if the Scout-Grand Strategy tactic works this way, transferring it from the unit to the attached IC). Maybe give him a Halberd instead of the Incinerator giving him Ini7 and Hammerhand pushes the DCAs and the Crusaders.
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post #3 of 6 (permalink) Old 05-04-11, 11:44 AM
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I see a weakness in the fact you have 1 Inquisitor and 2 Servitors needing babysitting. Servitors will mindlock the entire unit half the time, it's not worth the risk.

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post #4 of 6 (permalink) Old 05-04-11, 11:48 AM Thread Starter
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Quote:
Don't know if you really need the Incinerator on the GM, waste of his BS6 imo. Also I would stick him with the DCAs (although I don't know atm if the Scout-Grand Strategy tactic works this way, transferring it from the unit to the attached IC). Maybe give him a Halberd instead of the Incinerator giving him Ini7 and Hammerhand pushes the DCAs and the Crusaders.
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I agree with you on wasting his BS6 by giving him an incenrator but it's cheap and I don't know what else to give him. I am hesitant to trade out his sword since he is already I5 and it gives him a nice 3+ save in CC. I will check up on the IC and scouts thing later.

Quote:
I see a weakness in the fact you have 1 Inquisitor and 2 Servitors needing babysitting. Servitors will mindlock the entire unit half the time, it's not worth the risk.
You are totally right, mindlock totally slipped my mind

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post #5 of 6 (permalink) Old 05-04-11, 02:48 PM
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Replace the second servitor with a Jocaero. Means you need some points. Replace the Death Cult Chimera with a Rhino. Then the points come out fine.
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post #6 of 6 (permalink) Old 05-07-11, 07:39 AM
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Sooo I looked up the Scout USR. No, the unit doesn't transfer it to the IC. But I would let him join nevertheless and give HIM the Scout USR, unless you only rolled 1/2 ;). He can really boost the DCAs and take some damage away from them.
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