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post #1 of 7 (permalink) Old 05-03-11, 10:48 PM Thread Starter
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Default Grey knight footslogger 2000pts

Hey havn't posted in a while

Heres a list ive been tinkering with lately.

HQ:
Unit cost 100pts
Coteaz
Unit cost 170
Librarian with the shrouding, the summoning, might of titan, nemesis daemon hammer

ELITES:
Unit cost 119pts
Techmarine conversion beamer, 3 servo-skulls
Unit cost 119pts
Techmarine conversion beamer, 3 servo-skulls

TROOPS:
Unit cost 178
Inquisitorial Henchmen Warband 10 Crusaders 2 Warrior Acolytes with meltaguns
Unit cost 178
Inquisitorial Henchmen Warband 10 Crusaders 2 Warrior Acolytes with meltaguns

Unit cost 178
Inquisitorial Henchmen Warband 10 deathcult assasins 2 Warrior Acolytes with meltaguns

Unit cost 178
Inquisitorial Henchmen Warband 10 deathcult assasins 2 Warrior Acolytes with meltaguns

Unit cost 178
Inquisitorial Henchmen Warband 10 deathcult assasins 2 Warrior Acolytes with meltaguns

Unit cost 178
Inquisitorial Henchmen Warband 10 deathcult assasins 2 Warrior Acolytes with meltaguns

DEDICATED TRANSPORT:



FAST ATTACK:



HEAVY SUPPORT:
Unit cost 130pts
Nemesis Dreadnight
Unit cost 130pts
Nemesis Dreadnight
Unit cost 130pts
Nemesis Dreadnight

the plan is to have the crusader henchmen squads in a 24 man line across my dpz and have the rest of the henchman behind. one squad would have the librarian casting shouding for the nifty 3+ cover (4+ from behind infantry +1 for shrouding) so i would have 70 odd models with power weapons and a 3+ save. the dreadnights are the in your face guys their there to soak up some fire while charging forward (wish i could give them pt but they are to expensive and have unclear rules) so they roll up and the techmarines stay back and shoot some av

Durian

As the great poet Ice Cube once said, if the day does not need an A-K, it is good.

Last edited by durian; 05-04-11 at 08:02 AM.
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post #2 of 7 (permalink) Old 05-03-11, 11:34 PM
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its very diffent thats for sure.

this list may if issue vs a horde army (IG or Orks) besides that you should be fine.

My Chaos Army
https://www.heresy-online.net/forums/...m/P1060039.jpg you can see them all in the the heresy gallery under WoC
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post #3 of 7 (permalink) Old 05-04-11, 12:15 AM
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i only see one problem, you seem to have 7 warbands.

:EDIT: i see why, you have 6 troop choices and 1 for coteaz.

Level up Cuddly! And Cutie for my friend!

Last edited by Sabet; 05-04-11 at 12:16 AM. Reason: Checked the rules
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post #4 of 7 (permalink) Old 05-04-11, 08:01 AM Thread Starter
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apologies for the 7th squad, it was a mistake.
has been corrected and 4 of the squads are deathcult assasins instead of crusaders.

As the great poet Ice Cube once said, if the day does not need an A-K, it is good.

Last edited by durian; 05-04-11 at 08:03 AM.
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post #5 of 7 (permalink) Old 05-04-11, 08:34 AM
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You're really lacking any kind of Ranged threat at all, at distance you can only shoot two different targets a turn. You're 3++ and 5++ will go some way to ensuring survival but only a little. A couple of Jokaero in some of those units could really give you some punch if you stand still or some Heavy Flamers to help you with hordes.

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post #6 of 7 (permalink) Old 05-04-11, 10:44 AM
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AWESOME hahaha would love to play with this. It is sad about the ranged power though I cant think of an effective way to fix that without changing how the entire list functions. Either way very cool.

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post #7 of 7 (permalink) Old 05-20-11, 04:19 PM
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Don't forget the DK can deep strike even without personal teleporters.

Also, I would think about giving the techmarines OSR. I know they are not super accurate, but it could help suppress some of the incoming fire while you march across the board (and if the servo skulls can increase accuracy, even better - I know there is some debate on that, but we interpret the "always scatters full distance" to mean you cannot get a "hit" and you cannot subtract BS, but you can reduce the number of dice you roll)
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