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post #1 of 9 (permalink) Old 05-03-11, 04:26 AM Thread Starter
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Default 2000pt list for upcoming tournament

I have not posted in quite some time, preferring to watch and learn from other posts. With a tournament in two weeks, i figured it was time to get some advice on my list. Here goes:

HQ
Grand Master. 220pts
2 SS,NFH
Psyco Gren, Rad Gren

Librarian 205pts
WR,QS,MoT,San
Warding Stave

Elites
Vindicare Xpts

Troops
Strike Squad: 305pts
10mods
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino

Strike Squad: 305pts
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino


Terminator Squad: 290pts
6mods
3NFS,1NFH,1NDH,1 Psycannon,BB


Heavy Support

Land Raider Crusader 270pts
MM,PB

Dreadnought 130pts
Assault Cannon,PB

Dreadnought 130pts
Assault Cannon,PB

Here is what I have come up with.

Grand Master, Librarian, and Terminators advance forwards in the Land Raider Crusader. Strike Squads advance behind or flanking the Crusader. I can also combat squad the Strike Squads if need be. The Dreadnoughts will also advance forward, flanking the Rhinos. I will use Grand Strategy according to the mission being played.

Last edited by Swanger; 05-04-11 at 09:34 PM. Reason: Edited list to clarify. Fixed points values.
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post #2 of 9 (permalink) Old 05-03-11, 07:38 AM
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Quote:
Terminator Squad: 475pts
10mods
2 Psycannons, 2 NFH, 1 NFF
1 NWS, 2 NDH
Keep these guys simple, drop the warding stave and falchions try and get a brotherhood banner in there somewhere. I assume you will split these guys and ride half of them in the raider with the GM, this won't be a problem but the other 5 termies are. Termies should always have a delivery method of some kind, you will most likely deep strike them but you don't have any reliable way of making sure they won't scatter.

Quote:
Strike Squad: 285pts
10mods
2 Psycannons,1NDH
Just with MCDH
Rhino
Im not totally sure what you are saying here but you do know that models with psycannons in power armour can't take a CC weapon right? that means no demon hammer for a model with psycannons.

Quote:
Interceptor Squad: 325pts
10mods
2 Psycannons, 1 NDH, PB
Just with MCNDH
I hate interceptors, 26pts for a model which is unimpressive in CC their uber jump pack is cool but not that cool. I guess you're planning on using them for a shunt punch move, this is pretty awesome but only when you get first turn, its really not a solid tactic to build a list around. If anything drop 1 unit and get 2 riflemen dreads into the list

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post #3 of 9 (permalink) Old 05-03-11, 05:03 PM
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Don't put daemon hammers on your justicars. 1 failed psychic test and you'll loose your hammer.
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post #4 of 9 (permalink) Old 05-03-11, 05:44 PM
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when you need to hit with the Daemon Hammer, you REALLY need to hit, I think the added reliability is worth the risk.

Sounds to me like someone has a case of Being-a-little-bitch, how about you take two pills of Man-the-fuck-up and call me in the morning.


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post #5 of 9 (permalink) Old 05-03-11, 06:23 PM
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when you need to hit with the Daemon Hammer, you REALLY need to hit, I think the added reliability is worth the risk.
Agreed, but it doesn't have to be on the justicar, put it on a regular grey knight model instead.

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post #6 of 9 (permalink) Old 05-03-11, 06:24 PM
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Quote:
Originally Posted by Swanger View Post
I have not posted in quite some time, preferring to watch and learn from other posts. With a tournament in two weeks, i figured it was time to get some advice on my list. Here goes:
HQ
Grand Master. 190pts
3 SS,NFH
You might want to consider rad and 'troke grenades here. I'd also suggest a Librarian even GK need the hood lurking about for Fortune and Guide and the like.
Quote:

Elites
Vindicare Xpts
No problem here
Quote:

Troops
Strike Squad: 285pts
10mods
2 Psycannons,1NDH
Just with MCDH
Rhino
Nothing wrong with this. You're a little short on scoring units.
Quote:

Terminator Squad: 475pts
10mods
2 Psycannons, 2 NFH, 1 NFF
1 NWS, 2 NDH
Very expensive here. I'd suggest ramping down, allowing the Grand Master to load into the Land Raider.
Quote:

Fast Attack
Interceptor Squad: 325pts
10mods
2 Psycannons, 1 NDH, PB
Just with MCNDH

Interceptor Squad: 325pts
10mods
2 Psycannons, 1 NDH, PB
Just with MCNDH
I'd limit the 2nd interceptor to 5, give you some points for above changes.
Quote:

Heavy Support

Land Raider Redeemer. 255pts
MM
Probably needs to be a Crusader, and limit the Terminator squad to 6. This allows the GM and Librarian to ride along
Quote:

Comments appreciated.
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post #7 of 9 (permalink) Old 05-04-11, 11:12 AM
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Quote:
Originally Posted by Swanger View Post
I have not posted in quite some time, preferring to watch and learn from other posts. With a tournament in two weeks, i figured it was time to get some advice on my list. Here goes:

HQ
Grand Master. 220pts
3 SS,NFH,
Psyco Gren, Rad Gren

Librarian 205pts
WR,QS,MoT,San,WS

Elites
Vindicare Xpts

Troops
Strike Squad: 325pts
10mods
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino

Strike Squad: 325pts
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino


Terminator Squad: 290pts
6mods
3NFS,1NFH,1NDH,1 Psycannon,BB


Heavy Support

Land Raider Crusader 270pts
MM,PB

Dreadnought 130pts
AC,PB

Dreadnought 130pts
AC,PB

Here is what I have come up with.

Grand Master, Librarian, and Terminators advance forwards in the Land Raider Crusader. Strike Squads advance behind or flanking the Crusader. I can also combat squad the Strike Squads if need be. The Dreadnoughts will also advance forward, flanking the Rhinos. I will use Grand Strategy according to the mission being played.
Ain't there a mistake in your GKSS points? I calculate 305 points per squad...
Is PB psiboltammo on your Dreads? If yes and if you took 2 tl-acs then there is another point error.

I believe you should check all values again. Why is the Libby 205 pts? I can't see any equipment that takes him higher than 175. The Vindicare is 145.

Last edited by Hellgore; 05-04-11 at 11:16 AM.
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post #8 of 9 (permalink) Old 05-04-11, 12:48 PM
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Quote:
Originally Posted by Swanger View Post
I have not posted in quite some time, preferring to watch and learn from other posts. With a tournament in two weeks, i figured it was time to get some advice on my list. Here goes:

HQ
Grand Master. 220pts
3 SS,NFH,
Psyco Gren, Rad Gren

Librarian 205pts
WR,QS,MoT,San,WS
Should 225 if he's mastery 3
Quote:

Elites
Vindicare Xpts

Troops
Strike Squad: 325pts
10mods
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino
Should be 305 here and below. The other numbers seem the same. Use the points to buy a Nemesis Force Stave for your librarian, and make him Mastery:3. Then your points are about right.
Quote:

Strike Squad: 325pts
2 GK w Psycannons
1 GK w NDH
Justicar w MCNDH
Psybolt Ammo
Rhino


Terminator Squad: 290pts
6mods
3NFS,1NFH,1NDH,1 Psycannon,BB


Heavy Support

Land Raider Crusader 270pts
MM,PB

Dreadnought 130pts
AC,PB

Dreadnought 130pts
AC,PB

Here is what I have come up with.

Grand Master, Librarian, and Terminators advance forwards in the Land Raider Crusader. Strike Squads advance behind or flanking the Crusader. I can also combat squad the Strike Squads if need be. The Dreadnoughts will also advance forward, flanking the Rhinos. I will use Grand Strategy according to the mission being played.

Last edited by Creon; 05-04-11 at 12:55 PM.
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post #9 of 9 (permalink) Old 05-04-11, 09:22 PM Thread Starter
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Quote:
Should be 305 here and below.
Yes. I shall correct that.

Quote:
Is PB psiboltammo on your Dreads? If yes and if you took 2 tl-acs then there is another point error.

I believe you should check all values again. Why is the Libby 205 pts? I can't see any equipment that takes him higher than 175. The Vindicare is 145.
My apologies. Let me edit the list to clarify.
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