1750 The Summoning tournie
I have become very bored with the repetitive competitive GK lists which are either purifier spam or corteaz + henchmen, so I tried put together a list which is actually fun to play and should (i hope) do well competitively.
- Might of titan
- 2 servo skulls
1. Psycannon, sword
2. Psycannon, halberd
- 2 psycannons
- Rhino with warp stabilization field
- 2 psycannons
- TL multi melta
- 2 TL autocannons
- TL autocannons
- Assualt cannon
Total - 1750
load up the paladins, libby and assualt cannon dread in the storm raven which zooms up the field. I opted for paladins over purifiers mainly because this list depends and the libby staying alive and they make for a pretty tough entourage.
The dread needs some explaining, I know the popular choice is the rifleman dread but this one will be right up in the enemy's face thanks to the storm raven so the advantage of range range autocannons would be redundant and the fact that the assault cannon is rendering will help bring down heavier things. There are 2 reasons that a dread will be running with the paladins + libby, firstly he could serve as a fire magnet pulling shots away from the paladins and my all important libby and secondly with reinforced aegis and the libby's hood he will be a pretty potent psychic defense from things like lash which would counter the paladins very easily.
The rifleman dread and the vindicare are obviously for long range support and will hopefully affect the enemy's deployment which is very important for the storm raven team to be used to maximum efficiency.
The libby can summon 2 units per turn and they won't scatter thanks to the teleporter homer, the idea here is just to be able to adapt to what I need to do in each situation.
I will be the first to admit that it's not perfect but I think it could work quite nicely, let me know what you think.
"In the morning I will be sober but you will still be ugly"
Also known as lt_sparky