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post #1 of 8 (permalink) Old 04-22-09, 10:41 PM Thread Starter
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Default 1500 points GK pure

Grey Knight Grand Master, Mastercrafted Nemesis Wepon, = about= 180

Grey Knights (9), Justacar, Psycannon Bolts. =about= 440

Grey Knights (5), =about= 590

Terminator Command Squad (9) Incinerator. =about= 1004

Terminator Squad (10) Incinerator.=about= 1494

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They are going to be called in to righteously kick the shit out of deamons and heretics before fucking off back to Titan for tea and crumpets, leaving the chaos gods thinking "I fucking hate those guys"
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post #2 of 8 (permalink) Old 04-23-09, 12:01 AM
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I don't play Grey knights, but it looks like there are only 2 scoring units for your entire army. You'd better be super lucky and get annihalation
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post #3 of 8 (permalink) Old 04-24-09, 02:32 AM
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And the 5 man squad won't have much staying power. Take advantage of your storm bolters and increase the squad size. Otherwise, you've got the hitting power of a ten man squad, but the staying power of only five marines.

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post #4 of 8 (permalink) Old 04-24-09, 01:16 PM
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GK armies as a whole need as many models on the table as you can field. Definetly as many scoring units as possible. 20 terminators is impratical. If you are hit with a demolisher template that is probably 5-6 Terminators with a 5+ save, you just lost 200 pts in one shot. That also doesn't take into account small arms fire. Don't get me wrong, if the termies got there it would be brutal, but that is an if. Also the problem would be if they CC with a basic troop choice they would decimate it and probably not be locked in melée on your opponents turn and would get shot up. Drop atleast 10 termis for GK. Also you need some anti-tank in your list.
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post #5 of 8 (permalink) Old 04-24-09, 09:23 PM Thread Starter
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Originally Posted by FuzzyRabbit View Post
GK armies as a whole need as many models on the table as you can field. Definetly as many scoring units as possible. 20 terminators is impratical. If you are hit with a demolisher template that is probably 5-6 Terminators with a 5+ save, you just lost 200 pts in one shot. That also doesn't take into account small arms fire. Don't get me wrong, if the termies got there it would be brutal, but that is an if. Also the problem would be if they CC with a basic troop choice they would decimate it and probably not be locked in melée on your opponents turn and would get shot up. Drop atleast 10 termis for GK. Also you need some anti-tank in your list.
I need no anti tank. I am God. But really 40k has become too competitive. I for one play for fun. so what if I get slaughtered once in a while.

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Originally Posted by Angel of Blood View Post
They are going to be called in to righteously kick the shit out of deamons and heretics before fucking off back to Titan for tea and crumpets, leaving the chaos gods thinking "I fucking hate those guys"
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post #6 of 8 (permalink) Old 04-25-09, 09:05 PM
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slaughtered only once in a while? I'm sorry but i see a constant massacre of your army
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post #7 of 8 (permalink) Old 05-17-09, 06:53 PM
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imagine a IG basilisk, one shot on your termies and your toast, well at least 450 points is toast.

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post #8 of 8 (permalink) Old 05-18-09, 02:01 AM
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Well zas240, keeping in mind that you fully understand this list may not, and likely will not, win heaps of games; lets see what can be said to help you out without taking to much from the feel of this army.

Now first things first, I went and did the numbers and your actually totaled at 1514, so your gonna have to lose something along the way.

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Originally Posted by zas240 View Post
Grey Knight Grand Master, Mastercrafted Nemesis Wepon, = about= 180
And heres where we can free up those overspent points. Rerolling a hit is nice, but does he honestly need the mastercrafted weapon? I suggest removing it that way your under again.

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Grey Knights (9), Justacar, Psycannon Bolts. =about= 440

Grey Knights (5), =about= 590
Alright so everyone's pointed it out to you, fifteen marines, and one is at five strong. Not gonna last very long in any game, twenty terminators or not. So you have these fifteen, make the five man a little more survivable; take two out of the ten man and run an eight and seven man squad. Eight is still a decent size and seven is just a single body short of an eight man squad.

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Originally Posted by zas240 View Post
Terminator Command Squad (9) Incinerator. =about= 1004

Terminator Squad (10) Incinerator.=about= 1494
Not much to say about these squads; twenty terminators is a scary sight though and will atract a great deal of your opponents attention. And rightly so for that matter, twenty terminators aren't exactly easy to kill with average guns. This'll give your normal grey knights a little measure of protection.


All in all, your army lacks heavy anti tank, but can deal with most things it charges and many things that charge it. Some armies that don't bring a ton of high strength, low ap weapons (and such lists do exist, my Dark Eldar have seen that a almost a dozen times now) will be hard pressed to kill enough of your army before you really close the gap and can hit home with the terminators.

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