The rad grenades are phenomenal, however I'm not sure about running an 4+ AS with no Inv Inq into CC, is a nice way to make someone think before rushing in. If I went that route I would prob take the Servo Skulls, but I think 10 - 20 GK re-rolling misses while shooting is more of a deterrent than the -1 T they would endure from the RG. Not to mention the 2+ on Coteaz + a NDH makes him a lot less squishy.
Question, if an IC joins a squad with Brotherhood of Psykers (Coteaz joining a GK SS) would I get to use his two warp charges, and then use the squads warp charge (to say activate a Force Weapon) or do I loose the WC for the GKSS?
Question, with a Ordo Malleus Inq, would it be worth taking the Daemon Blade, looks pretty epic, has some cool abilities, non really seem to have the awe crap traits to it?
I will probably go with the NDK with 2 NDF + PT; 2x(6GK with NFS & SB; 2GK with psycannons; 1GK with NFH & SB; and 1GK with NDH & SB); SR TL-MM/AC + HB with psybolt; & Coteaz. I may play around on Army Builder to see what I can do with the extra points if I left Coteaz at home.
Other option would be drop Coteaz and add in: HI for NDK, OM Inq with 3 SS, and 7 WA with Bolters or 5 WA with SB's
with the WA no longer scoring less useful, might be worth taking 2 SS on the Inq with 3 Servitors with HB & 2 MM with 2 WA one with Bolter to soak up opening wounds.
what would you recommend?
Last edited by Sparto; 02-06-14 at 07:32 PM.