1500 Warband army - Wargaming Forum and Wargamer Forums
LinkBack Thread Tools Display Modes
post #1 of 2 (permalink) Old 04-27-13, 02:08 PM Thread Starter
Senior Member
Karnox's Avatar
Karnox's Flag is: Russia
Join Date: Feb 2010
Location: Ireland
Posts: 309
Reputation: 1
Default 1500 Warband army

Hey always wanted to do a warband army and hopefully also add space marine allies and make it a deathwatch army but heres the start of it.


Ordo Xenos Inq
- Conversion Beamer
- 3 skull probes

Vindicare Assassin

Coteaz Warband
- 3 multi-melta servitors
- 3 Warriors W/ Plasmaguns
- 2 Jokaero weaponsmiths
- Chimera W/ Heavy Bolter

Xeno's Warband
- 3 multi-melta servitors
- 3 Warriors W/ Plasmaguns
- 2 Jokaero weaponsmiths
- Chimera W/ Heavy Bolter

8 Psykers W/ rhino

12 Daemonhosts

12 Deathcult Assassins

Fast Attack
Stormraven W/multi-melta

Heavy Support
- 2 TL-Autocannons
- Psybolt Ammunition

Total 1478

the deathcult assassins and dreadnaught will fly in with the stormraven behind enemy lines and use the assassins to assault any shooting units sitting back and use the dreadnaught to blast away any vehicles in the rear

The rest of the army sits back and blasts away at the enemy with the daemonhosts running after nearby objectives and holding them, hopefully rolling 5 or 6 to decimate a unit with shooting.

I should be relitevly safe against close combat armies since my two main units are in vehicles and against shooting armies, get rid of the tanks first so they cant pop my chimeras.

When life gives you lemons..... BLOOD FOR THE BLOOD GOD!

Last edited by Karnox; 04-27-13 at 02:15 PM.
Karnox is offline  
Sponsored Links
post #2 of 2 (permalink) Old 04-27-13, 02:45 PM
Senior Member
CE5511's Avatar
CE5511's Flag is: USA
Join Date: Apr 2011
Location: Iowa, USA
Posts: 936
Reputation: 9

Your army doesn't look to bad. I supposw if I were to make changes myself I would just change unit compisition. Simply cut your demon host in half to give you another scoring unit and another chance to roll that 5 or 6 you wanted. I'm not a fan of how your shooty henchmen would all have to get out of their chimerae in order to all shoot, but 5 shots will get the job done too. Also concider deploying your dread at the beginning of the game on a flank for side armor shots, this way he gets to shoot the entire game instwad of spending a random number of turns in reserve. Not a tactic you will use all the time but one worth using
CE5511 is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > 40k Army Lists > Grey Knights Army Lists

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome