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post #1 of 22 (permalink) Old 01-24-11, 05:07 PM Thread Starter
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Default Stegadons

Hey guys,

How do you run Stegadons? I seem to remember them run with EOTG in 7th, but I've heard that's pretty useless now, or isn't it?

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post #2 of 22 (permalink) Old 01-24-11, 05:38 PM
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its prity much the same, as it was in 7th, it gose off like a screaming bell. (automatic no power dice needed)
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post #3 of 22 (permalink) Old 01-24-11, 06:20 PM Thread Starter
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Ummmmm, sorry If I have worded that wrong, what I meant was what do you give it.

EG. Do you run EOTG or just with blowpipes, or with giant bow etc.



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post #4 of 22 (permalink) Old 01-24-11, 06:42 PM
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like said above.

but from my experience with Steggys, they are just really cool looking bullseyes, unfortinatly.

EDIT: Oh I see what do I give it, as of right now Ive been running with with a bow but EOG is usefull depending on the situation, but like I said, its the main attraction for people when it comes to getting blown to bits by cannon fire.

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post #5 of 22 (permalink) Old 01-24-11, 06:54 PM Thread Starter
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ok cheers, thats interesting

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post #6 of 22 (permalink) Old 01-24-11, 07:02 PM
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I wouldn't use them as Engines anymore in 8th edition, since template weapons that hit monsters with riders/passengers don't just hit the monster, but every passenger as well. That means that if a priest is riding on the stegadon, and your opponent hits the stegadon with a cannon, the priest is automatically hit directly by the cannonball. The same goes for stone throwers and any template weapons/spells.

As a result, I've only seen them effectively used as basic stegadons, run as cheaply as possible. They work especially well if you also have a Slaan with Lore of Life, since they can heal the Stegadon when they're wounded.

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post #7 of 22 (permalink) Old 01-24-11, 08:22 PM
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mynameisgrax sums it up, the fact is in 8th ed the Stegadons and all of its crew can be wipe out from one cannon ball, which make's it a massive bull's eye for any shooting army so l don't run them.

One good tac l have seen with them is lore of light slan using time warp with a stegadon armed with blowpipes. Still its really has some huge risk because you are hoping that you cast off that spell in the 1st turn before they get to shoot at you.

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post #8 of 22 (permalink) Old 01-24-11, 10:50 PM
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As above, as a dwarf player, every time my mate runs his stegadon it takes one, maybe two hits with the cannon to kill. Massive point sink, may as well go with more saurus

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post #9 of 22 (permalink) Old 01-24-11, 11:31 PM
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I wouldn't run them at all. Engines are useless with the death of the skink (an 83% chance of occuring from the Great Cannon), they lack a ward save (unless you count a Chief with Preservation), and are not very good combined with new combat, new movement, new targetting, new terror, new psychology, new templates, and crap skink lore, they're fairly suited for the "meta game useless" pile.



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post #10 of 22 (permalink) Old 01-25-11, 10:21 AM
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Agreed. They die in droves. Assuming you have droves of them to start with. It's a pity- I never used to leave home without my EOTG, but now it's just too expensive.

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