Lores of Chaos Errata - Wargaming Forum and Wargamer Forums
General Warhammer This is the place to talk about everything related to Warhammer Fantasy.

LinkBack Thread Tools Display Modes
post #1 of 4 (permalink) Old 07-29-10, 06:05 AM Thread Starter
Junior Member
Khorne Aggression's Avatar
Join Date: Jul 2010
Posts: 16
Reputation: 1
Default Lores of Chaos Errata

The errata says:

Lores of Chaos
Ignore "If you roll the same spell twice, roll again."

What does that mean? You could potentially be stuck with a Lvl 4 Sorcerer with 1 spell?
Khorne Aggression is offline  
Sponsored Links
post #2 of 4 (permalink) Old 07-29-10, 06:57 AM
Senior Member
Durzod's Avatar
Durzod's Flag is: USA
Join Date: Nov 2009
Location: Salem, OR USA
Posts: 324
Reputation: 1

It means you follow the rules in the BRB and choose a spell.

The pellet with the poison's in the vessel with the pestle.
The chalice from the palace has the brew that is true.
Durzod is offline  
post #3 of 4 (permalink) Old 07-29-10, 03:23 PM Thread Starter
Junior Member
Khorne Aggression's Avatar
Join Date: Jul 2010
Posts: 16
Reputation: 1

Ah ok, thanks!
Khorne Aggression is offline  
post #4 of 4 (permalink) Old 07-29-10, 03:46 PM
Senior Member
olderplayer's Flag is: USA
Join Date: Dec 2009
Location: Dallas-Fort Worth Area
Posts: 885
Reputation: 2

It is very good for those with Tzeentch lore playing warrior of chaos with Mark of Tzeentch (total modifier to cast is 5+, making Gateway a pretty decent probability of being cast on only three power dice now and msot of the other spells cast on only two power dice with relatively high probability). There are certain Tzeentch lore spells that one might really want (gateway and pandemoniun for the Ld effect and miscast effect) and two that can be useless or less desireable if facing certain armies. On the other hand, when facing armies not immune to psych, treason is an excellent spell, especially for horde armies. With Flickering fire as the base spell being very good and vritually assured of being cast with two power dice, a lvl 4 has the ability to choose at least one spell (not reroll) most of the time. This substantially increases the likelihood of getting the key spells one wants and avoiding one of the spells one does not want. Also, with RIP spells now being cast and the caster still being able to cast additional spells even as the RIP spell remains in play, call to glory becomes much more valuable.
olderplayer is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer Fantasy Battles & Age of Sigmar > General Warhammer

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome