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post #11 of 19 (permalink) Old 07-27-10, 10:07 PM
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You may also be able to have the Dreaded 13th spell more than once, I think. It's a "default spell", and might be able to be legal for all grey seers in an army to have.
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post #12 of 19 (permalink) Old 07-28-10, 01:50 PM
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I am sure Grey Seerer thanqul (yes misspelled) gets the 13th spell as a default

" Meat shields do not have to volunteer."
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post #13 of 19 (permalink) Old 07-28-10, 02:35 PM
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A signature spell in army books is defined as any spell you can take by swapping a spell you roll.

So yes, multiple grey seers can substitute to the 13th spell to get more copies.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
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post #14 of 19 (permalink) Old 07-28-10, 04:18 PM
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Yep, that's what I thought.
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post #15 of 19 (permalink) Old 07-28-10, 04:33 PM Thread Starter
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What a bull crap spell. I lost 5 games in a row because he just kept absorbing my general's unit or removing whatever unit had my Sorcerer. So stupid you have absolutely no defense against it AND it's a signature spell. Dispelling it will almost never work because it's rare that you get 6 dispel dice. Too bad IG only has a cast of 15, so easy to dispel against. Yeah you can take a dispel scroll but that's only good once. After that it's game over.
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post #16 of 19 (permalink) Old 07-28-10, 04:56 PM
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Quote:
Originally Posted by Khorne Aggression View Post
Overly exxaggerated moan
where to start.

You get the higher number of the dice for your dispel, so if you're getting 1, 2 or 3 dispel dice, your opponent is getting sod all power dice. (6 max) This makes casting the 13th Spell rather hard.

5 games in a row, every time he nuked your big unit? .... maybe learn to adapt.

Learn to use Infernal Puppet. (I'm assuming you play chaos warriros as your name is KhorneThingy and you refernce a sorcerer) This single magic item is a game winner with the new miscast table. Average roll on 2D6 is 7. if you can mod that by 3 BAM!!! no more grey seer.

Not to mention the spell needs a 25+ to cast.... 25!!!!
so that's a 21 including caster level. To reliable roll that he's looking at 5 dice MINIMUM. That's a 20% chance of miscast right there.
Not to mention the average power dice pool is 7 so unless he's chugging down the warpstone risking his caster's life in the process it's hard to get the spell off. If he tries it on fewer dice throw the black tongue at him.
If he's dumping all his dice to it he's not casting plague, warp lightning, death frenzy or wither with any other wizards.

and he's removing your unit in 5 games? repeatedly. 4D6 models turned into rats is what? 14 on average. This probably means your general's bodyguard unit is too small.

How about 3rd eye of Tzeentch? No rule says you can't 13th spell a unit of Skaven.

Avoiding it is actually rather easy.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log

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post #17 of 19 (permalink) Old 07-28-10, 06:58 PM Thread Starter
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Is it possible to take the Dreaded 13 using the Third Eye of Tzeentch? My argument was that it doesn't actually summon anything, it converts them which is different.
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post #18 of 19 (permalink) Old 07-28-10, 07:03 PM
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Quote:
Originally Posted by Khorne Aggression View Post
Is it possible to take the Dreaded 13 using the Third Eye of Tzeentch?

Yes

this post is now longer than 10 characters




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
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post #19 of 19 (permalink) Old 07-28-10, 09:06 PM
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If I were you I'd hop over to the Army List section, post your army list and ask for suggestions. Seriously, even if you take Halberds with Khornate Warriors (which you should if you play a Khornate army), you hit earlier than the rats, much more and much stronger. You should be butchering everything you come across. You're doing something very wrong but maybe if you post your army list in the proper section then you'll get the advice you need.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

- Ahzek Ahriman of the Thousand Sons
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