Breaking 8th ed - Page 8 - Wargaming Forum and Wargamer Forums
General Warhammer This is the place to talk about everything related to Warhammer Fantasy.

LinkBack Thread Tools Display Modes
post #71 of 75 (permalink) Old 07-08-10, 04:17 AM
Senior Member
karlhunt's Avatar
karlhunt's Flag is: USA
Join Date: Mar 2009
Location: Dover, DE USA
Posts: 386
Reputation: 1

Originally Posted by Khorothis View Post
I know its completely irrelevant but for a moment I imagined squads of DOOMWHEELS...

50 is still an agreeable unit size... hell, it might even look good on the board (50 Gors or Bloodletters anyone?) and it should be able to move, though wheeling might feel like Star Wars 4 when the Death Star was slooowly turning around a planet to be able to obliterate the Rebels' planet...
units of 100 actually look really cool on the board. I've always liked romans...

C'mon, Click my Daemon. You know you want to.
karlhunt is offline  
Sponsored Links
post #72 of 75 (permalink) Old 07-12-10, 12:46 AM
Junior Member
Join Date: Sep 2008
Posts: 18
Reputation: 1

Just use 'The Dwellers Below' power from the lore of life,
'every model in the target unit must pass a strength test or be slain'
hazzaozzy is offline  
post #73 of 75 (permalink) Old 07-12-10, 09:45 AM
Senior Member
Alex's Flag is: United Kingdom
Join Date: Jan 2008
Location: Wirral, England
Posts: 668

I see Maddermax's point here, after playing a few games with my Brettonians, against my Dark Elves(controlled by my Dad) the same problem came up.
In the first game I charged 22 knights, (a unit of knights errant, and knights of the realm) including the BSB, and a paladin into the front arc of a unit and got massacred as the 35 strong corsair unit also containing a BSB and master, went first, had frenzy, and were 10 wide, so got a third rank attacking. This isn't a problem with steadfast I'm complaining about here, but the fact my knights charge isn't so effective when a mob like that goes first and massacres them.
Trying to tackle this a different way, next game I got the errant in the flank to disrupt, and one in the front. The steadfast kept the unit in the game, and I just couldn't cause more wounds to make them have less ranks than me, especially as his Hydra finished off my third unit and then single handedly wiped out my knights errant.

Builder of the Lego Manta

40K Farsight Enclaves
WFB - Brettonians
Alex is offline  
post #74 of 75 (permalink) Old 07-12-10, 10:24 AM Thread Starter
WFB Moderator
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13

@ Alex... 35 corsairs at 10 wide means they only have 2 ranks. So get a flank charge with 10-11 models in a lance formation and he's toast, especially if you have a character in there. He gets to hit you with 9 attacks with hatred.. but is still S3 and you still ahve a 2+ save (so why worry- so long as you still have 9 guys left you're fine). Knock the enemy down to under 35 models total and they aren't steadfast anymore- at that point you just need to beat them by enough to get them to run away (if you dont have a BSB and they do then you'll start with 5SCR- banner, 2 ranks, flank, charage- and they'll have 2 -banner, BSB- and while they shouldnt do any wounds you should be doing loads... they'll be lucky to avoid a LD2 test.
I dont really understand putting corsairs 10 wide- they'll be getting an extra 5 attacks vs a lance formation.... while if they were 5 wide they would be steadfast through anything you could throw at them. Anyway- never bother charging the front of an enemy unit with that many attacks if you can get in the flank: there was a guy on here a while ago who wondered why his skaven lost when he charged both flanks and the front of a unit of swordmasters- the one flnak charge gave him 3 ranks, banner, outnumber... and the other sides gave him nothing at all but lost him huge numbers of models- attacking multiple sides of an enemy unit is not always a bonus, unless you kow you'll be doing more wounds then the enemy (and for 8th can continue to do more).

Tim/Steve is offline  
post #75 of 75 (permalink) Old 07-12-10, 10:46 AM
Senior Member
maddermax's Avatar
maddermax's Flag is: Australia
Join Date: May 2008
Location: Australia
Posts: 2,976
Reputation: 8

Alex: Yep, steadfast, low I and a few other things will give Bretonnians a lot of problems. Knight heavy just won't be a viable option, though blocks of Grail Knights will still be very effective.

T/S: 35 corsairs, 10 wide probably isn't a bad formation, if you know you'll be able to survive combat first turn. After that, simply reform into deeper formation to get extra ranks. It'll get you extra attacks for a round, and if you're careful, could be handy. Or do it vice versa, if being hit by a unit of knights - survive the initial impact with a deep formation, switch to 10 wide for the extra attacks, and start winning combat.

In the meanwhile, I picked up my first warmachine stuff yesterday. I'm certainly hanging on to my Bretonnians (I've had them far too long ), though I think focussing on something else for a while might be a good idea. I'll probably still get to play my Brets quite often, as most of the other lads around here prefer 7th ed for the moment, though I won't be expanding the army any more. Ah well, we'll see what the future holds when it gets here

PubHammer Brisbane
It's all in the name.

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at our friendly club in a pub, Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.

Update:From the 25th of May 2014 we'll be Meeting at The Junction pub in Annerley, opposite Ace Comics and Games Still playing 40k, Warmachine and board games of all sorts!
maddermax is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer Fantasy Battles & Age of Sigmar > General Warhammer

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome