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post #1 of 13 (permalink) Old 04-28-09, 08:00 PM Thread Starter
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Default Gunline armies -- your thoughts

Hi all,
I was thinking of starting an Empire army and going the gunline route. I wanted to see what people think of those kinds of armies.

I love the idea/image of just row after row of handgunners and crossbowmen, with pistoliers and outriders on the flanks and artillery on the heights.

Sure, I might have some halbardiers or greatswords to keep things honest, but I think it'd be a blast (pun intended) to sit back and shoot the bejeezus out of all comers.

And, of course, there'd be a steam tank rolling around, too, to create further mayhem.

Any comments -- pro or con -- on such an army/tactic?

Cheers,
Tau2007

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post #2 of 13 (permalink) Old 04-28-09, 08:24 PM
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Gunlines are a bit more unpredictable in WHFB then in 40k. To Hit modifiers combined with LoS problems of blocks will make it quite diffrent from 40k versions of the same armytype

Greatswords are a good choice to include, you will need something that can take a charge and those guys are the best you got! The STank is also a very good "recieving unit" but sadly it costs a rareslot which could have been a Hellblaster

Naturally this kind of army fares better against some opponents then others, just like in 40k, but Im sure youve figured that one out

Empire has a huge ammount of troopers to pick from, probably the best depth of available units in the game, so you wont have too hard a time to change the army should you get boored of missfireing warmachines
Personally Ive blown 2 Great Cannons and a Hellblaster on 6 consecutive dice rolls: Missfire - 1, Missfire - 1, Missfire - 1. That kind of puts artillery out of the plan a while after that

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post #3 of 13 (permalink) Old 04-28-09, 08:24 PM
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Gunline armies are a good investment if your into tournament armies but they won't win you many friends as they're really tedious to play against. (March up, remove models, hope you've got enough left to kill the weak gunners.)
If you do go for a gunline I wouldn't recommend sending your outriders down the flanks as despite their name and the suggestion of light cav they can't move and fire so if you take them (for the longrifle) they're purely for artillery defense.
Halberds at the moment are better suited to Chaos armies as humans won't survive long enough to do any damage, Despite all my instincts as a fluff gamer the only competative state troop in combat is swordsmen with their higher initiative, WS and save for the cost of a halberdiers sheild.
For a gun line I'd probably just go with handgunners to as long rifles are worth their weight in gold. and the armour piercing helps.
Greatswords are also best left out in a gunline, They're a lot of points,designed to be an offense minded unit which doesn't mesh with the concept of a gunline you'd be better served getting some free company to sheild your guns and for misdirection.

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post #4 of 13 (permalink) Old 04-29-09, 05:04 PM Thread Starter
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Thanks a lot to the both of you for the great advice!

Cheers,
Tau2007

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post #5 of 13 (permalink) Old 04-29-09, 07:15 PM
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Gunline armies are, by and large, a one-trick pony. If your going to gunline it up, you need to go all out: don't even bother with melee units because they wont be enough to stop a bunch of pissed-off madafakas once they hit your gunline. It is best to invest in shooting units and artillery out the ying yang so that you have all the more bullets flying into the enemy every turn.

So far, the toughest gunlines to crack that I've faced are Dwarf and Empire lines, but the Dark Elf line is no slouch. Of course, you have to tailor your line according to what army you're facing; use weapons that can put out a lot of shots against horde armies like VC, and use armor-piercing black powder for Chaos and Brets.

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post #6 of 13 (permalink) Old 04-29-09, 10:56 PM Thread Starter
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Hi Captain,
So you wouldn't have ANY melee units to protect the artillery units or to keep the gunners from being flanked?

I'm going to have some non-gunner units, if only because I got a great deal on the 2007 Empire Army box set, which comes with 8 knights, 10 pistoliers/outriders, 20 state troops, and 20 flagellants.

I figure I can use the state troops and flagellants to protect the gunner flanks and the pistoliers/outriders to protect the artillery. I'll probably charge the knights up one flank just for the sheer hell of it.

Then the rest of my money will be spent on unit after unit of gunners and artillery pieces.

Yay, black powder!



Cheers,
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post #7 of 13 (permalink) Old 04-30-09, 04:30 PM
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What ever you do, GET SOME ENGINEERES AND A CAPTAIN ON PEGASI!
Engineers will go miles toward keeping your war machines alive, while the pegasi flies around behind the enemy march blocking them. Anything you can do to keep them from marching is MANDATORY. Gun line is dirty, and will make everyone hate you, but if you are going to do it, do it right. Slow the enemy down so that you get the most shots possible before they hit you. A standard army can cover that 24" gap in 3 turns, with turn 3 being a charge. If you can march block them you will get two full turns of extra shooting and the enemy will only get one or two turns max to cut you up in melee.

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post #8 of 13 (permalink) Old 04-30-09, 07:45 PM
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Guns Guns and more guns you won't have the lack of blowing up dwarfs can get with their WM but again take engineers and shot them all good luck with the powder.




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post #9 of 13 (permalink) Old 04-30-09, 07:46 PM Thread Starter
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Hi Karl,
Well, I'm playing with a group of friends, so I don't mind making them hate me. LOL I've never entered a tournament and, frankly, based on all I've read and heard about them, I probably won't. The odds of running into a real jerk seem too high. I'd rather just play with my friends and not worry about some idiot ruining the game.

My intrinsic love for melee will probably be too strong to overcome at some point, and I'll start fielding 24 knights. LOL

Thanks for the suggestions re. engineers and pegasi!

Cheers,
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post #10 of 13 (permalink) Old 04-30-09, 10:10 PM
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Quote:
Originally Posted by Tau2007 View Post
Hi Captain,
So you wouldn't have ANY melee units to protect the artillery units or to keep the gunners from being flanked?
Nope; especially in small games (< 2250pts). I've seen firsthand the horrifying power of strict gunlines, and even had the dubious pleasure of being on the business end of one. I run a mostly cavalry High Elf army with Tyrion at 2250pts, and by Turn 3 I had only one half-strength unit left. It was a Dwarf gunline btw.

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Originally Posted by Tau2007 View Post
I'm going to have some non-gunner units, if only because I got a great deal on the 2007 Empire Army box set, which comes with 8 knights, 10 pistoliers/outriders, 20 state troops, and 20 flagellants.
In that situation, just field whatever you can. I'd only suggest having only shooty units if you can afford real-money wise.

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