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post #1 of 10 (permalink) Old 09-16-08, 11:20 PM Thread Starter
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Default Bretonnia

hey, im about to start bretonnians, but i have no clue what to get cuz im a beginner for warhammer. any ideas?
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post #2 of 10 (permalink) Old 09-16-08, 11:29 PM
 
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Well you will need lots of knights. Don't waste your money on Questing knights they are not worth it now. Their fast calv, mounted yeomen are iffy at best.

Grail knights - check
Pegasus knights - check
knights of the realm/errant - check
men at arms - check
bowmen - check

A weapon skill of 2 really hurts the grail relique.
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post #3 of 10 (permalink) Old 09-17-08, 03:01 AM
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Have you asked the people you play against if they have heard of the royal air force?

If they haven't heard of the RAF, or if they have heard of it and don't mind you making it, then this is the best path.

Else, you are stuck with using knights and peasants.

(A royal air force is a pegasus lord and 4 small units of pegasus).

Jugger
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post #4 of 10 (permalink) Old 09-17-08, 04:40 AM
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I use entirely too many Grail Knights (eight, plus a Paladin buddy), plus two similar units of Knights of the Realm.

Add in a unit of Skirmishing archers (best peasants they've got) and a bunch of tiny ten-man blocks of Men at Arms to march block and help in deployment.

Mixed bag, to be sure.

But one thing I know-

Knights.

Knights, Knights, Knights.

"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
-The Bene Gesserit Litany Against Fear, Dune


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post #5 of 10 (permalink) Old 09-17-08, 07:06 AM
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Knights of Bretonnia x 5
Trebuchet
Archers
Pegasus KNights
Green KNight
Paladin
Paladin BSB
Damsel x2

GW is the eternal circle.
It creates and destroys.
Inspires and demorilises.
Gives Birth and Murders.
That is Games Workshop.


Currently working on Guardians Of Pella Space Marine chapter
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post #6 of 10 (permalink) Old 09-17-08, 07:37 AM
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well i always find it best to start with the battalion box and expand out of that just makes it that little bity cheaper to get the core troops started off

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post #7 of 10 (permalink) Old 09-17-08, 08:18 AM
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Start of small e.g. knights of the realm, some bowmen and a Paladin
then expand from there.

"Competence on the battlefield is a myth. The side which screws up next to last wins, it's as simple as that."

"I hate last stands, there's never time to train them."

-Guard Quotes
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post #8 of 10 (permalink) Old 09-17-08, 09:38 AM
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If you get Men at Arms get big units I.E 25+, or have small unit like what Cole Deschain said.
here some lists
https://www.heresy-online.net/forums/...ad.php?t=12424
https://www.heresy-online.net/forums/...ad.php?t=12422
https://www.heresy-online.net/forums/...ad.php?t=12418

The creatures of the Warp have but one trait with which you need concern yourself - their undying contempt for the Emperor. It is your task to quell the rebellion they preach, and the only sure way is to destroy them utterly.
+++ Qualtak Shoram +++

Last edited by Green Knight; 09-17-08 at 09:43 AM.
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post #9 of 10 (permalink) Old 09-17-08, 09:20 PM Thread Starter
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ok, thanks. i always had a hunch that questing knights were a waste. i might just convert some yeomen, cuz its way too expensive right now.
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post #10 of 10 (permalink) Old 09-18-08, 05:34 PM
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You can not go wrong with knights. You should paint them black to make them "invincible".

"All warfare is based on deception." Sun Tzu
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