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post #1 of 4 (permalink) Old 08-11-14, 07:29 PM Thread Starter
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Default Decisions, Decisions - Which Army Should I Pick?

Hello all, I was wondering if I could get a bit of help as I'm getting back into WFB after a long time away.

My experience with the game is simple: I started with Lizardmen but never played them. Then came the Beastmen when their book released and stayed with them a bit into 8th ed. Then came the Skaven when I bought 2 IoB boxes. I played for a bit but as soon as the hype died out so do the number of people playing so I had to give it up, but that didn't stop me from grabbing some VC stuff to paint.

So here is where I sit unable to decide where to go.

Vampire Counts: I have the new book, a vampire, a necromancer, and the old battalion box, but I really don't want to do the zombie spam (not wanting to paint 100-120 zombies that I may or may not use).

Skaven: Still have the army book, a warlord, a warpfire thrower, a warplightning canon, and I may or may not still have a warlock and poison wind mortar somewhere. Problem is I don't want to run slave spam but I'm not sure of the validity of a pair of 40 strong clanrat units in a non-horde formation.

Chaos Demons: I only have a box of pink horrors and demon prince (left over from where I sold my CSMs) but I really have no idea how they stack up right now.

If some of you vets out there could get me going down the right path and maybe point out some of the stuff I may have missed I be very appreciative.

I was also thinking about Empire (cost might be an issue), WoC (don't like monster spam), High Elves (that thought makes me feel dirty), and all the other non elf armies.


Last edited by Dave T Hobbit; 08-12-14 at 06:33 PM.
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post #2 of 4 (permalink) Old 08-12-14, 01:21 AM
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Vampires are cool as shit. Unfortunately, they do require a fair bit of infantry due to minimum core rules. Ghouls works out monetarily cheaper, but they're not especially powerful for their cost. You can run the Knightbus, which is all about getting a really killy or really survivable lord into combat. The killy lord works best at 2000pt games ish, while higher than that the survivable one kicks ass, and, as said, Just. Won't. Fucken. Die.

Skaven... hate to break it to you, but this is a horde army. I love a plague based army, using the Plague Wind Mortars and Catapults in conjunction with globadiers. No idea how effective it is as I only ever played it like 3 times using my mates models, and he's a painter not a gamer.

Chaos Daemons - don't know.

Out of your other options, I don't like the Empire's aesthetics. They've just gone too "steampunk" IMHO, and overcharacterised into becoming caractatures. The whole missing boots things, etc.

Warriors of Chaos can work well as just pure "Warrior style". You don't need the monsters. Blocks of Warriors, and Knights can do well, and is my favourite style of army (after Dragon Ogres heavy).

High Elves... The only unit I really, really like are Phoenix Guard, and would base an army around them if I can, but that would begin to get expensive modeling them as such.

And I know you said non-elf, but out of your desires, I honestly think that Wood Elves or Dark Elves would probably be better armies that fit your desires.

Strong ranged and powerful elites make them ideal and relatively cheap. They're both quite powerful.

However, what it comes down to mainly is do you enjoy painting them?



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post #3 of 4 (permalink) Old 08-12-14, 02:05 AM Thread Starter
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My idea for VC is to run a big 50-60 strong ghoul block as a center point anchored by two skeleton units equal in size to the ghouls with a min unit of zombies that I can boost up to no more than 60 strong (but only when I feel like it). I just keep reading everywhere that I need ridiculous amounts of zombies to be any where near effective. Personally I see VC as a very synergy heavy army not needing specific units as almost all can be buffed to the stratosphere, am I wrong?

On skaven, I know they are a horde army, I'm just wondering if they can be run competitively (when need be) without slaves as they just seem like a cheesy auto win, at least from what I've heard.

I do like the advice on WoC though, the thought of all that armor on human blenders just screams intimidation.


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post #4 of 4 (permalink) Old 08-13-14, 06:07 PM
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I play all the versions of Chaos so I'll chime in a bit on them:

WoC:


Warriors are the kind of army that can just about fit most peoples' play style ... aside from people who want to sit back and shoot all game. You want to do horde? Get a ton of marauders and hounds. You want a small elite army? Warriors, chariots, knights, & skullcrushers will fill the roll nicely. You want somewhere in the middle, mix and match. You don't have to do the monster mash army. I don't and I do OK in games. You can go w/ a lot of magic as well or you can go w/ just a little. I play a lot of small games and I do OK, again, just bringing a lvl 2 vs others who can, and do, bring lvl 3 & 4 casters.

DoC:


Daemons are a little different due to the wacky Reign of Chaos table. It can do nothing (which is most of the time) ... or completely ruin the game for one of the players. They are not the power-gamer army they used to be (thank the dark gods!) but they are still good. Nurgle has pretty much taken the top spot as opposed to Khorne being the goto deity in the last book. There are still 'auto-takes' like the "Skill Kannon" ... well, ok, that's about the only one ... I play a mostly Slaanesh army w/ the support units changing on a regular basis depending on what I feel like throwing in. The army composition generally falls in the moderate range for model count. Be aware, though, that you will be needing to play a larger game to get a high lvl caster. Greater daemons and daemon princes upgraded to lvl 4 are PRICY! Not that you can't do a lot of magic. For that you can spam horror units and heralds of Tzeentch.

Beastmen:


This one's a bit harder as it's probably going to be the last book to get redone so who knows what GW will change this time (this army changes so much every time they redo the book). The large monsters are pretty much crap for their points. There's been some success w/ minotaur blocks but most armies are 1 large block of gors, 1 large block of bestigors, throw in some chariots, solo razorgors, and harpies, great bray shaman on death or beasts, BSB w/ 1+ AS and The Beast Banner, and 2 or 3 lvl 1 shamans w/ shadow or beasts dancing around The Shart of the Herdstone.

Other non-elf armies:


I do play VC but it's more fluffy aiming at the old Lamiah (sp?) army using mostly skeletons, grave guard, and black knights, and aiming for all female characters. Throw in some spirit hosts, wolves and other random stuff (a varghulf just because I painted it) and I'm set there. It does work ... -ish ... but it requires a bit more tactics (maybe why I lose a lot ). Many players go the route of no zombies so that's not an issue. They're just useful as you can always take them beyond starting size and they get an extra die for Invocations.

I've seen Skaven played successfully w/o the slave hordes. I've played against double clanrat buses w/ either stormvermin or plague monks, 1 a-bom, 1 warp lightning cannon, some rat darts, and other random stuff.

--Dwarfs are all about infantry and are a low to average model count army. Lots of artillery and the troops are hard as nails.
--Bretts (which are due out next if the rumors are correct) are all about cavalry but who knows what changes will be in the new book. Again, a low to average model count army.
--O&G are just a weird army to play. They can bust people up or fail in spectacular fashion. They're a moderate model count (orc heavy) to horde (goblin heavy) army. More of the "fun" kind of army. Both to play and play against.
--Ogres - the ultimate in low to moderate model count army. One of the top armies out there w/ their cannons that can move and shoot and killer monstrous cav. Their deathstar units are pretty deadly though spamming I-based nuke spells could be deadly against them.
--TK are a bit like VC but a bit harder to play. Not had any real experience vs the new book. I hear pretty much everything is hit-or-miss.
--Lizards - I have no experience there.

I have played against WE and DE quite a bit. Both very shooting & magic heavy armies when I play them. Haven't played against the elite infantry DE army style yet as my usual DE opponent has been MIA in the Warhammer world for some time. WE may change a bit now that the new book has dropped.


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