Wonders of the Fantasy World - Wargaming Forum and Wargamer Forums
General Warhammer This is the place to talk about everything related to Warhammer Fantasy.

LinkBack Thread Tools Display Modes
post #1 of 6 (permalink) Old 04-02-13, 03:20 PM Thread Starter
Senior Member
Captain Stillios's Avatar
Captain Stillios's Flag is: United Kingdom
Join Date: Mar 2009
Location: Newcastle
Posts: 948
Reputation: 1
Default Wonders of the Fantasy World

Hey Heretics, my gaming group are creating a campaign based on the Total War games. Currently I'm writing up faction sheets with what buildings allow what units and stuff like that and one thing that has me confused is trying to think up a 'wonder' for each race.

So far I have the following:
Dark Elves:
High Elves: The Vortex, The Shrine of Asuryan or The Blighted Isle
Wood Elves: The Oak of Ages
Tomb Kings: The Black Pyramid
Vampire Counts: The Silver Pinnacle
Warriors of Chaos: The Troll Kings Lair
Daemons of Chaos: The Polar Gates
Orcs and Goblins
Ogre Kingdoms:

Now one problem with this is that the wonder cannot be a city for example Altdorf has the Emperors palace and the Collage of Magic but since it's a cit it doesn't count. It would also be preferable if said wonder had some sort of in game significance for example if someone captures the Shrine of Asuryan the High Elves will have to do without Phoenix Guard until they reclaim it.
Any ideas?

Originally Posted by Stella Cadente View Post
Originally Posted by xNoPityx View Post
The downside to a medium that allows the unlimited exchange of ideas, some people have some really stupid ideas.
Captain Stillios is offline  
Sponsored Links
post #2 of 6 (permalink) Old 04-02-13, 05:30 PM
WFB Moderator
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13

Empire can have pretty much any college you want: could be an engineering college (nuln would normally be the centre of gunnery but I'm pretty sure they have others) or if you don't like that they have numerous knightly orders based all over the place or temples to Sigmar that could stop them from having warrior priests if captured.

Ogre Kingdoms could be a sacrificial pit stopping them from taking gorgers (not much impact), challenge circles stopping tyrants or the cook fire stopping butchers... lots of choice.

.... will have to return for mor eideas, run out of time.

Tim/Steve is offline  
post #3 of 6 (permalink) Old 04-05-13, 09:45 PM
Senior Member
KarnalBloodfist's Avatar
KarnalBloodfist's Flag is: USA
Join Date: Jan 2010
Location: Germantown, WI, USA
Posts: 483
Reputation: 5

I think in the old Beasts of Chaos book there was some fluff about some mutated, sentient tree or you could do a massive herdstone.

KarnalBloodfist is offline  
post #4 of 6 (permalink) Old 04-05-13, 11:02 PM
Senior Member
Azezel's Avatar
Azezel's Flag is: United Kingdom
Join Date: May 2010
Location: Isle of Wight
Posts: 1,137
Reputation: 3

Cannot be a city or cannot be in a city? 'Cos there's a big difference.

The White Tower of Hoeth would be a good choice for the High Elves. Not only is it the spiritual home of all Elf Magi, but the actual home of the Swordmasters of Hoeth.

Looking for a friendly wargaming club on the Isle of Wight? Drop me a line.

Sisters of Battle - The Order of Glory Undimmed - 2'500 Points | High Elves - House Cyredeth - 2'500 Points | Bretonnians - The Muster of Sir Jules Estelle - 3'000 Points
Azezel is offline  
post #5 of 6 (permalink) Old 04-06-13, 06:09 AM
WFB Moderator
Tim/Steve's Avatar
Tim/Steve's Flag is: United Kingdom
Join Date: Jan 2009
Location: Worcestershire, UK
Posts: 8,248
Reputation: 13

Skaven- Den of the Verminlord
Lizardmen- Geomantic Web Node (lizardmen P10)
Dwarves- Hall of the Book of Grudges

Tim/Steve is offline  
post #6 of 6 (permalink) Old 04-07-13, 06:58 AM
Senior Member
Samules's Avatar
Samules's Flag is: USA
Join Date: Oct 2010
Location: Southern San Jose
Posts: 1,287
Reputation: 2

Dwarfs are tricky, almost every city is a masterpiece of engineering and many have great significance to the dwarfs. Karak Eight-Peaks was their greatest city and filled with lost treasure but is currently controlled, except for a small area, by goblins. The hall of the book of grudges is good, but it's in the single strongest point in the dwarven empire, which might not be what you want. Bugman's Brewery would be good, it's one of the only things highly valued by the dwarfs that isn't in a major military focal point already.
Samules is offline  

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer Fantasy Battles & Age of Sigmar > General Warhammer

Quick Reply

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

For the best viewing experience please update your browser to Google Chrome