Yup. Gobbo magic mainly.
Sneaky Stealing Attribute; free power dice? Works better with trickle casting which works for Wood Elves and Vampires; not so much Dweller/Pit/Sun bombs.
Sneaky Stabbing; Armour Piercing and Rerolls to hit and wound in the flank? One dicing to get armour piercing is good enough, anything extra just makes enemies even more careful not to expose a flank. Imagine this on any sort of med strength (4-5) unit with decent movement. One dicing as well just to get additional Power Dice? Definately
Vindictive Glare; we know Magic Missiles are shit. So lets give it low casting cost. Wait; 5+? That is worth one dicing definately. Again, just worth casting to get the additional dice, but 7-10.5 s3 hits is not much to sniff at against Elves etc.
Gift of the Spider God; Name one any unit which would not appreciate an 8+ (!) spell to get Poisoned attacks, or a buff to existing poison.
Itchy Nusiance; Another cheap spell; battlefield control, and I1? What is not to love?
Gork'll fix it; 8+ to become near enough immune to a units poison/killing blow while effectively giving all units targetting it Armour Piercing?
Night Shroud; Dangerous Terrain with a 24" bubble, throwing in -1 to enemy BS? Yes please. Curse of Anraheir is a 10+ spell and only affects one.
Curse; This synergises with Shadow/Death so well it is unreal. If you have both Dwellers/Pit/Sun you can roll decently, and have a good chance of getting off 2'nukes in a turn.
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