Join Date: Dec 2009
Location: Dallas-Fort Worth Area
None of the other 11 army books are easy to play. Maybe warriors of chaos is the most straightforward army because of its combat focus. Daemons of Chaos, if you play the right types of army builds, can be an easier army to learn to play while still have a good BS shooting unit (flamers), a great combat unit (bloodletters), a decent hard unit (plaguebearers), and some faster units (fiends and fleshhounds) and redirector/chaff/war machine hunting units (chaos furies). Dwarves can be simpler to play in that you sit back and let the enemy come to you and shoot them with war machines (organ guns, cannons and grudge throwers) and try to shut down their magic while you position you rank and file units to deal with the threats and match up with them as they come to you.
Wood Elves are reasonably competitive once you learn how to play them and adapt them to 8th edition, but a newer player will struggle with them.
Dark Elves have some tricky elements especially below 2400 points, but once one learns all the tricks and uses things like the pendant dreadlord and sac dagger lvl 4, it can be a reasonable army to play. Dark Elves have most of everything in a flying war machine hunting and redirector unit (harpies), a great core shooting unit (repeater crossbowmen), a great monster (hydra), one of the better 8th edition cav units (cold one knights), excellent character options (dreadlord, sorcoress, master and death hag with cauldron), and soem interesting elite infantry (blqack guard and witch elf horde). The issue is learning how to balance the mix for army comp and deal with threats because you are dealing with T3 rank and file models and only have the hydras to give you monsters, the 2+ armour saves of the cold one knights, and the pendant dreadlord to deal with certain high S/high T threats and combat units. Playing with two hydras makes dark elves relatively straight-forward to play.
Absent playing a broken Teclis build, High Elves are harder to play than people think because of the high cost per model and the army lacking the monsters that wood elves have with treemen and dark elves have with hydras. You have basically eagles and chariots (maybe also a cav unit) to act as redirectors and chaff and deal with the enemy army's redirectors and chaff units. I see some very experienced high elf players do well with them but, with Teclis and Book of Hoeth being banned in most tournaments and Teclis always banned in our area, even very experienced but more average high elf players are struggling to establish a winning record in five round tournaments.
Tomb Kings are also hard to learn to play and vulnerable to certain threats such that experienced TK players can do well but even experienced players are struggling to even win 50% of the time.
Some vampire counts builds can be pretty straightforward but others require a lot of finesse and understanding of the synergy of the units and magic casters is essential to make the army work.
Orcs and Goblins can be relatively straightforward with some builds but you have to deal with failed animosity tests and learn target priority with war machines (doom divers) and fast hitting models like snotling pump wagons, wolf chariots, boar chariots, and mangler squigs.
Last edited by olderplayer; 07-18-12 at 08:17 PM.