Join Date: Jan 2010
Location: Germantown, WI, USA
1500 is a good start. You can get a good amount of troops in there plus a bit of the heavy hitters. To keep in line w/ your fluff, maybe start out w/ something like this:
Lvl 2 Vampire w/ Talisman of of Endurance, Enchanted Shiled, Gold Sigil Sword, Dark Acolyte, Summon Creatures of the Night - 225
Lvl 2 Necromancer w/ Dispel Scroll, Master of the Dead - 145
40 Skeletons w/ Full Command, Screaming Banner - 255
40 Zombies w/ Standard Bearer, Musician - 130
30 Grave Guard w/ Full Command, Great Weapons, Banner of Eternal Flame - 400
5 Fell Bats - 80
2 x 1 Spirit Host - 90
Varghulf - 175
That comes to 1500 on the button. I didn't make the necromancer a master necro because I figured you wanted a vamp to lead the army. Both core blocks and the bats can be raised beyond their starting size (though it'll be hard for the bats as they more than likely are going to be operating outside the max range for Invocation). Support units in the way of fell bats to fly out after stuff and the spirit hosts will have to be hit w/ spells/magic weapons to be dealt with. The Varghulf gives a little punch as a support unit. You could swap the banners around on the skeletons and grave guard if you wanted. To start, that's 4 boxes of skeletons, 2 boxes of zombies, and 3 boxes of grave guard. And that's only if you don't want to take the core units beyond starting size. Otherwise you're looking at probably getting an additional 2 boxes of bot skeletons and zombies.
When you go up to 2K, you could make the vamp a lord and add some more toys to her and then also add some other stuff like a Mortis Engine and possibly a BSB (all depends on how you kit out the vamp).
Let me know if you have any questions or if you want to try to fit something else in.