no power weapons for kroots means they get battered by other assault units,
we're fast but with ba assault squads they just catch us too quickly
our troop options are a burden not an asset with most people minimising them and putting them in a fish because 12 fire warriors means 6 hits which is as most things are toughness 4, 4 wounds then a 3+ armour save. which comes to about1-2 meqs or 4 a turn for lighter armour. a 120 point unit that will be mowed down in assault if you keep it static or absolutely trounced by a couple of heavy bolters if its out of cover.
None of our troop options out of vehicles is hard enough to hold an objective.
Essentially tau have no assault phase and our shooting phase isnt quite good enough for us to hold our own. If i can get most of them out of their transports early on, i can manoveur round them and with a bit of luck hold my own in a killpoint game. However if its objectives it gets really tough as if they manage to pop my devilfish i have an immobile troop choice with a low toughness and low chance of survival.
I dont want them to give us an assault unit, its not how tau plays, they need to give us something to counter the assault phase, like tau automatically running away after an assault with no sweeping advance from the enemy as if to simulate the ones killed in assault are just the rearguard sacrificing themselves for the greater good.
I dont see that happening but i wouldnt change my army, i love my tau.
kudos to lillian thorne for the awesome sig