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post #1 of 62 (permalink) Old 10-20-11, 05:48 PM Thread Starter
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Default Whats up with Tau?

I've read a few threads in the Tau army list/tactics sections and it seems the majority opinion is that as of right now they are a little weaker than they should be...is that true? Are they worth collecting? Any comments are appreciated!
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post #2 of 62 (permalink) Old 10-20-11, 06:00 PM
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The issue with tau at the moment is that they cannot do assault and there will always be assualts in a game. Tau have no unit that can work when lines start to crash if you can't win in 2 turns shooting, you lose, and with cover the way it is you can't win with shooting any more.

Tau are alot weaker than in their "glory" days but can still be fun to play and capable of winning games but it won't be turn up and win games
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post #3 of 62 (permalink) Old 10-20-11, 06:23 PM Thread Starter
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Ohhh I see, I know they are getting updated next year but what would you recommend starting to collect since now? Or just wait it out? Or move on? I like their basic troop models and figured they are a more D heavy army which is the playstle I prefer but I'm not sure if they are worth collecting since now
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post #4 of 62 (permalink) Old 10-20-11, 06:26 PM
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They are definitely a nice looking army, if it's an army you really enjoy the look of then proxy a few games with some friends and play test some things. That's what i do when deciding a new army
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post #5 of 62 (permalink) Old 10-20-11, 06:41 PM
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Outside of kroot tau really don't have an answer for assault as stated above. With the abundance of 4+ saves in 5th edition, the gunline list doesn't have good results as in previous editions. They can put up a fight...with alot of battlesuits and pirahna/devilfish spam....but don't expect to win alot of games.
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post #6 of 62 (permalink) Old 10-20-11, 06:58 PM Thread Starter
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Thats a shame, I might have to get in a practice game this weekend then and see how they are or hopefully even watch someone who runs them
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post #7 of 62 (permalink) Old 10-20-11, 07:50 PM
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Primary mistake new tau players make is using them as a static stand and shoot army, they currently need to be moving all the time

Currently theres no real static stand and shoot style army out there simply as this edition is all about assualt, but have a look through the codex, proxy up a small game and have some fun with the ideas. Even post up a list and everyone will tear it to shreads, but honestly thats a good thing

If you like the models that may be enough to learn some nifty tactics of how to play with them, they are fun but they take some patience to be good with.
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post #8 of 62 (permalink) Old 10-20-11, 07:54 PM
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I love my Tau and still continue to play regular games at my LGS. The paint schemes are very cool and generally will be something meant to blend in. They were my first army and still my favorite although I really enjoy Dark Eldar.

As far as collecting them goes get lots of devilfishes and Skyrays. The reason you want to buy skyrays and not Hammerheads is that the Skyray box costs the same and comes with the missle set and a railgun so you can use both. I also reccomend that you buy or at least look at the Forgeworld Hazard suit models because they are in my opinion so much better than the cardboard boxes taped together look of the crisis suits.

I normally field a mech army where all my Firewarriors start out in a transport and I play the rest with suits and tanks. You will need to stay mobile and be willing to sacrifice a few units so that your big hitters stay in the game.

Although they are fun to play you will lose games and most often it will be an up hill struggle when you play heavy CC armies.

If you ever have any questions about Tau feel free to message me and I will get back to you whenever I am on.

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post #9 of 62 (permalink) Old 10-20-11, 11:32 PM
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no power weapons for kroots means they get battered by other assault units,
we're fast but with ba assault squads they just catch us too quickly

our troop options are a burden not an asset with most people minimising them and putting them in a fish because 12 fire warriors means 6 hits which is as most things are toughness 4, 4 wounds then a 3+ armour save. which comes to about1-2 meqs or 4 a turn for lighter armour. a 120 point unit that will be mowed down in assault if you keep it static or absolutely trounced by a couple of heavy bolters if its out of cover.

None of our troop options out of vehicles is hard enough to hold an objective.

Essentially tau have no assault phase and our shooting phase isnt quite good enough for us to hold our own. If i can get most of them out of their transports early on, i can manoveur round them and with a bit of luck hold my own in a killpoint game. However if its objectives it gets really tough as if they manage to pop my devilfish i have an immobile troop choice with a low toughness and low chance of survival.

I dont want them to give us an assault unit, its not how tau plays, they need to give us something to counter the assault phase, like tau automatically running away after an assault with no sweeping advance from the enemy as if to simulate the ones killed in assault are just the rearguard sacrificing themselves for the greater good.
I dont see that happening but i wouldnt change my army, i love my tau.

kudos to lillian thorne for the awesome sig
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post #10 of 62 (permalink) Old 10-20-11, 11:37 PM
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Quote:
Originally Posted by deathbringer View Post
I dont want them to give us an assault unit, its not how tau plays, they need to give us something to counter the assault phase, like tau automatically running away after an assault with no sweeping advance from the enemy as if to simulate the ones killed in assault are just the rearguard sacrificing themselves for the greater good.
I dont see that happening but i wouldnt change my army, i love my tau.
Hit and Run in the BRB Pg75?
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