What SM chapter deserves their own codex? - Page 6 - Wargaming Forum and Wargamer Forums
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View Poll Results: What original SM chapter deserves its own codex?
Imperial Fists 19 27.14%
Iron Hands 18 25.71%
Raven Guard 8 11.43%
Salamanders 19 27.14%
White Scars 6 8.57%
Voters: 70. You may not vote on this poll

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post #51 of 56 (permalink) Old 10-30-11, 09:05 AM
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in a perfect world GW would sit there and make a fluff compendium of optional chapters and rules to play them. IH would be awesome because you would be looking at upgraded stat marines due to their bionic enhancements and possible list upgrades for units attached from the adeptus mechanicus, or possible HS options being taken as elites for IF chapter, and yes more melta upgrades for salamanders, white scars has always been based on more bikes then anything so tweek the current rules for DA ravenwing and spill out some fluff for them. as far as raven guard goes, i really dont know much about them so fill in as you please. then you can fill in some other succesor chapters such as crimson fists(but as i understand them they are vanilla SM possible at odds with IP) or novel chapters like Soul Drinkers. honestly i want to see individual CSM codexs, which GW could follow the same deal and create a compendium. but thats a perfect world, and for franchising purposes wont happen

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post #52 of 56 (permalink) Old 10-30-11, 09:43 AM
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Quote:
Originally Posted by jaysen View Post
Well, they need to make the Xenos books ultra-competitive. I don't think Eldar have EVER been accused of being OP'd
Well, NOT in the current incarnation of the game.

They were kinda godlike in 2nd ed though.

Skimmers doing 'pop-up' attacks, using Crystal targeting matrices to move-shoot-move, vectored engines to increase number of turns they could make (how fast you moved determined how many turns you could make during the move) and auto-healing wargear for vehicles (crystalline spider symbiotes).

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post #53 of 56 (permalink) Old 10-30-11, 09:51 AM
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Quote:
Originally Posted by chromedog View Post
Well, NOT in the current incarnation of the game.

They were kinda godlike in 2nd ed though.

Skimmers doing 'pop-up' attacks, using Crystal targeting matrices to move-shoot-move, vectored engines to increase number of turns they could make (how fast you moved determined how many turns you could make during the move) and auto-healing wargear for vehicles (crystalline spider symbiotes).
IDK, I hear alot of complaints about old Vyper lists I beleive it was? Hear they were nasty.

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post #54 of 56 (permalink) Old 10-30-11, 02:00 PM
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None of them. Stop hogging up all the release sections and stuff them all into one uber codex.
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post #55 of 56 (permalink) Old 10-31-11, 08:27 AM
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None of the above, there are too many already, I would also say that BT, DA and BA, maybe even SW shouldn't have codices of their own.
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post #56 of 56 (permalink) Old 10-31-11, 08:44 AM
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I voted Raven Gaurd just because they're damn awesome. A stronger emphasis on stealth and the seperatist nature of the chapter.

I've never seen impossible as a reason not to try.
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