Join Date: Oct 2010
Location: Southern San Jose
Samules' Ultimate Unit Battle #2
Well here comes game number two!
For this round the point limit is two hundred fifty and the round sequence is as follows.
Roll off for first shot and charge.
First unit fires, second unit fires, First unit assaults
WITHOUT renewal of units (e.g. casualties remain and one shot weapons are still used up): Second unit fires, First unit fires, second unit charges.
Repeat until one side is wiped out.
Flamers will hit 1d6+1 targets but only 1d6+3 flamers may fire at a time. Blast weapons will hit 1d3+2 models -1 per 2 inches of scatter rolled. Large blasts hit 2d3+4 models -1 per 2 inches of scatter rolled. (naturally BS will reduce scatter) Against large bases hits from templates are halved. Against vehicles 1 is hit with a fifty percent chance of the blast partially hitting another. If more than 5 inches of scatter are rolled then there a d6 is rolled. On 1-2 then it hits as normal, on 3-4 it partially hits one and on a 5-6 it misses. A little complicated but not too bad.
Well! This game will have 16 contestants (unless I get 32 entries) and will start next monday. Filler units will be:
Enhance, Embolden, 3 Destructor (I hope these warlocks will not be so unfortunate as previously... Eldar Fajitas...)
Last edited by Samules; 10-22-11 at 05:22 PM.