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post #1 of 15 (permalink) Old 01-04-11, 03:28 PM Thread Starter
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chaos army question

this may sound dumb and it may have been answered, but is there books that have the states or benefits for being some of the other chaos armies like the iron warriors or the night lords or even emperors childern, i know there are others but i can't think of them all
what makes them special and why would i want to use them?


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post #2 of 15 (permalink) Old 01-04-11, 03:35 PM
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Emperors Children are the Noise Marines fo yuor Chaos Codex.

Otherwise, the only benefit is in having a coherent colour scheme!

...No, really. There are no rules advantages/disadvantages to being from any other Legion, only fluff and paint differentiates them, and only paint belongs on the tabletop.
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post #3 of 15 (permalink) Old 01-04-11, 04:28 PM
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Welcome to the blandness that is Codex: Chaos Space Marines!

As of the current codex there is no benefit or deficit to taking one legion or traitor chapter over another other than the background stories and the colors.
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post #4 of 15 (permalink) Old 01-04-11, 07:37 PM Thread Starter
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i see well that sort SUCKs you read all sorts or stuff about how this legion was get at seige warfare and this one was awesome at assault, but you might as well just play undivided so you have it all

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post #5 of 15 (permalink) Old 01-04-11, 09:08 PM
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Well bascially the benefits of playing a specific army is that you really enjoy the fluff, and can really relate to that armies playstyle, and as such really want to get things painted etc.

But if you wanted to go down the IW route like I have done, but wanted siegecraft etc. then just kitbash or convert models to use in Apoc. and create a data sheet.

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post #6 of 15 (permalink) Old 01-04-11, 09:20 PM
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Originally Posted by Arkeanixii View Post
i see well that sort SUCKs you read all sorts or stuff about how this legion was get at seige warfare and this one was awesome at assault, but you might as well just play undivided so you have it all
Or not. Speaking as someone who plays both Chaos Marines and Orks (both codices which have seen themed armies dissapear in terms of clans/legions), there is still the capacity to make a themed army, it just happens to be the case that the only one imposing limits is you.

For example as you can see from my profile, my main army are the Snakebites clan, who are a bit backwards. To represent this I play a footslogging Ork army, with the only vehicles allowed being Dredds and Kans as they're footsloggers too.

Now with Chaos Marines you could have a World Eaters army lead by Kharn with Berserkers, Dreads and Defilers, an Emperor's children force lead by Lucius with lots of Noise Marines in, or a Thousand Sons army lead by Ahriman featuring lots of Tzzentch units.

Basically Games Workshop are telling you to come up with your own fluff, so look at your favourite legion, figure out what they'd use, then go with it.

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post #7 of 15 (permalink) Old 01-04-11, 10:06 PM Thread Starter
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yeah but all the armies have special idea's and mechanics and they all get special equipment, other wise why make a book for the space wolves, why not just make one unit and just use the ultra marine book,

cause i can bet the word bearers and the black legion even though they are both undivided are going to play very different the rules for mark of chaos or nurgle(+1 to toughness) or korne (+1 to attack number) are fine for basic units but they don't cover these special units of the iron warriors or the deathguard or the emperors childern just to name a few armies and the word is armies not units

and house rules are fine in house but if i try to use them on a tournement they are gone and so is the flavor of the army
oh well i was just speaking out of my butt

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post #8 of 15 (permalink) Old 01-04-11, 10:24 PM
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my advice choose a legion you love get heavy duty into the fluff, convert pieces to the characters and theme and one of these days GW will make a codex that brings back special rules and stuff. Im currently writting a chaos codex of my own ofcourse it wont be a legal codex, but who knows maybe ill send a copy to GW and they will choose to legitamise it. Lol im my dreams right. But yea if you want to play siege specialist Iron Warriors just build a army and love it.
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post #9 of 15 (permalink) Old 01-04-11, 10:39 PM
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Originally Posted by Arkeanixii View Post
yeah but all the armies have special idea's and mechanics and they all get special equipment, other wise why make a book for the space wolves, why not just make one unit and just use the ultra marine book,

cause i can bet the word bearers and the black legion even though they are both undivided are going to play very different the rules for mark of chaos or nurgle(+1 to toughness) or korne (+1 to attack number) are fine for basic units but they don't cover these special units of the iron warriors or the deathguard or the emperors childern just to name a few armies and the word is armies not units

and house rules are fine in house but if i try to use them on a tournement they are gone and so is the flavor of the army
oh well i was just speaking out of my butt
Suck it up and welcome to Chaos.

If you don't enjoy the fluff, then don't bother playing.

In saying that, most of the Legions can be represented quite easily with a bit of imagination.


Black Legion - Anything goes really.

Iron Warriors - Chaos Lord, Terminators, Chosen, Dreadnoughts, 'regular' Chaos Space Marines, Khorne Berzerkers (one squad), Rhinos, Havocs, Land Raiders, Vindicators, Defilers, Obilterators or Predators.

Night Lords - Paint scheme and an imagination, these guys are too pigeon holed into 'terror' tactics to be representable by any codex really. Supposedly, people believe they are 'fast' but people are also idiots.

Alpha Legion - These guys aren't really playable in any codex, so again, paint scheme and imagination.

Word Bearers - Very representable, Chaos Lord/Sorcerer, Terminators, Chosen, Dreadnoughts, 'regular' Chaos Space Marines with Icon of Chaos Glory only, Rhinos, Lesser Daemons, Greater Daemons, Havocs, Land Raiders, Vindicators, Defilers or Predators.

Cult Legions - All these guys have unique marks, such as Icon of Khorne, and they have unique units such as Khorne Berzerkers, other than that, you imagination and the sky, are the limit, they also all have unique HQ choices.



So you see, when we act like grown-ups, stop throwing our toys out of the pram, and use our imaginations, all but two of the Legions (Alpha and Night Lords) are easily representable.

Stop whining after 'special rules' and 'fancy thingamajigs'; the Chaos Codex was written in the fourth edition and is STILL very competitive in the hands of a good general, it's just not the auto-win some codices are, and deosn't have army wide rules cause of characters such as Vulkan, Khan, etc

Chaos is a lifestyle choice, you play it because you like the look of the models and the fluff. If you don't like either of those two things, go play Blood Angels, Space Wolves, Dark Eldar, Eldar etc.

You supposed to play Chaos (and all armies really) for the enjoyment of playing Chaos.

So stop whining, and start playing and earning victories (albiet harder fought ones) in the name of the DARK GODS!!!!!!
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post #10 of 15 (permalink) Old 01-04-11, 11:25 PM
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You are only boned in Competitive play if you do not abide by the Chaos (virtual) Monobuild.

As regards Night Lords - they are an army of Assault Troops, descending from on high to swiftly destroy the fiercest opposition and thereby terrorise the rest.

Perhaps having access to an army of all-Jump Packs, or guys with some sort of ability or psychic power called 'Fear From The Darkness' would be close enough...

In the end, this is YOUR Hobby too, and no one can tell you what you can and cannot use in your army, if it is in your Codex.

Good Gaming.
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