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post #11 of 69 (permalink) Old 12-31-10, 08:22 PM Thread Starter
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Originally Posted by gatha23 View Post
that aside higher BS and cheeper transports are all i would like to see.
No variations on battlesuits or 'allied' units? I would quite like an option for renegade imperial guardsmen... add numbers to the Tau!

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post #12 of 69 (permalink) Old 12-31-10, 08:46 PM
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Just scrap Ethereals from the list or at least give them some useful benefits. I like the idea of giving a Kroot Special caracter like Ank'hor Prok. Also expand on the vespid so they have a place in the army or just scrap them.

Also how would a drone SC work? I am quite intrigued by the idea but cannot come up with a convincing backstory.

Hopefully making suits BS4 Shas'els BS5 and Shas'Os BS6 will hopefully make the Tau an army that makes people shit themselves when it comes to a shootout but easy to crush in hand to hand.


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post #13 of 69 (permalink) Old 12-31-10, 09:10 PM
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Yeah, I find it strange that a seasoned fire warrior who has been allowed to pilot a highly advanced piece of technology has the same shooting skills as a regular fire warrior.

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post #14 of 69 (permalink) Old 12-31-10, 09:18 PM
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You realize that if Tau had BS4, then due to markerlights most Tau Fire Warriors would HIT YOU ON 2+, WOUND YOU ON 2+, and the suits would REROLL FAILED TO HITS.

I don't know about you, but that don't sound fun to anybody playing them...

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Safety warnings in the Imperium would be... Less than helpful.

Caution! Failure to appease the Machine Spirit may cause it to grow wrathful!

Extreme Danger: Recite the Litany of the Somnolent Inferno before firing.

Reminder: The Adeptus Mechanicus reminds you that this weapon is both sacred and more valuable than your entire platoon.

Important! Death in service to the Emperor is its own reward.

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post #15 of 69 (permalink) Old 12-31-10, 09:28 PM
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Then remove the markerlight option for fire warriors.

WAIT, BETTAR IDEA:

Make Crisis/Stealth suits BS 4, remove the markerlight option. Make the Shas'ui in the fire warriors BS4, but he HAS to be the one to take the markerlight.
Therefore, the Shas'ui hits on 3s, but is the only one who can take markerlights.

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post #16 of 69 (permalink) Old 12-31-10, 09:32 PM
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Well thats saying, "Alright, I'm your leader so I'm the only one who gets to aim at the little red dot on that giant monster over there, got it?"

When in reality wouldn't they ALL be aiming at the little red dot?

Quote:
Originally Posted by Azezel View Post
Safety warnings in the Imperium would be... Less than helpful.

Caution! Failure to appease the Machine Spirit may cause it to grow wrathful!

Extreme Danger: Recite the Litany of the Somnolent Inferno before firing.

Reminder: The Adeptus Mechanicus reminds you that this weapon is both sacred and more valuable than your entire platoon.

Important! Death in service to the Emperor is its own reward.

Yep, that's really useful
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post #17 of 69 (permalink) Old 12-31-10, 09:34 PM
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Pretty much what everyone else is saying:

BS4 would make sense.

Cheaper transports would be awesome. (Come on, a super technologically advanced society would be able to mass produce simple troop transports.)

More named HQ choices. Shadowsun and Farsight get boring.

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post #18 of 69 (permalink) Old 12-31-10, 09:55 PM
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Quote:
Originally Posted by Alsojames View Post
Yeah, I find it strange that a seasoned fire warrior who has been allowed to pilot a highly advanced piece of technology has the same shooting skills as a regular fire warrior.
A SM Vanguard Vet. with decades if not centuries of H2H combat exp. still has a WS4, same with Sternguard, the best bolter marksmen in the chapter, only BS4. BS in 40k is so general an army wide standard is set and it pretty much stays there, except for very specific heroic indviduals.

Say all that, I doult Tau will ever have much BS4 and don't think they should. They have Markerlights & Targeting Arrays to boost there BS, people should use them. If people want to play lightly armored BS4 models there's Eldar, if they want heavier armored BS4 Models there's SM. For Tau to keep there own niche the need to stay BS3 and use they're tech. to improve upon it. This is just my opinions.

I do think Firewarrior squads need some diversity in weaponry, at least something to bust tanks or at least transports but isn't that what Markerlights and Seeker missles are for? I don't play Tau so I don't know how it all works, my roomate plays them though.

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post #19 of 69 (permalink) Old 12-31-10, 10:00 PM
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I think there's only 2 units with seeker missiles: the Hammerhead and Broadside.

Firewarriors could use heavy weapons, though.

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post #20 of 69 (permalink) Old 12-31-10, 10:09 PM
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May they could get a certain # of Seeker Missiles from off the board every turn. Plus some variety of types of Missiles, like an AT melta type missile, a blast Anti-Infantry missle and then something inbetween for MEQs. Then you could choose your missle type, Markerlight it and boom. That'd keep Tau Fire Warriors unique in not having guys with special & heavy weapons running around with them but still having about the same abilities.

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