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post #21 of 53 (permalink) Old 11-30-10, 02:17 PM
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And devastating?

It's weaponry is fairly naughty - but there's not much damage it can do that a normal Land Raider or variant can't.

it's reduced capacity and without an assault ramp as well means that it's not going to be throwing SS Terminators around with the same near impunity they have. Multi-melta sponson's are short ranged - and have a limited arc of fire, neither can it take a pintle melta, so it's rear arc is under severe threat from armoured attack.

Add in with something to shoot from just outside the front 45 degree's and you stand a decent chance of withstanding.

The templates to the front arc are naughty - I'll give it that. But a monstrous creature or walker (especially, including the Chainfist Ironclad) in the frontor rear has a decent chance of surviving.

Not to mention that at 300pts, not Codex, and nearly 70 after postage and packaging, it's not going to exactly be every man and his dogs choice.



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post #22 of 53 (permalink) Old 11-30-10, 05:44 PM
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i love it.........if i could take it. Seriously i curently run a Landraider list with 3 of the buggers and with just a little jiggering aobut i could take this as well....but i'm Blood angles and they can't take it. This really annoyed me and only my Imperial fists can now take it and my Heavy support for them is contested enough as it is with Dev's and Vindicators let alone an Achillies. I MIGHT get it for Apocalyse games but i'm a logn way away from playing a propper apocalypse game (i don't evne have the rule book yet)

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post #23 of 53 (permalink) Old 11-30-10, 06:21 PM
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Woah...Just seen the rules for that beauty...quick question, can it be used in regular games?

edit: way to make it even more indestructible, stick a techmarine near/in it with servitors to repair all the weapon destroyed and imobilised to help with the "BLAST IT WITH GLANCING HITS" tactic...would also give it a 4+ save

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post #24 of 53 (permalink) Old 11-30-10, 06:28 PM
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I think the minus-1 is a bit much but the immunity to lance/melta is fine (and should be standard fit on all LR's imo). It is probably under-costed though. I would pay 350pts for it tbh. I feel sorry for the Land Raider. There is such a stupid amount of lances, melta and mc's these days that av14 is quite irrelevant. I stopped using them ages ago (before I picked up Space Wolves) because they got destroyed far to easy.
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post #25 of 53 (permalink) Old 11-30-10, 06:29 PM
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i dont think it can be used in regular games. Which is what will save most of us from it.
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post #26 of 53 (permalink) Old 11-30-10, 06:32 PM
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Its not codex, so I'd generally not advise taking it for a pick up and play army.

If so, I'd make two lists, counting it as a Redeemer in one game, and if permission is given, an Achilles in the next.



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post #27 of 53 (permalink) Old 11-30-10, 06:43 PM
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I have no problem with them, after all its designed for appoc. That, and my warhound never seems to have trouble killing one in 1/2 a turn of shooting.


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post #28 of 53 (permalink) Old 11-30-10, 11:28 PM Thread Starter
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These arguments are so goofy. Again I think the concept is that SM has something that is as indestructible as most other xeno species have with monstrous creatures. Do I have a competitive list to take on an Avatar and 2 Wraithlords during every tournament? No, because chances are good that I won't face that consistently. Do I have to face down 3 carnifex's or a combination of Swarmlords and fex's every list? Well that seems more reasonable but still I know that those are not the scariest thing on the board. I also am under the impression I'm not going to fight 3 demon princes plus the warsmith every game so my list tries to balance what is it that is the biggest priority and the biggest threat?

This whole guaranteed objective statements just doesn't hold water. First in a capture and control mission then you can simply contest him and hold your point and you win... he has 300+ unit cost tied up in one area... an orc mob on bikes would never even stress it unless you simply had no other tactic. Eldar are famous for their 36" boost on turn 5 to contest and winning the match... nids with the mawlock can simply deep strike on an objective last round, dark eldar have speeds similar to eldar... guard can do something similar with their fast vehicle, and space marines can deep strike, drop pod, fast vehicle, etc... where is the issue? Oh, but what about the objective games? Good question, how about you use the same tactic but know in a match with at least 3 objectives you know he's spent a good portion to hold one....

Lastly, annihilation... this should be the match everyone is excited about with the Achilles. Your opponent has literally spent 300 on a tank that can shoot the length of the board 4 shots per turn... other than that he's doing nothing, and virtually none of the shots (strength 6 has a chance) will do much to most vehicles... even raiders require a 5+ to penetrate! Couple that with being a fast vehicle and you should really just not worry. You manage to crack the Achilles with the numerous options you have (you do have other AT aside from Lance and Melta) then the squad inside is small, not terminators (except those dirty space wolves!), and will probably die relatively quickly for at least two kill points, possibly 3.

Quit complaining about why it is to tough to beat and change your tactic. You'd think people playing a fantasy game based in the 41st century would be willing to think outside the box...
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post #29 of 53 (permalink) Old 12-01-10, 07:30 AM
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Quote:
Originally Posted by zas240 View Post
Woah...Just seen the rules for that beauty...quick question, can it be used in regular games?

edit: way to make it even more indestructible, stick a techmarine near/in it with servitors to repair all the weapon destroyed and imobilised to help with the "BLAST IT WITH GLANCING HITS" tactic...would also give it a 4+ save
being non-codex and forge wolrd you need your oppoents/tormiment (i can never spell that word right) orginaisewrs permision before you use it but it can be used by all Marines except Blood Angles (since there Landraiders are Dedicated transports only) and Chaos (becuase GW can't give chaos the shaft enough)

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post #30 of 53 (permalink) Old 12-01-10, 09:59 AM
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except Blood Angles (since there Landraiders are Dedicated transports only)

Holy crap, I never realised they were ONLY DTs!
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