What's the single most important tip you could offer to help me win games of 40k? - Wargaming Forum and Wargamer Forums
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post #1 of 61 (permalink) Old 11-19-10, 06:05 PM Thread Starter
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Default What's the single most important tip you could offer to help me win games of 40k?

Hi guys,

I've drifted so far away from the gaming side of the hobby, if I'm being honest a fact I'm ashamed to admit is that I haven't played a game of 40k since before the new Imperial Guard Codex came out! Back in 4th I'd say I was top 50 in the Uk, now... nowhere near.

Anyway, as a sore loser and someone without the time to lose game after game while I feel my way back into the carnage I'd like a little assistance.


What's the single most important tip you could offer to help me win games of 40k?
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post #2 of 61 (permalink) Old 11-19-10, 06:20 PM
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Other than saying, "Play, Play, Play", creating a list tailored to your style of play and what's natural to you is important. Good sound tactics are more important than the most competitive list out there too.

P.S. Oh, and green is da best!


Last edited by OrkByTheGraceOfGork; 11-19-10 at 07:11 PM.
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post #3 of 61 (permalink) Old 11-19-10, 06:36 PM
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I would agree with OBGOG. Having a list that plays to your strategic strenghts is much better than having a list full of killer units that you are uncomfortable playing in unison. That and target priority. Making sound decisions as to what is the most important thing to do first in each game.

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post #4 of 61 (permalink) Old 11-19-10, 06:53 PM
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Use loaded dice.


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post #5 of 61 (permalink) Old 11-19-10, 07:01 PM
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Faith in the Emperor... He will guide your hand, and he will lead you to victory...

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post #6 of 61 (permalink) Old 11-19-10, 07:10 PM
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Read the rule book repeatedly.

I read 5th Edition when it came out but did not play it straight-away and was shocked at how often I misremembered simple rules.
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post #7 of 61 (permalink) Old 11-19-10, 07:28 PM
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Well, if you thought of yourself as one of the top 50 in the UK a while ago, jumping back in shouldn't be too big of a problem. Obviously knowing the 5th ed rules is top priority, so I would read, reread and become familiar with the nuances and differences between 4th and 5th as the basics such as the "to hit" and "to wound" charts are the same and other core things are the same.

5th ed has become vehicle heavy with the costs of transports and their availability being so prominent now. So being able to cope with all the high AV tanks and vehicles on the tables these days are a fairly high priority.

I would check the army list section and read up on the competitive lists for each army and build your list to be capable with and around those types. You will also get a good idea of what your list will eventually look and act like.

Depending on what army you will/are using, a lot of the newly released codex/armies have a bit of "power creep" so choosing one of those may give you a competitive advantage.

Play against better players in competitive games. You can only become the best by beating the best.

Last edited by Unforgiven302; 11-19-10 at 07:30 PM.
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post #8 of 61 (permalink) Old 11-19-10, 07:36 PM
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Always remember the Objectives and what you need to hold them. I often find myself distracted by a unit that looks ripe for killing then a turn later I realized that I should have moved closer to the objective. Play like this is your last round, because variable turn length can kill your plans.

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post #9 of 61 (permalink) Old 11-19-10, 07:50 PM
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the two most important things to know: yourself, and your enemy.

study opposing codices and the main rule book, and pay attention to your habits, such as, if you assault every time an opponent sticks out a squad, note it, they certainly are.

check out the entropic reaper or remain a vagrant on the sidewalk of life.
[http://entropomancer.blogspot.com/
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post #10 of 61 (permalink) Old 11-19-10, 07:56 PM
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Quote:
Originally Posted by Doelago View Post
Faith in the Emperor... He will guide your hand, and he will lead you to victory...
That will be useful if you play Space Marines, Imperial Guard or Inquisition.

Dark Eldar, Eldar, Orks, Chaos Space Marines, Chaos Daemons, Tau and Tyranids on the other hand, I'm not so sure. .
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