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post #71 of 74 (permalink) Old 12-23-10, 08:05 PM
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D-Lords, T6, 3+ armour 3 wounds WBB means he won't stay down! I killed him 3 game turns in a row, he got back up every time and slaughtered a unit.


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post #72 of 74 (permalink) Old 01-07-11, 03:58 PM
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Quote:
Originally Posted by Sephyr View Post
TH/SS Termies. Absurdly survivable, S8 to kill pretty much any MEQ-level HQ instantly, and drop enemy Ini to 1, thus negating the whole weakness of the weapon by turn 2.
it's cute you think people get to turn 2 against TH/SS termies haha
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post #73 of 74 (permalink) Old 01-07-11, 10:51 PM
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Doom of Malantai (ridiculous model for its points)
Genestealers led by Broodlord, comes in at a close second.

My nid playing friend has 5000+ pts of nids, giving him loads of flexible builds.
I hate those nids so very much.
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post #74 of 74 (permalink) Old 01-08-11, 12:23 AM
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I have a friend who runs a wolf army with what were at first 3 wolf cav with 3 shields and a hammer, and later 2 separate guys with hammer and shields. These 2 tear my nids apart. The trio killed 2 trygons, a tervigon, and 30 ish gaunts before I Finally stopped them. 6 3+ wounds in the squad, I had to inflict something around 45 to kill them, and they should die after 18. The solo guys are pretty bad too. I have, on three occasions charged one of them with 20 gargoyles with toxin sacs and adrenal glands. Second time it died, first and third time that wolf cav ate all my gargoyles and kept going.

It has nothing to do with the unit strategically or being cheesy, its just the worst combination of luck.
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