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post #41 of 57 (permalink) Old 07-28-10, 03:01 PM
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Hmm....ARRRRRRRRRRRGH's list is pretty bad, but I think I can do a bit worse with the Chaos daemons. The Epidemus + Nurgling combo is a little too potentially effective:


Epidemus [110]

Herald of Nurgle [50] x3

5 Daemonettes [75] x2

6 Furies [90]


Epidemus and the heralds don't really add anything, and can only attach to each other. The rest of the army is 16 models, 10 of which have toughness 3 and only a 5+ save.

I agree with the consensus that vehicles of any type, and large quantities of bodies (even if they're guardsmen or grots) is more effective than some give them credit for. Now here's a crappy Ork army:


Warboss w/powerfist, attack squig [100] x2

3 Nobz w/3 powerfists and 3 ammo runts [150] x2


Yeah, they're great in close combat, but they all have 6+ armor saves, move slowly, and you only have 8 models on the table.
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post #42 of 57 (permalink) Old 07-28-10, 03:40 PM
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I want to organise a tournament with these steaming piles of shit, except in 1000 points. Something like you send in the army you want to play with like 4 weeks before the tournament, you collect them and randomly distribute shitty lists, players have 4 weeks to practice with their lists and get the necessary models in case they don't have some.

I'd love it.

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post #43 of 57 (permalink) Old 07-28-10, 03:45 PM
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Quote:
Originally Posted by mynameisgrax View Post
Now here's a crappy Ork army:


Warboss w/powerfist, attack squig [100] x2

3 Nobz w/3 powerfists and 3 ammo runts [150] x2


Yeah, they're great in close combat, but they all have 6+ armor saves, move slowly, and you only have 8 models on the table.
Yeah... that is pretty crappy. The only thing with it is that yes, it is only 8 models, but it is also 18 wounds (warboss have 3 right?). If they got in CC though, game over.
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post #44 of 57 (permalink) Old 07-28-10, 08:57 PM
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Kayvaan shrike. 195

Techmarine 50
5 servitors 50

2x5 scouts, 180
shotguns and teleport homers

475 pts of crap, shrike is good when supported but in this list just an expensive captain
Without vehicles the techmarine is just a 50pt marine with +1 save
scouts with shotguns shoud die in droves and do very little.

to be honest any of the special characters could fit in this list with very little impovement as Cantor needs sternguard, lysander needs termies or at the very least someone with a bolter, vulkan and korsarro would yet again be over priced captains.

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post #45 of 57 (permalink) Old 07-28-10, 09:15 PM
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Crappy Eldar list:

Farseer w/eldritch storm -75
20x storm guardians -160
20x storm guardians -160
13x storm guardians -104

Total = 499 spot on

Very shit as it has runs across the field it will get blown to shite, also will die eaily in close combat as the whole army only has T3 with a 5+ sv.

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post #46 of 57 (permalink) Old 07-28-10, 09:25 PM
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Good(bad) list but it think you would still shred mine. I have 30 guys with 13 guns(st 3). the best save in the army is 4+ and the rest are 5+ and the only units with any cc punch strike at I1. The necrons will flog me in cc.

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post #47 of 57 (permalink) Old 07-28-10, 09:28 PM
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Quote:
Originally Posted by mynameisgrax View Post
Hmm....ARRRRRRRRRRRGH's list is pretty bad, but I think I can do a bit worse with the Chaos daemons. The Epidemus + Nurgling combo is a little too potentially effective:


Epidemus [110]

Herald of Nurgle [50] x3

5 Daemonettes [75] x2

6 Furies [90]


Epidemus and the heralds don't really add anything, and can only attach to each other. The rest of the army is 16 models, 10 of which have toughness 3 and only a 5+ save.

I agree with the consensus that vehicles of any type, and large quantities of bodies (even if they're guardsmen or grots) is more effective than some give them credit for. Now here's a crappy Ork army:


Warboss w/powerfist, attack squig [100] x2

3 Nobz w/3 powerfists and 3 ammo runts [150] x2


Yeah, they're great in close combat, but they all have 6+ armor saves, move slowly, and you only have 8 models on the table.
Wh00t?! That Daemons list is way better than mine. It can actually win an objective mission if played carefully. And Harpies are fast enough to get into CC. And they have 2 attacks base. But the Hq's are just crappe.
And the Ork list is just awesome. Although way too good in CC.


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post #48 of 57 (permalink) Old 07-28-10, 09:52 PM
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Crap chaos list:

Lord -90
6x CSM -90
5x CSM -75
3x spawn -120
3x spawn -120

Total = 495

Spawn move very slowly and are unpredictable in combat, marines will get shot to shite and fail their morale cheack. CSM Lord enough said.

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post #49 of 57 (permalink) Old 07-29-10, 08:35 AM
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I has it.

Chaos Lord - 90pts
5 Chaos Marines - 75pts
5 Chaos Marines - 75pts
20 Summoned Daemons - 260pts

You have 11 modals, a naked Lord, basic chaos marines and 20 daemons you can't even summon. VICTOR

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post #50 of 57 (permalink) Old 07-29-10, 10:47 AM
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Quote:
Originally Posted by jaws900 View Post
I has it.

Chaos Lord - 90pts
5 Chaos Marines - 75pts
5 Chaos Marines - 75pts
20 Summoned Daemons - 260pts

You have 11 modals, a naked Lord, basic chaos marines and 20 daemons you can't even summon. VICTOR
Psst. Dude. Rules say you have to be able to deploy everything. Get an icon and its a deal.

The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.

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