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post #21 of 57 (permalink) Old 07-27-10, 06:35 AM
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Anything from the Chaos Daemons codex.
Try to make them misshap.


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post #22 of 57 (permalink) Old 07-27-10, 09:24 AM
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Quote:
Originally Posted by Grimskul25 View Post
Orks

HQ
Weirdboy-55 pts

Troops
3 x 30 grots w/3 runtherds w/grot prods-405 pts

Heavy Support
1 Looted Wagon w/boarding plank-40 pts

To be honest this has to be one of the worst set ups, 3 troops that sucks both in combat and shooting, a very weak and unpredictable psyker HQ that has little to no protection and an almost useless vehicle w/paper thin armour, no weapons, is open-topped and has a chance of doing nothing on a roll of a 1. It even has almost no possibility of handling any type of vehicle.

This is impressively godawful. I think your only hope with this beast is to sit on objectives and hope for an early game end.


And now, for another list. I think the Tau would be hard pressed to bring worse than this in to battle.

Shas'O with command and control node, advanced stabilization system, targeting array and bonding knife x 2 220 points

6 fire warriors with carbines and shas'ui, who has marker light, drone controller and two marker drones. x 2 280 points


500 points exactly.

Check my Purgators progress log, and give me crap for not working on them enough!
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post #23 of 57 (permalink) Old 07-27-10, 10:00 AM
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CSM have a bit of an advantage here given that with a list of lord, 2x5 CSM and the rest lesser daemons, the daemons can never enter play so you're only playing with 240 points of stuff. So in the interest of fairness I'd house-rule it to say that your entire army must at least have a chance of ever entering play

I'm really tempted to play this with my group. As someone mentioned earlier, you'd have to swap armies and try to win with someone else's bad list to prove that it's better than yours. Otherwise you'd just do stupid stuff with your army and that wouldn't work.

So, I'm thinking something like:

Abaddon
Greater Daemon
2x5 CSM

That's a little over at 525, and if I had my codex here I'd find a cheaper lord, but you get the idea. Comedy as it would be to see Abaddon get possessed, I suspect the GD would rip through the rest of the bad armies posted here though. So maybe not so great...
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post #24 of 57 (permalink) Old 07-27-10, 10:20 AM
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With that list you just wait for Abbadon to lose all but 1 wound then:

Opponent: Oh yey I have almost killed your only hard model

Abbadon: *Turns into greater deamon*

Opponent: Aw Fuckbears

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chill out?...CHILL OUT!!!!!!!, THIS IS WARHAMMER, THERE IS NO TIME FOR "CHILLING OUT", WHAT DO YOU THINK THIS IS?, SOME KIND OF GAME?, THIS ARE SERIOUS BUSINESS!!!!
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post #25 of 57 (permalink) Old 07-27-10, 11:35 AM Thread Starter
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The 90 Grot list may have shit shooting attacks.

But there's 90 of them.

90 shots - 45 hits - 15 wounds vs T4 - 5 dead power armour troops.

They kick out a lot of punishment for crappy little gobbos.


NEW RULE: You have to be able to deploy all 500 points to the table.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
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post #26 of 57 (permalink) Old 07-27-10, 12:21 PM
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Tyranid warrior prime w/ toxin sacs, spinefists = 90

Ripper swarm x 3 = 30

Ripper swarm x 3 = 30

Termagaunts x 10 = 50

Pyrovore x 2 = 90

Spore mines x 6 = 60

Spore mines x 6 = 60

Biovore x 2 = 90

Total = 500. This force is going to be unstoppable!

nids r 4 cool kidz
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post #27 of 57 (permalink) Old 07-27-10, 12:42 PM
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Those Biovores are looking a bit too viable, get some Sky Slashers in there.

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post #28 of 57 (permalink) Old 07-27-10, 02:00 PM
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500 point Blood "Garbage" Angels V2.0

1 Captain 103
w/ storm bolter
5 Scouts 80
w/ meltabombs
5 Scouts 100
w/ locator beacon
5 Scouts 75
1 Whirlwind 141
w/ storm bolter, a hunter killer missile, a dozer blade, extra armour, searchlight

One Point Left. Scouts group together. Captain Goes Solo and if he gets into combat Whirlwind barrages nearby enemy squads.

I think this is the most epicness list.
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post #29 of 57 (permalink) Old 07-27-10, 02:22 PM Thread Starter
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Hmmm I think all the vehicle lists are too useful.

I mean, you have like.... an armour value and everything. Any true awful lists won't be able to kill them so you instantly become a useful army.




The Infernal Council of the Lord of Nine Tzeentch C:SM Project Log
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post #30 of 57 (permalink) Old 07-27-10, 02:38 PM
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Quote:
Originally Posted by Whizzwang View Post
Hmmm I think all the vehicle lists are too useful.

I mean, you have like.... an armour value and everything. Any true awful lists won't be able to kill them so you instantly become a useful army.
well my list could kill vehicles... if my Long fangs are completely ignored and allowed to stand 12 inches from said vehicle in a turn lmao

WIPS: CHECK THEM OUT!
Space wolves - https://www.heresy-online.net/forums/...ad.php?t=54246
Warriors of chaos - https://www.heresy-online.net/forums/...ad.php?t=60813
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DE FLUFF - https://www.heresy-online.net/forums/...ad.php?t=86956
My armies.


the key to every good DE army makeup. Always have a backup plan, try to take everything in multiples, and use everything you can to your advantage, being a sneaky bastard within the rules, as it were.
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