- What are your thoughts about restrictions and army building selections systems? Do you use them?
I haven't seen any except "no special characters" - which I think is dumb...
- Do they improve the game or do they make it into something else?
Just makes another list the "best"
- What makes you love your army and what motivates your army building?
My main armies are Wolves, Guard and Tau (though my Tau have been on the shelf since Jan/Feb - I need more Tau stuff) I run pretty competitive lists and I like the fluff and the tactical stuff pretty evenly. I choose armies based on what I want to paint.... and when I build a list I look to get the most out of my boys/fish... For the wolves, I really dig the space Viking thing... I drove a tank in the Marines, so I have a special place in my heart for the Guard. And I think the tau have really cool looking transports and I dig the way my tau came out...
- Do I seem motivated by gamism or hobbism? And are one better than the other?
Honestly, I don't see a difference... I really like the hobby aspect - which for me involves painting, reading background, etc... I also like the game aspect - which is all about throwing dice and doing tactical stuff... I like the combination of the two... I don't like playing against the grey horde I like having nice terrain. I think you should not be a douche. I think you should know the rules. I think you should be able to look your opponent in the eye after every game and feel good about it.
Tzeen Qhayshek said, "I just hate the notion of each army having a "master list" as a recipe for winning. I find it detracting and down right unfair. I want to play to play, not to win - though winning is obviously a bonus."
They don't... There are a lot of ways you can run guard to be effective, you can run space wolves a lot of different ways to be effective too. Tau are pretty much locked into a mono-build. But there really isn't a "master list" out there... What we DO find is that 4th Ed codices have some limitations when compared to 5th ed codices and there are certain builds that are just more competitive.
GrizBe said, "It's a game and a hobby. Not a 'you must win or your dead' real life situation.
I totally agree... But lets compare this to other sports systems. I played Rugby in college and we'd beat the hell out of each other on the field. Afterwards we'd all go have beers. Playing hard and competitive is fun. The only time it gets un-fun for me is when people are being unfriendly during the game. But you can be friendly and competitive at the same time. So is your problem the style of competitive play or people being jerks while playing?
Kaizer said "I always joke around and have fun while I play instead of using every part of my brain to find the best way to win at any cost"
So do I, or at least I try too... But for example, I had a guy get mad at me cause I had a unit in B2B with an immobilized vehicle during his assault phase. He was upset because I got to hit it again since he didn't shoot me off it, assault me off it, etc... Is it MY fault I know some rules and he doesn't... Is this what you mean by using every part of my brain to win at all cost? If so, then I would say it's YOUR RESPONSIBILITY AS A PLAYER TO KNOW THE RULES AND NOT GET BENT OUT OF SHAPE WHEN YOU'RE WRONG. (btw that wasn't directed at you... just a general shout) I think you have a responsibility to be a good sportsman at all times. I think if you slow play somebody you should be beaten with a sock full of quarters. Ie, regardless of what game we're playing, we should compete, play hard and have fun.
I play the game to have fun. I don't play just to "crush" my opponent. Playing against a weak list NOT FUN FOR A COMPETITIVE PLAYER. It's just not challenging when you know you've got the win on turn 1 and it won't be due to good generalship on your part but because your opponent is stupid and made bad choices in their list.
One of the things I've not been able to figure out is what a fluffy list looks like... Is it the models you have? Is it taking bad choices (whirlwinds, swooping hawks, vespids, rough riders) I haven't seen anything from GW that would spell out what a fluffy list is (unless you want to run a company) I play space wolves and guard primarily, so if somebody would post up a fluffy list and why it's fluffy I'd appreciate it. I mostly just think fluffy=stupid choices so I'd like to be illuminated.