I thought that same thought less than a week ago, and did the math. Surprsingly, form what I got, the numbers don't change, and still cause roughly the same amount of wounds.
6 marines with bolters shoot at termagants.
Current method: 4 hits, approximately 2.67 wounds, ignores armour, so thats 2.67 casualties.
New idea: 4 hits, 4 wounds (ignores armour) , around 2.67 casualties.
Now, lets say they're shooting other marines, and there are more marines shooting. 10marines with bolters shooting at other marines (doesn't matter what type, as long as they are T4 3+ armour save).
Current method: (aproximately) 6.67 hits, 3.335 wounds, and 1.11 failed armour saves.
New idea: (aproximatley) 6.67 hits, 2.22 failed armour saves, and 1.11 wounds.
From what I get, it always results in the same amount of casualties either way. As far as I can see the math is right, but if I am wrong, please correct me.
But yeah, I like it better the way we have it now. One guy does what he needs to do, then the other guy does what he needs to do. Instead of one guy rolls, then the other does, then the first guy rolls again. Its simpler the way we have it now.
: 16 points of awesome
: 2000 points