Just thought I would share what I was pondering. - Wargaming Forum and Wargamer Forums
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post #1 of 19 (permalink) Old 06-28-10, 07:22 PM Thread Starter
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Default Just thought I would share what I was pondering.

Hey all, it's been a while since I've posted anything of real importance so I thought I would try to discuss something I was thinking about the other day.

While coming up with a new Khorne Beserker army list I started to breakdown how actual combat is worked out. Now I'm fully aware that the Warhammer universe is not like real-life but it seems that how they go about combat a little differently. For example when you are in the shooting phase it would make way more sence if a model/unit takes aim (picks target), fires (rolls to hit), sees if the projectile punctures the armour (opponent rolls his/her ASave), then see if the weapon actually damages the target (you roll to wound). Discuss and I will add my opinions to what I had thought of.
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post #2 of 19 (permalink) Old 06-28-10, 07:41 PM
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that is more realistic but i think they just did it the way it is because it's easier for the game. it makes the person shooting feel happier that they got wounds instead of just being shut down before they have a chance. idk

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post #3 of 19 (permalink) Old 06-28-10, 07:41 PM
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The current method is quicker as the attacker doesn't have to give up the dice halfway through. That's all there is to it.

Player one does everything, then player two does everything.

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post #4 of 19 (permalink) Old 06-28-10, 07:44 PM
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More realisitc it may be, but the current system is more streamlined.
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post #5 of 19 (permalink) Old 06-28-10, 08:19 PM
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i too have thought of this but ultimately most of my units never get armor saves anyway so i dont care.....damn bolters
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post #6 of 19 (permalink) Old 06-28-10, 08:21 PM
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I have thought the same thing for years. Its just simpler to have it the way it is guess.

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post #7 of 19 (permalink) Old 06-28-10, 10:08 PM
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I thought that same thought less than a week ago, and did the math. Surprsingly, form what I got, the numbers don't change, and still cause roughly the same amount of wounds.


6 marines with bolters shoot at termagants.

Current method: 4 hits, approximately 2.67 wounds, ignores armour, so thats 2.67 casualties.

New idea: 4 hits, 4 wounds (ignores armour) , around 2.67 casualties.

Now, lets say they're shooting other marines, and there are more marines shooting. 10marines with bolters shooting at other marines (doesn't matter what type, as long as they are T4 3+ armour save).

Current method: (aproximately) 6.67 hits, 3.335 wounds, and 1.11 failed armour saves.

New idea: (aproximatley) 6.67 hits, 2.22 failed armour saves, and 1.11 wounds.

From what I get, it always results in the same amount of casualties either way. As far as I can see the math is right, but if I am wrong, please correct me.



But yeah, I like it better the way we have it now. One guy does what he needs to do, then the other guy does what he needs to do. Instead of one guy rolls, then the other does, then the first guy rolls again. Its simpler the way we have it now.

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post #8 of 19 (permalink) Old 06-28-10, 10:20 PM
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What I think is strange is the fact that if cover doesn't stop a shot, it will increase the power of the shot to the point where armour is useless. For example:

A guardsman with carapace armour goes to ground from a bolter shot. He fails his cover save and dies immediately, his armour could stop the bolt but why doesn't it do anything?

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post #9 of 19 (permalink) Old 06-28-10, 10:44 PM
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I guess it's so that the game doesn't take forever, since even a normal marine will become extremely hard to kill. 4+ cover save, then a 3+ armour save, could potentialy stop a bucketload of shots. Imagine a TH/SS Terminator. 4+ cover save, 2+ armour save, then a 4+ invulnerable save. They'd be unkillable.

It would take so very long to just kill one model, there would be very few casualties in a standard game. It'd be crazy.

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post #10 of 19 (permalink) Old 06-28-10, 11:19 PM
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Quote:
Originally Posted by Calamari View Post
What I think is strange is the fact that if cover doesn't stop a shot, it will increase the power of the shot to the point where armour is useless. For example:

A guardsman with carapace armour goes to ground from a bolter shot. He fails his cover save and dies immediately, his armour could stop the bolt but why doesn't it do anything?
40K physics, plain and simple.
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