Look mate, I'm not trying to be ugly... but what you're saying is that I'm BAD for playing a list that you feel is BROKEN and you're somehow the martyr when your dex has a lot of really cool stuff in it - but that you don't want to play. Tanks are better in 5th ed than they were in 4th... That's why you just don't see footsloggin as much anymore...
Yes, SpaceWolves are just like marines but better.... But with the Wolves, there are some builds that I just can't do as effectively as Marines (Bikes or Termies for example) IMO, It's a trade off... That being said, I have no main battle tanks in my 2K wolves list. I have three rhinos and 4 Razorbacks. I'm taking 4 troops choices. I also don't have a single Invo save in my list. But I still manage to run a pretty competative list. I just take advantage of the things the Wolves do really well (that you call broken)
See, every codex out there has stuff in it that, if you're on the receiving end, might feel broken or cheesy... but honestly, it's part of the game...
Eldar Cheater Stones that make me take psychic tests on 3D6
Nids Cheater power that makes me take psychic tests on 3D6
Wolves cheater staffs that let me negate your psychic stuff on 4+
Smurfs Libby casting Null Zone
EmoMarines and the Blood Lance
SpacePirateElves and the dark lance
Imperial Guard who like tanks - (thank god for the Squadron rules meaning I break them on a 4+ on the damae table...)
Templars - Accept any Challenge no matter the odds
Plague Marines on Bikes
So you can't really say that the other armies don't have access to other advantages (except Orks) -- so how is it I'm wrong for maximizing my strengths and minimizing my army's weaknesses when YOU have the same opportunity?