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post #1 of 3 (permalink) Old 02-02-10, 02:55 PM Thread Starter
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5th Edition Blood Angels.

Originally Posted by Jared van Kell @ Librarium Online

A little bit of background: another main theme of the codex is that the curse is becoming stronger. In reaction to this there is a kind of philosophical schism inside the chapter - nothing like civil war but an ongoing dispute. The Sanguinians try to adhere to the principle of their primarch and take the curse as a test of character. They try to overcome the affects and stay as civil as possible. Dante is the leader of this faction and it is the more influential. The Faustians however try to use the curse. They believe it was a gift of their dying Primarch to his children, that he gave them his strength. But it was wasted for millenia by overly hesitant chapter masters. The Faustians were a minor group and only prominent inside the Flesh Tearer Chapter. The ascend of the Lord of Death however sparked a fast growth of this group. Mephiston was the living proof that the black rage was not a curse but a only locked door on the way to the full potential of the Blood Angels. Sanguinary Priest Faustus is the most influential member. He is the lord of the tower of Amareo and has studied the black rage for centuries. The successor chapter have similiar groups. The only exceptions are the Flesh Tearers and Angels Sanguine. The former are all Faustians, the latter all Sanguinians.

As well as the Blood Angels the Codex will feature the Angels Sanguine, the Flesh Tearers, Angels Vermilion and Blood Consuls with a page dedicated to each.

Contents Page

page -26 background
27 combat squads, red fury, furious charge, they shall know no fear
28 Commander
29 Sanguinary Priest
30 Chaplain
31 Librarian
32 Tactical Squad
33 Assault Squad
34 Devastator Squad
35 Death Company
36 Terminator Squad
37 Honour Guard
38 Dreadnought
39 Furioso Dreadnought
40 Scouts
41 Initiate Scouts
42 Bikes
43 Scoutbikes
44 Land Speeder
45 Exalted
46 Techmarine/Razorback
47 Rhino
48 Drop Pod
49 Tantalus
50 Predator
51 Baal Predator
52 Whirlwind/Vindicator
53 Land Raider
54 Commander Cervan Dante, Chaptermaster of the Blood Angels
55 Mikhael Faustus, Sanguinor of the Blood Angels, Exemplar of the Host
56-57 Mephiston, Chief Librarian of the Blood Angels, Lord of Death
58 Erasmus Tycho, Captain of the 3. Company of the Blood Angels
59 Reo Lemartes, Chaplain of the Blood Angels, Guardian of the Lost
60 Victor Nergal, Master of the Forge of the Blood Angels
61 Moriar the Chosen, Death Company Dreadnought of the Blood Angels
62 Hieri Lorenzo, Sergeant of the First Company of the Blood Angels
63 Absolutus, Dreadnought of the Flesh Tearers, Furioso Supremo
64 Gabriel Seth, Chaptermaster of the Flesh Tearers
65 Toledo Astorath, Chaptermaster of the Angels Sanguine
66-72 wargear
73 psychic powers


Have 'And They Shall Know No Fear' and Combat Sqauds as per codex spacemarines in addition all Blood Angels have Furious Charge and Red Fury.

Red Fury: Unit must pass a leadership test if enemy is in 12" or they are subject to the Rage USR. Exalted, Baal Initiates, Sanguinary High Priests and Chaplains are immune.

Exalted Blades: Powerweapon that grants +1 Strength to the wielder.


Commander : Has all the same rules for a normal Spacemarine Company Master but with Red Fury and Furious Charge. May take a company command squad.

Sanguinary High Priest : All models within 12" are immune to Red Fury. In addition the sqaud he leads has the Feel no Pain USR.

Chaplain: Has the same rules as a normal chaplain from Codex Spacemarines but with Furious Charge and being immune to Red Fury. When leading a squad they are immune to Red Fury.

Librarian: Follows the same rules as a Librarian from Codex Spacemarines but with Red Fury and Furious Charge. Has access to 7 new powers.

Psychic Powers

Quickening: Infantry moves as beasts, jump troops and walkers gain fleet.
Blood Stasis: Range 12", Large blast template. All models under the blast template count as being in difficult terrain, and suffer a S10 AP1 hit if they try to move and any of the distance dice shows a 1. If they try to fire they suffer a S5 AP- hit for every roll of a 1 to hit.
Might of Heroes: one model in squad gets +D3 attacks.
Primarchs Grace: Squad may reroll dangerous terrain tests.
Living Darkness: A small blast template can be placed within 6" which blocks line of sight unless the unit firing through it has the Acute Senses USR.
Shockwave: All vehicles within 12" recieve a single S6 AP1 hit to their side armour. Vehicles within 6" suffer two hits and vehicles within 3" suffer three hits.

Cezzo Dante: Chapter Master of the Blood Angels- Armed with the Axe Mortalis which is a master-crafted exalted blade, master crafted perdition pistol, which has a range of 12" not 6" like normal inferno pistols, and wears artificer armour and an iron halo.
He is Fearless and immune to Red Fury as is his honour guard or any other squad he leads. All Blood Angels within 6" are also fearless.
The Death Mask of Sanguinius allows +1 attack for every attack that targets him specifically and misses up to a maximum of +4 attacks.
Has the rule. 'Has Seen It All' which means that during deployment all deepstriking or outflanking enemy reserves have to roll a Ld test against Dante and if Dante wins they have to be deployed at the begining of the game. This has no effect on units that must deepstrike like units in drop pods.

Gabriel Seth: Chapter Master of the Flesh Tearers - Armed with an eviscirator that re-rolls to wound against opponants with toughness 5 or more. He wears power armour and an iron halo.
Any army led by Gabriel Seth replaces Combat Tactics and Red Fury for Fleet and Rage. (Meaning they have Fleet, Rage and Furious Charge........Nasty.)
His eviscirator is double edged and is actually said to be longer than he is with a long grip of about 4 handspans. His power armour has a few scrolls on it and his back pack has a cloak and small wings on it. The trim on his right shoulder pauldron is shaped like a saw blade and his left sholder pauldron has a flesh tearers symbol with a small wing attached to it. He is running forward whilst pulling his blade back for a side sweep yelling as he does. His head is bald with a small amount of bionics.

Telesto Astorath: Chapter Master of the Angels Sanguine - Eqquiped with an exalted blade, artificer armour, jump pack and a storm shield. He and any squad he leads is Fearless. Any army led by Astorath replaces Combat Tactics and Red Fury with Stubborn. Exalted may re-roll hit and run rolls when he is present.
His armour is said to resemble Mephistons ie: Looking like a flayed corpse but without the robes. He has a single engined jump pack with wings on it. The model has an axe with the haft looking like someones spine. He holds it in a two handed overhead grip looking as if he is about to bring it down on his enemies head. He is yelling and has long flowing hair.

Erasmus Tycho: Captain of the Blood Angels 3rd Company - Eqquiped with a master crafted combi-melta that can fire up to 18". His digital weapons confer rending and he has a special rule which allows him to choose which special rules apply to him to represent the different points in his career.
- Tycho and his squad ignores red fury. (Second war for Armageddon)
- Tycho is subject to red fury and has preferred enemy. (Post second war for Armageddon)
- Tycho has is subject to Rage and Feel no Pain. (Third war for Armageddon)

Mephiston: Chief Librarian of the Blood Angels, Lord of Death - Eqquiped with a master-crafted force-weapon and is rumoured to have the following statline WS7 BS6 S5 T5 W3 I7 A4 Ld10 Sv2+. Mephiston is immune to Red Fury and also has Fleet, Feel no Pain and Eternal Warrior.
He has all 6 Blood Angels psychic powers in addition to his force weapon ability to kill outright.
In addition he has a special rule called "Scarlet Fang" in which he may sacrifice the instant death ability of his force weapon to take one of two extra psychic powers detailed below however this power no longer counts as a psychic power but as a special ability which is automatically used without the need for a psychic test and so cannot be countered by psychic hoods, runes of warding, aegis armour...etc. These are as follows.

Blood Vortex: Every model in base contact with Mephiston must take a toughness test or take a wound with saves allowed. If one or more wounds are taken by the enemy and they survive they must re-roll all sucessful to hit rolls.

Transfixing Gaze: Target model must take a leadership roll off or not able to attack any model not just Mephiston.

Reo Lemartes: Chaplain of the Blood Angels, Guardian of the Lost - Eqquiped as a chaplain and follows all the rules for Chaplains but must join the death company. Death company sqaud led by Lemartes remains under the effects of Furious Charge in subsequent turns and never loses it so they stay S4(5) and I(5) whilst he remains alive.
The model itself is described as Lemartes standing on some ruble pointing his bolt pistol at the enemy, his crozius held in his left hand which is loose at his side and topped with a double headed eagle. His torso has a jump pack harness with the jump pack having the blood angels symbol on both exhuast port. His armour is covered in rivets and scrollwork with the left shoulder having a blood angels icon whilst the right has the top half of a skull. His helmet is a haloed skull though the halo is less pronounced than it is now with pipes going into the side of the jaw.

Victor Nergal: Blood Angels Master of the Forge - Has same stat-line and rules for a master of the forge. Is accompanied by Unholt a servitor construct with a four barrelled cannon for a right arm that has the following profile WS1 BS1 S6 T4 W4 I3 A4 Ld10 Sv 4+. The cannon has the following profile Range 36" S6 AP6 Assault6.

Absolutus: Dreadnought of the Flesh Tearers, Furioso Supremo - Was once a librarian in the Flesh Tearers before being intered into a dreadnought. He has 5 attacks and has a heavy flamer and meltagun.
He has the rule "Unleashed in Battle" by which he confers the Fleet USR to all Furisio dreadnoughts within 6".
Has the rule "Tormented" by which he cannot fire his heavy flamer and meltagun unless there is a friendly unit within 6" to focus his attention from the daemons constantly scratching at his mind.
Also rumoured to have the rule "Furioso Supremo" which allows him to take one psychic test on Ld10.
May take any two of the following psychic powers, Quickening, Might of Heroes and Shockwave. If he fails a psychic test and suffers a perils of the warp attack he suffers a single glancing hit.

Mikhael Faustus: Sanguinor of the Blood Angels - He has armour very similar to Dante and wields a broad-bladed powersword. Very little is known about him but he does something to improve the effects of red-fury rather than supress it like normal sanguinary priest does.

Moriar the Chosen: Death Compant Dreadnought - Death company Furiso dreadnought with melta gun and flamer. Retains Feel no Pain if victorious in the assault phase. It is rumoured that he can take a furioso dreadnought bodyguard.


Tactical Squad- As per C: SM but with Red Fury and Furious Charge.
The Veteran Sergeant is rumored to have an auspex that allows heavy weapons to be re-rolled. Sergeant may take an inferno pistol as wargear. Las-cannons are cheaper and the squad may take Land Raiders as transports.

Assault Squad- As per C: SM but with Red Fury and Furious Charge. Sergeant may take an inferno pistol.


Death Company - Loose Rending but retain Feel no Pain and Furious Charge. They are subject to Rage if not led by a chaplain. If they win a combat they stay under the effects of Furios Charge for the next turn. Two models can take powerweapons or powerfists. Though they are deployed with Elites they do not fill any FOC slots at all.

Blood Angels Scouts - Follows all the rules for scout sqauds as per C: SM. Despite being elites they may still claim objectives like troops and may take a Landspeeder Storm as a transport.

Initiate Scouts - Have yet to be fully trained as scouts. They have a very feral Mad Max look about them being eqquiped with bolt pistols and close combat weapons that include chains and clubs. They are immune to Red Fury but have Fleet

Honour Guard - Have WS5 and 2 attacks each. They can assault after deep striking and have a wide variety of eqquipment options including jump packs.

Techmarine - As per C: SM but with Red Fury and Furious Charge.

Venerable Dreadnought - Follow the same rules for venerable dreadnoughts as per C: SM but with Red Fury and Furious Charge. Twin linked las-cannon cheaper.

Terminators - As per C: SM but may take mixed squads. May upgrade one model to Hiri Lorenzo: Sergeant of the First Company.

Hiri Lorenzo: Sergeant of the First Company - Eqquiped with an exalted blade and storm bolter.
Has the Overwatch rule which allows his squad to fire in the enemies shooting phase once per game.

Fast Attack

Exalted - Eqquiped with exalted blades,wrist mounted storm bolters and jump packs. They have Hit and Run. They are immune to red fury. The models wear masks and have long flowing hair.

Spacemarine Bikes: As per C: SM but with Red Fury and Furious Charge. Inferno pistol avaiable to the veteran sergeant.

Landspeeders: As per C: SM but with Red Fury and Furious Charge.

Scout Bikes: As per C: SM but with Red Fury and Furious Charge.

Tantalus Lander: Has two twin linked assault cannons and a twin linked plasma gun. Armour values of 13/11/10. Has an assault ramp similar to the Land Raider. May carry either 16 Infantry, 8 Jump Infantry, 5 Terminators or 1 Dreadnought.

Furioso Dreadnought/Drop Pod: A Furioso dreadnought in a drop pod is now fast attack.

Heavy Support

Devestator Squad: As per C: SM but with Red Fury and Furious Charge. Las-cannons cheaper.

Whirlwind: As per C: SM.

Predator: As per C: SM.

Baal Predator: Possibility of a new model.

Land Raider: As per CM.

Land Raider Crusader: As per CM.

Land Raider Redeemer: As per CM.

Furioso Dreadnought: Has twin dreadnought close combat weapons. If it takes a drop pod it becomes fast attack instead. Has Red Fury and Furious Charge.

Dreadnought : As per C: SM but with Red Fury and Furious Charge.

Vindicator - As per C: SM


Rhinos - Will have overcharged engines which allow them to move 18". However they must pass a difficult terrain test otherwise the vehicle is destroyed as it flips over.

Razorbacks - Will only be avaliable to honour guard and company commanders but As per C: SM.

Land Raiders - Will be avaliable to tactical squads as a transport option.

Drop Pods - As per C: SM
Found this,it pretty much encompasses everything we've heard so far.

Originally Posted by Varakir View Post
We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.

Last edited by tu_shan82; 02-05-10 at 09:40 AM.
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post #2 of 3 (permalink) Old 02-16-10, 02:45 PM Thread Starter
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Originally Posted by Jared van Kell @ Librarium Online
Box Sets

Will be getting a new box similar to the Space Wolves box set that can be combined with the normal tactical squad box set. This box set contains the following.

5x Bolt Pistols
5x Chainswords (1 two-handed)
5x Bolter arm sets
2x Hand Flamers
2x Perdition Pistols
2x Plasma Pistols
1x Power Sword
1x Thunderhammer
1x Powerfist
5x Jump Packs
5x Backpacks
5x Legs
5x Torso backs
5x Torso fronts
8x Heads
20x Shoulder pads
Other small bits

Will be getting a new box set of Death Company complete with Jump Packs.

New box set of Honour Guard who wear sculpted armour similar to Dante. They come with a wide variety of options.

New box set of Exalted who wear masks and have long flowing hair with rapier like exalted blades.
Sounds interesting, I like the sound of the Honor Guard with the sculpted armor. The one thing I did notice however (and it happened with SWs as well) is that there are no vehicle upgrade sprues mentioned, where as BTs and DAs came with icons to decorate your vehicles with. They might still come out with some for BAs, well we can hope anyway.

Originally Posted by Varakir View Post
We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.

Last edited by tu_shan82; 02-16-10 at 02:58 PM.
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post #3 of 3 (permalink) Old 03-06-10, 01:47 PM
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Some more info from the Dude.

General info

Release 8 April 2010

Written by Matt Ward


Army-wide Special Rules
Combat Tactics – As per C:SM

And They Shall Know No Fear – As per C:SM

Red Thirst - Almost all BA units have it. After deployment roll D6 for each unit with the Red Thirst rule. Any unit that rolls a 1 must exchange Combat Tactics for Furious Charge and Fearless.

Descent of Angels - Anything with a Pump Pack can re-roll reserve rolls and will only Scatter 1d6 when Deep Striking.

Weapons & Wargear
GW have said there will be a range of specialist wargear for the Blood Angels

Infernus Pistols – 6” Melta pistols

Hand Flamers - S3 AP6 Template

Death Mask - Force a Ld check at -2. Fail and fight at WS1.

Over-charged Engines are gone, replaced with Fast on some vehicles.

Blood Talons - close combat weapons on the Furioso Dreadnought. A dreadnought CCW with a Stormbolter, likely upgradeable to Meltagun/Heavy Flamer.

Magna-Grapples - A R12” S8 anti-vehicle harpoon weapon for Dreadnaughts. On a successful Penetrating or Glancing hit, the target vehicle is dragged 2D6" toward the Dreadnought, facing unchanged. Will only pull a vehicle as far as the edge of Terrain or 1" away from (friendly?) models. It has been said it can cause Tank Shock.

Psychic Powers
The Sanguine Sword – Gives Librarian S10
Wings of Sanguinius – As per GW PDF
Quickening - As per C:SM
Unleash Rage - Gives unit Preferred Enemy
Blood Boil – A successful Psychic test causes a wound on an enemy unit, allocated by enemy Player. If the Psychic Test is passed with a result of 5 or less, The Blood Angels player allocates the wound.
Unnamed - Draw a line of length 4D6” from the Librarian ignoring friendly models. Enemy models take a single S8 AP1 Lance hit.
Unnamed - Units within 6” get a 5+ cover save
Unnamed – One enemy squad has to take a Ld test to Move, Run, Shoot or Assault.

Dante, Lord of the Blood Angels – He and his squad don't scatter when Deep Striking. He doesn't have Eternal Warrior.
Death Mask of Sanguinius – As per regular Death Mask, plus pick a single Independent Character at the start of the game and cause -1 to WS, A, I and Ld.
Gives his squad Hit & Run
Allows Sanguinary Guard as Troops

Gabriel Seth, Chapter Master of the Flesh Tearers – Captain stat line Armed with a very large Chainsword (S8, rending), Bolt Pistol and Iron Halo
Can forgo his normal attacks and cause one auto-hit on everything in base to base contact with him
If an enemy rolls 1 to hit him, he hits back with a basic close combat attack.
Causes all units with Red Thirst to suffer it on a 1-3.

Mephiston, Lord of Death – WS7 BS5 S6 T6 W5 I7 A~5 Ld10 Sv 2+ Around the cost of a Land Raider
Armed with Psychic Hood, Plasma Pistol, Force Weapon, Frag & Krak grenades
May cast 3 psychic powers per turn,
Transfixing Gaze - Does not require a psychic test. A single Independent Character must take a Ld test with a -4 modifier. If they fail Mephiston may re-roll failed hits and wounds. The enemy may fight back is they survive.

Tycho, Captain of the 3rd Company – Hits like a Monstrous Creature (at S4) and can re-roll a single To-Wound roll. His Combi-Melta has access to Sternguard special ammo.
Apparently there are multiple versions such as Death Company in the codex.

Reclusiarch Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Librarian – No news yet

Company Captain – No news yet

Honour Guard – No news yet

Astorath the Grim – Armed with Power Axe, pistol and Jump Pack
Described as an Uber Chaplain. Apparently, if he is with the Death Company, they can re-roll Hits and Wounds.

Sanguinor, Exemplar of the Host – A “mysterious avenging angel” armed with 2-handed master crafted Power Sword (possibly S6), Bolt Pistol, and Jump Pack. WS8 ST5 T4 A5 Sv2+ 3++
Forces successful invulnerable saves in close combat to be re-rolled
Can nominate an enemy HQ and get re-rolls to all To-Hit and Wound rolls on that model
All friendly units within 6” get +1 attack
Blessing of Sanguinor - One sergeant in your army has +1 to WS, S, W, I, A and Ld

Chaplain – Death Company get to re-roll to-wound and to-hits on the charge with the Liturgies of Hate

Terminator Squad – No news yet

Terminator Assault Squad – No news yet

Dreadnaught – Can upgrade to Venerable, Furioso, and Furioso Librarian
Furioso Librarian have a single Blood Talon and Force Weapon, they have to choose which to use in close combat, but they DO get the +1 attack for having multiple CCWs. They can take 2 Blood Angel psychic powers (including Wings of Sanguinius) and has a Psychic Hood.

Techmarine – No access to the Thunderfire Cannon

Vanguard Veterans – A bit cheaper than C:SM. No Relic Blades, but access to the Glaive Encarmine (master crafted Power Weapons). Able to take Hand Flamers. Can supposedly take an Exsanguinator

Sternguard Veterans – As per C:SM

Sanguinary Guard – Armed with wrist-mounted Angelus Boltguns (12" S4 AP4 Assault 2), Glaives Encarmine (master crafted Power Weapons) Jump Packs and Artificer Armour. May take Death Masks. Max squad size of 5.

Sanguinary Priests – Unit of 1-3.

Brother Corbulo – Upgrade to Sanguinary Priests. Same profile. Armed with a S5 rending Chainsword. Red grail gives Feel No Pain and Furious Charge within 6”. Supposedly only gets FNP himself on a 2+

Assault Squad – As per C:SM but have Red Thirst

Tactical Squad – As per C:SM but have Red Thirst

Death Company – Furious charge, fearless, relentless, FNP, 3-30 models, 0-1 choice. Armed with Bolter, Bolt Pistol and Close Combat Weapon. Can take Power Weapons and Power Fists. Can take Jump Packs.
Cost with Jump Packs is the same as it is in the GW PDF.
Not a Scoring Unit

Lemartes, Guardian of the Lost – Upgrade character for Death Company. Armed with Crozius, Bolt Pistol and Jump Pack. Gets stronger if he loses one of his two wounds.

Death Company Dreadnaught - May take one for every 5 Death Company in the army. Several different weapon options including Magna-Grapple, Blood Talons (some form of Melta weapon), etc.

Scout Squad – Standard Scouts. No “Mad Max” style ones

Fast Attack
Baal Predator – Pretty much the same, but is Fast, has the Scout USR, and the option for a turret-mounted Flamestorm Cannon.

Bike Squadron – No news yet

Attack Bike Squadron – No news yet

Land Speeder – No news yet

Land Speeder Storm – Likely Added

Heavy Support
Devastator Squad – No news yet

Whirlwind – As per C:SM

Predator – No news yet

Vindicator – As per C:SM but are Fast

Stormraven Gunship – Armour 12 all around, Skimmer, Fast, Assault Vehicle, Deep Strike.
Armed with twin-linked Assault Cannons, twin-linked Heavy Bolters and 4 Bloodstrike Missiles.
Ceremite Plating make is immune to Melta weapons' extra penetration due to being able to withstand atmospheric re-entry temperatures
Bloodstrike Missiles Range 72” S8 AP1 Heavy 1, One-shot
Transports up to 12 Marines (Jump Troops take up 2 slots) and up to 1 Dreadnought at the same time.
Transported Dreads take a single S4 hit on rear armour if the Stormraven explodes
Models can be deployed at any point of the move, even if it goes flat out but they must take a Dangerous Terrain test (Jump Pack Troops have a better chance of passing). Models deployed in this way cannot assault.
No fire points
4 access points (front, sides and top (?))
May replace Heavy Bolters with either twin-linked Multi-Melta or twin-linked Typhoon Launchers. May also take Hurricane Bolter sponsons.

Dedicated Transports
Rhino – 50 pts. As per C:SM but are Fast

Razorback – No news yet

Drop Pod – No news yet

Land Raider – Standard, Crusader and Redeemer. Only available as Dedicated Transports. Can supposedly Deep Strike somehow.
Attached Images
File Type: jpg BA-summary-01.jpg (71.8 KB, 75 views)
File Type: jpg BA-summary-02.jpg (58.7 KB, 59 views)
File Type: jpg BA-summary-03.jpg (56.7 KB, 71 views)
File Type: jpg BA-summary-04.jpg (70.0 KB, 63 views)
File Type: jpg Lord-of-Death.jpg (46.7 KB, 27 views)
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