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post #11 of 16 (permalink) Old 01-13-10, 03:30 AM
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its not uncommon for me to charge SM with FW. my FW are better some how at CC than my XVs.

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post #12 of 16 (permalink) Old 01-13-10, 05:06 AM
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Numbers maybe. Thats about the only possible thing you could attribute success on a charge to.

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post #13 of 16 (permalink) Old 01-13-10, 06:14 AM
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*In a pirate voice*
Flame Templates arrrr round.
How i deal with those pesky firewarriors. Though one game i played against tau, my opponent knew how deadly flagellants were, so he charged em with his pathfinders. I proceeded to roll 3 sixes.

Originally Posted by Stella Cadente View Post
Blood angels - twilight fanbois
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post #14 of 16 (permalink) Old 01-13-10, 06:34 PM
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Originally Posted by Iron Angel View Post
Numbers maybe. Thats about the only possible thing you could attribute success on a charge to.
Far from true. Broadsides have a good save and 3 S5 attacks each on the charge. They can tie up an opponent and grind down many weaker opponents (GEQ). 2 XV88+1 SD killed 20 gaunts for me over 5 CC phases before Xmas. had I not charged myself I would have drowned in received attacks. Most importantly though it stopped the Warriors close by from charging my XV88s too since I was swamped by Gaunts, thus leaving them stranded outside CC and dead my next shooting phase

Win/Draw/Loss(5th ed results)
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Originally Posted by bitsandkits View Post
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'Alessio is to 40k what impotence is to rape.' - Jezlad
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post #15 of 16 (permalink) Old 01-14-10, 09:01 AM
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Originally Posted by MaidenManiac View Post
Its called EMP grenades which gives glance on 4-5 and pen on 6s, regardless of armour. Rip Dread
Yeah man, EMP grenades are really good, but people just go "Fire Warriors? PAH!"
Have a squad of FW with Carbines and EMP, you have a very nice little mobile assault force in a Devilfish.
18" range on the move, so you can keep away from threats pretty well, and if you get close to a vehicle, you will fuck it up.
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post #16 of 16 (permalink) Old 01-14-10, 10:48 AM
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Crisis suits arent that bad in cc either. If you go against a squad without a power weapon admittedly uncommon i was thinking orks or devestator and havoc squads that have already taken some losses, you can lay down some pretty nasty wounds on low save enemies especially with strength 5

I think in general with tau if your going to charg... charge low armour save enemies, take a carbine and pray you weaken them alot before you do it, chances are if he has a 3+ save he will rip you to shreads

kudos to lillian thorne for the awesome sig
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