Join Date: Apr 2009
Location: Adelaide, Australia
Psychic Powers v Nullification
It may just be because I'm a massive fan of the thousand sons, but psychic powers seem to be a bit nerfed currently.
Eldar have a 3d6 leadership test which leaves you failing psychic powers about 55% of the time AND taking wounds, nids are getting a similar power (albeit at least it has a 12" radius), wolves can get a 24" 3+ nullify with a special char, 4+ with others, grey knights have a leadership test to nullify any power affecting them...I could go on and on....
Anyways, my point is that when comparing psychic powers, with the model they are on and the total cost of the vessel + powers that you get, it's just too easy to nullify psychic powers for some factions. I find that in the current edition, powers are too weak for the ease with which they are stopped. Considering that most psykers come in at around 200pts for most (meanwhile for around 60pts eldar can grab a farseer who will completely nullify your 200pt librarian or such (that is eithout anything apart from warding and base)).
Take the chaos dex, bolt of change is decent, but at strength 8, and only one hit it is hardly op....or gift of chaos, 6" from the start of your turn can be quite challenging to set up properly.
Ultimately my point is that nullification of psychic powers started out quite reasonable (psychic hood which gives you about a 33% change to dispel) then got ridiculous (take the test on 3d6, not even the highest two, just 3d6 and take a wound if you go over 10...).
The end result is that I almost never see actual psykers now in games of 40k, with so many easy and brainless options to counter them their usage is becoming less and less prominent.
My question is: Do people feel that the ability to counter psychic powers is too high currently or too easy?