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post #11 of 18 (permalink) Old 01-31-08, 04:15 AM
 
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just have to use drop pods and no tanks just dreds and troops lol

then he will be pissed :D
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post #12 of 18 (permalink) Old 01-31-08, 04:21 AM
 
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the lore indicates that at least teleporting should be done without rolling scatter die.
thus I think it would necessitate specific wargear (some kind of disrupter) to make your opponent scatter on a teleport.
Drop pods should always scatter though.
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post #13 of 18 (permalink) Old 01-31-08, 04:25 AM
 
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Originally Posted by Nosotros View Post
the lore indicates that at least teleporting should be done without rolling scatter die.
thus I think it would necessitate specific wargear (some kind of disrupter) to make your opponent scatter on a teleport.
Drop pods should always scatter though.
yeah but its alot safer

use the point from tanks / trans port to use drop pods / dreds / heavy squads


if that rule came into play
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post #14 of 18 (permalink) Old 01-31-08, 04:30 AM
 
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Originally Posted by Mad King George View Post
yeah but its alot safer

use the point from tanks / trans port to use drop pods / dreds / heavy squads


if that rule came into play
to balance that out I guess you could say that all enemy units (individual units killteam/lotr style?) within 6" that can draw line of sight are able to shoot at them the turn they pop up, kind of like what an inquisitorial mystic henchman will do
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post #15 of 18 (permalink) Old 01-31-08, 04:36 AM
 
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never heard of that rule

but if you have a 15 man squad in a crusader

you have 270+ points free - drop od thats 200 you can get a dred for that reduce squad to 10 and get a pod for dred too

so

crusader + upgrades
+ 15 man squad becomes

2xdreds + pods
10 man squad +pod
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post #16 of 18 (permalink) Old 01-31-08, 12:55 PM
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Originally Posted by Alexander_67 View Post
If this is true then it sounds like they are making it much easier for you to get shafted while just doing basically the same thing.
Kind of.

This table only gets rolled on if you can't place some of the models, for whatever reason. Usually because they have scattered badly.

In the current situation, if you can't place models then they die. It's pretty common for them to go off table, land on another unit (friendly or enemy, though they can at least be within 1" of friends) and to be destroyed.

This mishap table doesn't introduce a new threat to deep strikers. Most of the time it actually means that you suffer less from a bad scatter. The worst that can happen is your squad is lost, which is what happens now.


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post #17 of 18 (permalink) Old 01-31-08, 07:54 PM Thread Starter
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Originally Posted by Someguy View Post
Kind of.

This table only gets rolled on if you can't place some of the models, for whatever reason. Usually because they have scattered badly.

This mishap table doesn't introduce a new threat to deep strikers. Most of the time it actually means that you suffer less from a bad scatter. The worst that can happen is your squad is lost, which is what happens now.
Thanks all for that rumour.
That is some nice news to me (I hadn't heard any rumours about a 5th Ed tweak).

At least it would technically lessen the chance of being FUBAR'd ... a definite plus point for me.

Still;
Circling placement with (lets say) 1d6 scatter for Teleport
Open formation (with 2d6 scatter) plus distance to the enemy restrictions for drop troops
pods retain their normal rules eg immpassable terrain etc to represent the protection of the pod

would certainly make me happy (daemons can keep their specials)
We have variations already..... what would be difficult about another couple of tweaks .... game mechanics-wise?

"No plan survives contact with the enemy" ......... "Aint that the truth!"
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post #18 of 18 (permalink) Old 01-31-08, 08:16 PM
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the only problem i have with deep striking is what you have to roll to see if they come. i've seen reserves never turn up in a battle and if its a unit of terminators thats a large chunk of your army gone.


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